Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
All of the items in a group, even if not part of the "hole" must be positive? For example, I have a window that was placed in a window "hole" that is neutral. It's a doorway that will not form, which I attempted after the window. Of course, the window "hole" went fine and I simply slide the window into the hole and made a group of everything, then attempted the door.
EDIT: I tried that just now, but I still cannot add the doorway. After making the house - adding rooms- I turned the window I placed in the window opening positive, then grouped it and made the group positive. I still cannot make a doorway...
The most exciting phrase to hear in science, the one that heralds
new discoveries, is not 'Eureka!' (I found it!) but 'That's funny
...'
Isaac
Asimov (1920 - 1992)
Maybe your negative object is intersecting with a neutral group?
You could say now say that:
hollowCubeGroup = (positiveCube - negativeCube) = (positive - negative)
By default, bryce now says:
postiveCube = positive
negativeCube = negative
hollowCubeGroup = neutral
What happens is, you group a **negative **'negativeWindow' with a neutral 'hollowCubeGroup' creating:
hollowCubeWithWindow = (hollowCubeGroup - negativeWindow) = (neutral - negative)
In this case, it does not matter that 'positiveCube' inside 'hollowCubeGroup' is positive, because 'hollowCubeGroup' shields it from any further outside influences.
The solution is to make 'hollowCubeGroup' positive as well, so that:
*hollowCubeWithWindow *= (*hollowCubeGroup *- negativeWindow) = (*positive *- negative)
Which should then result in 'negativeWindow' cutting a nice window out of our 'hollowCubeGroup'.
@Note: To simplify things you could ofcourse group 'positiveCube' 'negativeCube' and 'negativeWindow' in one group, creating:
hollowCubeWithWindow = (positiveCube - negativeCube - negativeWindow) = (positive - negative - negative)
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
Ah, YES!
Now I feel like an idiot... I just need to be more careful, I guess. Got it working!
THANK YOU both so very much....
The most exciting phrase to hear in science, the one that heralds
new discoveries, is not 'Eureka!' (I found it!) but 'That's funny
...'
Isaac
Asimov (1920 - 1992)
I was going to say ungroup all groups, select all the individual objects and group them all as one group, but I think that's what Rayraz said, LOL!
Hi Ray!
This is not my "second childhood". I'm not finished with the first one yet.
Time flies like an arrow; fruit flies like a banana.
"I'd like to die peacefully in my sleep like my grandfather....not screaming in terror like the passengers on his bus." - Jack Handy
As an afterthought to this topic: Would it be a bad idea to automatically set everything to positive when I'm modeling Something in which I'll be using negative properties in order to avoid this situation? I only ask because I wouldn't want to bind up too much memory or anything else to make Bryce sluggish. My 'puter is slow enough...
Thanks again, all!
The most exciting phrase to hear in science, the one that heralds
new discoveries, is not 'Eureka!' (I found it!) but 'That's funny
...'
Isaac
Asimov (1920 - 1992)
I'm not sure if it will impact performance much or not.
But i guess purely for keeping things controllable, it seems only logic to only make objects that perform boolean operations positive or negative, while keeping objects that do not perform boolean operations neutral. But maybe thats just the programmer in me speaking... lol
(_/)
(='.'=)
(")(")This is Bunny. Copy and paste bunny into your
signature to help him gain world domination.
I have a 'secret boolean tutorial' which might give you a new working strategy which can prevent some common mistakes:
______________________________________________________________________________________
Check out my Elemental Hexagons deck, created with Photoshop, Bryce, MojoWorld, and Poser
Thanks, **Rayraz. It's rather helpful for latent programmer in me.
Calyxa, I read that tute. Thanks! Very helpful. I had somewhat been doing things that way. Although, I admit my work has been sloppy. - I've not been naming things/groups as I should. Trying to break that bad habit.
Once again, thanks to you all! Very helpful and has provided more insight for me...
**
The most exciting phrase to hear in science, the one that heralds
new discoveries, is not 'Eureka!' (I found it!) but 'That's funny
...'
Isaac
Asimov (1920 - 1992)
Gotta love booleans!!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi All!
Occasionally, I have made an object, for example, a box (one room house) that has been opened by placing a negative box just inside the original. Works fine. As I begin to add windows and doors, I end up running into one that will not work. Such as today, everything worked, ubtil I tried to make a hole for the doorway and no matter what I have tried, I cannot get an opening. I have ensured that the primary object is "positive" and the block for the hole is "negative". There is nothing in the way and the primary object is grouped completely and "positive". Any hints from you guys? It's becoming frustrating...
Thanks in advance!
The most exciting phrase to hear in science, the one that heralds new discoveries, is not 'Eureka!' (I found it!) but 'That's funny ...'
Isaac Asimov (1920 - 1992)