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3D Modeling F.A.Q (Last Updated: 2024 Nov 03 9:18 pm)

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Subject: How did DAZ make the Victoria Line?


tda42 ( ) posted Sun, 30 August 2009 at 8:54 AM · edited Thu, 07 November 2024 at 1:51 PM

Hi. Maybe some of you can help with this. A few years back DAZ had in thier forum that they where selling  a software they used to make Victoria 1 thru 4 models for a cheap price or having it in a prize give away for a contest of some sort. I really can't remember. But I would like to know what software that was they use in building those models. . Also what modeling software are people using to produce products such as Boots, Gloves, Shirts, Pants etc etc.

Either way my question is what software did DAZ make V1 -3 ?

Thanks for all the help! :)


Pret-a-3D ( ) posted Sun, 30 August 2009 at 9:00 AM

You can use Blender and ZBrush for those. Blender is free: http://www.blender org
ZBrush is a commercial product but well worth the money: http://www.pixologic.com

Paolo

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BAR-CODE ( ) posted Sun, 30 August 2009 at 9:01 AM

People and DAZ uses ;
Modo
3DMAX
Hexagon
Silo
Lightwave
Blender
C4D
and many many many more..
But they also use a lot of time and effort to learn the tool and tricks
Als used are
Poser
DStudio
PhotoShop
Paintshop
Gimp
and many many more to texture and rig figures and cloths

You also need LOADS of time.. because learnng to make this has no short cuts.

Greetz
BC

 

IF YOU WANT TO CONTACT BAR-CODE SENT A  PM to 26FAHRENHEIT  "same person"

Chris

 


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odf ( ) posted Mon, 31 August 2009 at 5:20 AM

I use Wings3D for all my modeling, for whatever that's worth.

-- I'm not mad at you, just Westphalian.


Jcleaver ( ) posted Tue, 01 September 2009 at 10:26 AM

To answer your question on what modeler was used to create V4, the answer is Modo 201.



lazycatstudio ( ) posted Sun, 13 September 2009 at 9:33 AM

Earlier versions of Victoria were modeled in LightWave.
So what's this info worth now? It's just another modeler. Any other one can do the same job.


ShawnDriscoll ( ) posted Mon, 14 September 2009 at 1:54 AM · edited Mon, 14 September 2009 at 1:57 AM

Yep, almost any 3D modeler now will have tools to make human figures with.  The trick though is do the tools feel right to you while using them?

I prefer tools that at least have x,y,z axis dragging/rotating/scaling manipulators to use.  I consider 3D modelers without manipulators to be more for CAD-like use for sure where you are working off of a workplane all the time.

Amapi tried to escape the workplane methodolgy and Hexagon was created from it.

www.youtube.com/user/ShawnDriscollCG


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