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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 14 2:47 am)



Subject: Help with displacement maps for M4


Mavrosh ( ) posted Wed, 16 September 2009 at 3:57 AM · edited Tue, 05 November 2024 at 5:00 PM

Please, I am all new to this and again I have a noob question...

I just purchased the displacement maps for M4 and installed them. They show up in my folder tree under "materials" where it is supposed to be.

Ummm, how the hel do I get them on M4s body? When I double click one of the icons, nothing happens, nothing shows up. How does it work?

Thank you! :-)


DarwinsMishap ( ) posted Wed, 16 September 2009 at 7:16 AM

Hey, Mav!

Well, if you installed them into your D|S runtime correctly, when you click on the displacement map (Say 1x weak) it should upload them for you onto M4.

Go to your surfaces tab (mine is on the right side behind paramaters) and click on M4 in the tree-make sure all of M4 is highlighted.   Below the scene tree window there will be another where you can dial changes and add textures in the diffuse, gloss, ect areas.
Scroll down to displacement, and there will be a box below the dialer stating that the Displacement M4 file is there.

If not, you can click on the little arrow at the right side of that box for the drop down menu.  Find "Browse" and you will be given a pop up menu so you can search for the correct files.  Now, note here that if that is what is needed, you will have to select M4's Head, limbs and torso separately to do this to get the maps to work correctly.

You should be able to find the files in the Content>!Daz>Daz Characters>Mil_Man (or M4, not sure what that file is named (I'm at work here! ;) ) >Displacement> Head, torso, limb.

Then you can use the dialer to adjust the displacement...I keep mine to below 50 due to some lighting sets tend to add black pixels here and there through your textures if it's too strong.

You won't see the displacement, either, until you render-so you can do a simple pin light with raytrace or shadow mapping to see if it's at the setting you want.

Let me know if you need more help!

Dar


Mavrosh ( ) posted Tue, 22 September 2009 at 2:28 AM

You have explained everything so well and really helped me. I did all you said and it still does not work. maybe anyone else has a suggestion? Bump mapping works perfectly fine btw...

What I do:
I load the diplacement maps on M4, go to the surface menu, highlight M4 in the tree and play with the dialer fpr displacement, nothing happens. Where it says the file name, it says "Multiple" when all of M4 is highlighted. When I only highlight a specific body part of him in the tree, it say the name of the file for the body part I just chose, like it should be I guess. So it finds all the files it needs I assume as it automatically telly me which one it is using when a body part is chosen.

I see nothing though, even with strongest displacemt chosen. I play with lights and do litle renders to take a look as I assumed maybe it is just not visible in the preview but in the result render.

This is really starting to p*** me off as I spent money for these and I love how they look. Others peoples characters looks so great with these and so much more realistic. I always have to draw the veins in post work which takes some time and is not always easy due to the chosen lighting in the render.

Please, if anyone has any idea or has had the same problem and solved it, help me out.

If this helps, I have DAZ 3.0.


RHaseltine ( ) posted Tue, 22 September 2009 at 8:37 AM

You do have to render to see displacement - and you have to be doing a software render, not using OpenGL (the slider at the top in Render>Render options must be all the way to the right). It sounds as if the maps are applying correctly, so this certainly should work.


Mavrosh ( ) posted Tue, 22 September 2009 at 12:38 PM

I give it a try! Thank you! (I am using DAZ for one week now, so forgive my stupidity btw...^^)


Mavrosh ( ) posted Tue, 22 September 2009 at 12:53 PM

Yes, this is the solution! Oh, I thank you so much! Now could a newbie know! :-D


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