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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 24 6:27 pm)



Subject: Partner wanted


rj001 ( ) posted Fri, 02 October 2009 at 2:22 AM · edited Fri, 22 November 2024 at 11:17 AM

file_440554.jpg

Hi guys, i dont normally post here, i come from another place (The Bryce forum)   i have a very healthy trade on my marketplace models -  but recently a lot of people have been asking for Daz studio versions. Is anyone interested in a partnership, converting my models to this format, and selling for a %share. (My models are usually in an Untextured 3DS format (not Bryce format)- but i have a lot of customers interested in Textured Studio versions.)

thanks
Richard.

Experience is no substitute for blind faith.

http://avalon2000.livejournal.com/ - My Art Blog



3anson ( ) posted Sun, 04 October 2009 at 9:36 AM

Hi Richard,
you may get more interest if you started a thread in the Commons at DAZ3D.
this forum is not that busy. you would also get more response if you wanted them converted for Poser as well ( only real difference between the apps is the materials)
i am presuming that the vehicles, etc  have not been UV mapped?


RHaseltine ( ) posted Sun, 04 October 2009 at 2:02 PM

It might help if you had a freebie you could point people to that would give them an idea of how you work, so they could see if they wanted to take the project on.


rj001 ( ) posted Mon, 05 October 2009 at 1:43 AM

i have many models in the free-stuff section - http://www.renderosity.com/mod/freestuff/details.php?item_id=57697

Experience is no substitute for blind faith.

http://avalon2000.livejournal.com/ - My Art Blog



lisarichie ( ) posted Mon, 05 October 2009 at 7:49 AM

When you say textured do you mean separated into material zones according to the 3ds layers or  UV map textured? The distinction will make a significant impact on the model turn-around and the likelihood of finding a partner.

Another consideration, on models like the one in the first post do you expect conversion into an articulated poseable figure?(wheels rotate - turn, struts move, antennas track, etc)

If you are wanting to simply provide static props in OBJ format it would be easier and more cost effective to handle that on your end by also exporting the model in OBJ from your modeling program rather than converting from 3ds.

I hate to say it because your models are well done but at the prices they are selling for minus Renderosity's cut the percentage left to divide doesn't make it an attractive offer considering the work involved if you expect more than a simple static prop with material zones.


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