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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 10 5:41 pm)
hey, dasquid ;) I fixed your link.
I think it's starting to look really good...I know nothing about VSS, so I'll just sit back and learn ;)
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Quote - hey, dasquid ;) I fixed your link.
I think it's starting to look really good...I know nothing about VSS, so I'll just sit back and learn ;)
Thanks, for the compliment and the link fix. I don't know why I cant get a link to work on here. I also don't know why I cant get a regular easy copy paste to work without two popup windows showing up that claim that my "security settings" are causing it. I'm not one to use the buttons because I can never remember which is which c or v.
Oh and I hope to learn too lol.
I hear ya. Everyone's different in how they do things. I've always used the keyboard method, because it's cross-application copy/paste. ;) Easier to remember. Plus, my mouse is on a pillow to my right, lol. I probably have the weirdest desk configuration ever.
(ok, I'll quit hijacking your thread now, LOL)
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
It looks promising. Although you can technically do without any texture, VSS application looks better if it has some detail to work with. VSSProp enhances the skin texture and makes it respond much more realistically and naturally to the lighting environment. Eliminating hard edges is a little tricky but can be accomplished with blurred transparency masks.
Yes, one could make masks and use Blender nodes driven by these masks to pick different colors.
There's a V4 lip mask around somewhere. I can't remember where.
And it's probably pretty easy to make nipple masks.
But, as easily as you can draw the masks, hooking them up would be a bit of work, as you'd have to name them and such. It can be done, but it isn't a one-click thing. You have to load these masks up into each target material zone, rename the nodes, create similar empty Image_Map nodes in the shader, name those to match, and hook the mask up to a Blender in the Template Skin.
It would be less work to just make an albino textures set. Just start with white, then draw red where you want it. Load those onto the figure as trivial skin materials. Then synchronize with VSS.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Scratch that. I have a better way. I designed a skin shader to "albinoize" any texture, while preserving elements of that texture that don't look like ordinary skin. I'll give you the new Template Skin shader to load onto your VSS control prop and you can use any texture.
While everything is adjustable, I'll try to set it up with defaults that work well. So I need to know what version of Poser you're using, and how you want to do GC (render or material) versus HSV ETM, IBL and AO versus IDL, etc..
P7 or Pro or P8 with material GC? And with material AO or light-based AO?
PPro with render GC? And with material AO or light-based AO?
or P8 with IDL+HSVETM?
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I used the DAZ "Standard Res" texture set for V4. But on her face, I used the "!Makeup_Darkness" face texture, which adds extra dark lipstick and heavy eyeliner.
These were rendered in P8 with IDL+HSVETM.
The first render is with the DAZ standard shader.
The second is with VSS PR3 No AO, modified with GC=1, Shine=.4, SSS=.3.
The third is with the new "Abinoize" skin shader.
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Wow, excellent. The maintenance of detail in lips and eyes is incredible.
Klebnor
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I have a reference picture here(Connie Chiu) She is part of what made me think Hmmm albino sounds like something to try.I know she is probably wearing some makeup but she is an albino.
Since she is a model it is kind of hard to find pictures of her with no makeup. But then again the renders I do are mainly fantasy with a bit of realism so i want my character as pale as possible.
Oh Sorry I took so long to reply had class and then stuff to do after class.
Oh forgot. I'm using Poser 7 with the latest Sr installed. as for the AO I use its the one that is not on the lights.
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Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
There are 4 parameters for the Albino effect.
First is the match color. You pick the basic center color for the effect where it is to be maximum. This will vary from one texture to another, but is easy to sample right off the texture. Colors that are close to that will be altered more than colors that are from from that.
The other three parameters are Strength, Range, and Gain.
Here is a demo showing how the Strength parameter works. When Strength is 0, there is no effect. When Strength is 1, then the match color is completely changed to white.
Depending on the Range and Gain, other nearby colors will also become white. As the texture color goes farther from the match color, it is less affected. Beyond a certain difference in color (such as on the lips and eye makeup) there will be no change at all.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
If the lips are similar in color to the skin match color, then they will change a lot. If the lips are very different from the skin match color, then they won't change much at all.
Look at the nipples on the earlier render to see how colors similar to the overall skin color are affected.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
You sure you want material-based AO? I don't use that anymore, since light-based AO works very well now. I did the changes to the non-AO version of the skin template, thinking that's what you'd want. I'll have to go back and do them again for the material-based AO. As it's getting pretty late and I should go to sleep (have a meeting first thing in the morning) I'll get this out tomorrow.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Well I think I should use what is easiest but then again that would depend on how good the quality is. The AO that I have used on some of my renders was the node settings that you posted in the render with the shoe render you posted when talking about AO.
Quote - You sure you want material-based AO? I don't use that anymore, since light-based AO works very well now. I did the changes to the non-AO version of the skin template, thinking that's what you'd want. I'll have to go back and do them again for the material-based AO. As it's getting pretty late and I should go to sleep (have a meeting first thing in the morning) I'll get this out tomorrow.
This time, a face texture without makeup so you can see how the lips turn out.
Also, this is not using IDL+HSVETM. Instead its using material GC + IBL + AO (light based AO), the same as you'd use in P7.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I did another render.
This time, a face texture without makeup so you can see how the lips turn out.
Also, this is not using IDL+HSVETM. Instead its using material GC + IBL + AO (light based AO), the same as you'd use in P7.
Looks perfect BB I Can't wait to see what it looks like with one of the very pale textures I have.
Sure, I'll publish both. But ... going to bed now.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
My goodness, BB. So we can lighten or pale the skin with skin textures?
Very cool. Look forward to it, and thanks for looking into VSS for us.
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I meant to go find the source code for the shader and put the albino feature into it nice and neat. But I can't find the source. I also meant to write a tutorial on how to build this particular function in nodes, but I'm too tired. It's only like 8 additional nodes but requires a lot of explanation.
For now, I've uploaded a VSS Skin Template shader for you here.
http://sites.google.com/site/bagginsbill/free-stuff/random-shaders
In there, look for VSSAlbinoSkin.mt5 and download that. (In the future, this may go away when I make a better version. So future readers, if it's gone, read further. I'll post some kind of note later about where to get it.)
In the attached screenshot, I show the four new parameters.
If you're not using the standard V4 textures, then you may need to adjust the Albino Match color to be the most common skin color in your particular texture set.
Have a look at the cards I rendered earlier to get an idea of what Strength, Range, and Gain are doing.
If you have questions or problems, come ask. I don't mind typing a bit - I'm just not into coding at the moment.
I left it in GC mode for P7 users. This is the version without material AO. If you want AO, try using light-based.
For HSVETM, change PM:Gamma to 1.0 and PM:SSS to .3 or less.
Also, when the skin is really white, you may want to tweak the SSS color. I changed it a bit, adding a little more blue from the original VSS SSS color.
To apply this, load your existing VSS control prop. Go into the Template Skin material, and load this albino skin shader. Then save the new VSS control prop for your use later.
Don't forget to synchronize after loading it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Oh, thank you so much. I can't to try it out.
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
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Hopefully Ill be able to get a completed render posted tonight some time after I get back from class or after my 40k game tonight.
Anyway I like it. Like, dasquid, I love the pale touch to the skin while keeping in tune with the skin tone.
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Content Advisory! This message contains nudity
Now that i look at it I think I may want to re-do the cloth simulation as well.
Oooh - pretty. Thanks for the renders, people.
Because I had only tried it with a couple texture sets, I was curious if it generalized well or not. Looks good so far.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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I decided to try something with VSS the other night and tried an albino character. I am liking how she looks so far but there are a few things that I am thinking could be much better.
mainly lips and nipples. If i change their shade to something other than white there is a hard edge between the white of the body and any other color.
Hell knowing how I was screwing up trying to use VSS earlier I may be using it wrong again but I do like how she looks so far but I do think it can be better.
http://www.renderosity.com/mod/gallery/index.php?image_id=1957993&user_id=69584&member
Link to the render i did with her. This was done without any actual textures other than mouth and eye textures. (I only tried this because I thought I remembered reading that VSS didn't need actual textures)
If anyone has any suggestions to make it better, especially ways to make her lips and nipples have a bit of color instead of being dead white without having the hard line between colors.