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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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heyas; i think there's an option on the tile thing to resize each section or not. turn that on/off. the thing is... how do you know when you start, that all the pieces are relatively the correct size? (i never know ;) ) if you did a planar map on the whole thing, then divided out pieces without changing anything's size, i guess they are all correct....
I always use planar map. It is the standard most poser maps use. I believe it's the format recommended in the directions too. If you are trying to generate a uv template of somthing that's already mapped and not trying to change the object's mapping it's the one to try first. Second most frequent is by group.
"Your work is to keep cranking the flywheel that turns the gears
that spin the belt in the engine of belief that keeps you and your
desk in midair."
Annie Dillard
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Hi I don't know if this is the right forum to post in but I couldn't think of another. When I export a obj for a poser prop then import it into UVMAPPER I hit tile by group with gaps. Well it does that But It makes all the parts the exact same size no matter what shape or size. Is there a way I can get surfaces to map as they look? Like when you import an obj of a poser fig, it lays it out nicely with the eyes in one spot, the head and body in another etc in a relative scale. THANKS! -mikel