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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: ATTN USERS OF POSER PHYSICS..AUTO DESTRUCTION!!!!


wolf359 ( ) posted Sat, 10 October 2009 at 5:12 PM · edited Wed, 25 December 2024 at 9:04 PM

Content Advisory! This message contains violence

file_440995.jpg

Greetings all for those of you who use poser physics I just want to pass on this little trick i stumbled across. as you know poser physics like most dynamic engines doe NOT like to have object intersecting the beginning of a dynamics simulation and doing so will cause the intersecting items to "explode violently from each other. but what if you wanted to use this as a "feature" instead of a limitation. well ive built several props made of tightly packed fragments of geometry that effectively function as "Bombs"!! in poser as these auto exploding pieces still retain their collision properties and will destroy any thing/one within range just as a real world bomb would. you can also auto destruct, cars and aircraft built with touching geometry and they require no extra python scripts/knowledge just run the simulation and BOOM!! you can adjust the power of any bomb by raising it mass in the poser physics properties. anyway check out these clips rendered in preview mode from poser very Fun and endless possibilities and can be exported as regular animation to vue or DAZ studio

Cheers

AUTO DESTRUCTION



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wolf359 ( ) posted Sat, 10 October 2009 at 5:14 PM

file_440996.jpg

Here are some more images of the "Bombs"



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wolf359 ( ) posted Sat, 10 October 2009 at 5:15 PM

file_440997.jpg

...............



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wolf359 ( ) posted Sat, 10 October 2009 at 5:15 PM

file_440998.jpg

..........................



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wolf359 ( ) posted Sat, 10 October 2009 at 5:16 PM

file_440999.jpg

...........................



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wolf359 ( ) posted Sat, 10 October 2009 at 5:16 PM

file_441000.jpg

.....................one more

Cheers



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JOELGLAINE ( ) posted Sat, 10 October 2009 at 5:22 PM

 Very cool.  I couldn't help laughing at the dummies getting blown up and away in the animation. Knowing that they weren't real people made it funny.  Impressive discovery!  People doing animation with Poser Physics should like these.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


TrekkieGrrrl ( ) posted Sat, 10 October 2009 at 6:23 PM · edited Sat, 10 October 2009 at 6:25 PM

 Cool discovery! Makes me want to dust off Poser Physics again!

One question: That lovely cell shaded effect isnt' actually rendered IN Poser, is it? If so... HOW??!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



wolf359 ( ) posted Sat, 10 October 2009 at 6:29 PM

Thanks All
the beauty if this is that bombs are saved to myprop library
and can be loaded resized moved in to place before you run the first sim

Im going to try get some Hi res renders in C4D with Smoke and Dust  done over the next few days

Cheers



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hborre ( ) posted Sat, 10 October 2009 at 6:33 PM

AWESOME!  All we really need are the body parts.


DarkEdge ( ) posted Sat, 10 October 2009 at 6:35 PM

lol! Jolly good stuff Wolffie! 😄

Comitted to excellence through art.


lululee ( ) posted Sat, 10 October 2009 at 6:35 PM

I am impressed. You definitely push the envelope.
Can't wait for these to be released.
cheerio
lululee


wolf359 ( ) posted Sat, 10 October 2009 at 6:45 PM

Quote -  Cool discovery! Makes me want to dust off Poser Physics again!

One question: That lovely cell shaded effect isnt' actually rendered IN Poser, is it? If so... HOW??!

HI Sorry TG I missed that last part of your post ..YES that is the Default cartoon line mode.

Cheers



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TrekkieGrrrl ( ) posted Sat, 10 October 2009 at 8:31 PM

 Oh wow! Time for me to "rediscover" tha as well then. I  used it a lot years ago but not lately. Now I can see what I've been missing!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



kawecki ( ) posted Sat, 10 October 2009 at 11:04 PM

Great++!!!!

Stupidity also evolves!


infinity10 ( ) posted Sun, 11 October 2009 at 1:33 AM

 Impressive results.  Excellent lateral thinking.

( Although I am a little creeped out by the flying bodies, sigh )

Eternal Hobbyist

 


Dale B ( ) posted Sun, 11 October 2009 at 4:36 AM

Ooooh, this has possibilities....... 


Indoda ( ) posted Sun, 11 October 2009 at 5:28 AM

Amazing - as TG said time to dust off Poser Physics - thank you for sharing

The important thing is not to stop questioning.
- Albert Einstein

Indoda


shedofjoy ( ) posted Mon, 12 October 2009 at 9:49 AM

think i will have to dust off my poser physics too.... oh does it work in poser 8?

Getting old and still making "art" without soiling myself, now that's success.


wolf359 ( ) posted Mon, 12 October 2009 at 10:45 AM

Quote - think i will have to dust off my poser physics too.... oh does it work in poser 8?

Hi you should check with Smith Micro if they have any plans  to update the poser physics  for P8
 I stopped buying the poser application itself after P6

Here are some new Video renders of the effect

Exploding Imac

Cloth Dynamics & Tower destruction

Cheers



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wolf359 ( ) posted Mon, 12 October 2009 at 10:53 AM

Thanks its  alot of fun to see what virtual Mayhem I can create.

Cheers



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shedofjoy ( ) posted Mon, 12 October 2009 at 12:52 PM

awesome work wolf359

Getting old and still making "art" without soiling myself, now that's success.


raven ( ) posted Mon, 12 October 2009 at 1:35 PM · edited Mon, 12 October 2009 at 1:36 PM

I installed the P7 version of PoserPhysics to Poser 8 and it's working fine here.

I've also made M4 and V4 work in PoserPhysics (an error about a wrong bone or something always causes a fail with them) by making a copy of their respective .cr2 files and editing the word TongueBase to just Tongue, and resaving them (in my case as PoserPhysicsM4.cr2 and PoserPhysicsV4.cr2).



KoanMediaNYC ( ) posted Mon, 12 October 2009 at 2:05 PM · edited Mon, 12 October 2009 at 2:05 PM

Mmmm I'm salivating over here... I like this ALOT.  The things I could do with these... muahahaha  :)


wolf359 ( ) posted Mon, 12 October 2009 at 3:35 PM

Quote - I installed the P7 version of PoserPhysics to Poser 8 and it's working fine here.

I've also made M4 and V4 work in PoserPhysics (an error about a wrong bone or something always causes a fail with them) by making a copy of their respective .cr2 files and editing the word TongueBase to just Tongue, and resaving them (in my case as PoserPhysicsM4.cr2 and PoserPhysicsV4.cr2).

GOOD to Hear!!
I'm going to try that Hack to get V4/M4 Working over here hopefully

Thanks!!



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raven ( ) posted Mon, 12 October 2009 at 4:31 PM

file_441126.jpg

This is the only part of the .cr2 that I changed. When a simulation is then run PoserPhysics then ignores the tongueBase. It had been driving me mad for ages too! :) Hope it helps you, as the tip about making a 'bomb' prop is great!



raven ( ) posted Mon, 12 October 2009 at 4:49 PM

Attached Link: http://www.youtube.com/watch?v=iEQLwDpYKks

Just to show a quick preview setting anim with a PoserPhysics-ed M4. Nothing special :)



wolf359 ( ) posted Mon, 12 October 2009 at 6:19 PM

YES sir I hacked the M4/V4 Cr2 and resaved  as you instructed
and it does work!!
 now V4/M4 can get in on the Abuse...err!! ..I mean "Fun"

Thanks Again

Cheers



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raven ( ) posted Mon, 12 October 2009 at 7:11 PM

Attached Link: http://www.youtube.com/watch?v=t176K2i6YGw

Even with the hack, occasionally an error will still get thrown up, but most time it works a treat :)

Here's another quick M4 anim :)



wolf359 ( ) posted Mon, 12 October 2009 at 8:52 PM

Hi
The Hack seem to be working for me so far

Cheers
V4 BLOWN AWAY



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3Dave ( ) posted Tue, 13 October 2009 at 9:04 AM

Thanks Wolf, both for the tip and the laughs,

Thanks Raven for the hack,
also to add a note that using Freak 4 with Physics in P6 I didn't have any problem with the figure as such, however Physics was "ignoring morphs parented to M4" so the animation needed quite a lot of adjustment to compensate.


DarksealStudios ( ) posted Tue, 13 October 2009 at 1:52 PM

FRIKEN awsome!


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wolf359 ( ) posted Tue, 13 October 2009 at 3:40 PM

Hi all
Just some quick up dates
I have figured out a nice work flow between poser physics and the DAZ aniMate+
"aniblock " System
using the two I can Combine Other animations seamlessly with Disaster Motions
Additionally i can Determine where the Victim is going land and have him/her collide
with any other scene object I choose.
The possibilities are truly endless!
this is nearly as good as the $9500 "Endorphin program" IMHO
 
I NEVER though I would be this excited about animating in poser again

Check out
V4 vs THE JEDI

CHEERS



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YouTube Channel



lululee ( ) posted Tue, 13 October 2009 at 4:31 PM · edited Tue, 13 October 2009 at 4:32 PM

Hi Wolf359,
Renders please.
I hope you will show us some renders
This is very exciting.
cheerio
lululee


JOELGLAINE ( ) posted Tue, 13 October 2009 at 5:56 PM

 That V4 vrs a Jedi was FRIGGIN HYSTERICAL!  OMG, that was awesome!  Toss some particles in there and I''l be speechless.  Awesome work,dude, just unbelievable!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


lululee ( ) posted Wed, 14 October 2009 at 9:14 AM

The Jedi video is terrific.
cheerio
lululee


shedofjoy ( ) posted Wed, 14 October 2009 at 4:46 PM

Excellent find there wolf... although i have a question, these bombs, are they objects that are made in a modeling ap and imported into poser(which contain seperate parts) or are all the parts of the bomb parented or placed together individually inside poser?

Getting old and still making "art" without soiling myself, now that's success.


raven ( ) posted Thu, 15 October 2009 at 8:06 AM · edited Thu, 15 October 2009 at 8:19 AM

file_441292.gif

You could do it inside Poser just by loading multiple ball or box props overlapping and slighty offset from each other. This .gif is just 7 ball props loaded onto each other and slightly offset from each other. All I then did was set 30 frames for the anim length and ran the simulation. Boom! :)



DarrenUK ( ) posted Thu, 15 October 2009 at 10:11 AM

Cool.
Raven looks like an extreme game of dodgeball! I can imagine a whole line of people just chucking those balls at him.

Am I correct in assuming that for the vehicle etc, it has to be in separate pieces, and each bit selected as a "collision object"?

Daz Studio 4.8 and 4.9beta, Blender 2.78, Sketchup, Poser Pro 2014 Game Dev SR5 on Windows 8 Pro x64. Poser Display Units are inches


wolf359 ( ) posted Thu, 15 October 2009 at 1:11 PM

Greetings all
Well it seemS we at FitraMedia Interactive
Have made another small
Discovery within our last "discovery".

If you are a Poser Physics user who also happens to own wardrobe wizard by Philc.
you can now auto Explode almost any Poser Figure or prop that is built a Multi-Part figure.

Simply use the "Export figure to multiple prop" utility in the Wardrobe Wizard menu.
export your figure to multiple props.

Then delete the figure from your scene
and hit the "import multiple props" button
right above the export button.

this will re-assemble your figure as a TEXTURED***(**in most cases) set of static props.

run the poser physics script and the new
prop explodes due to touching geometry.

note be sure to empty the obj files from the temp folder in you WW directory or after each export/import session  or you will import the props from the previous session along with your current one.

EXPLODING EXISTING CONTENT

Have fun.

Cheers



My website

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raven ( ) posted Thu, 15 October 2009 at 1:48 PM

Now that is a cool discovery!



shedofjoy ( ) posted Fri, 16 October 2009 at 4:26 AM

Can anyone tell me if its possible to get the update for Poser Physics as i missed the update and the old content paradise site says that the download is now disabled, so im left with the old dusty version,lol...... does the new content paradise honor the old download updates????

Getting old and still making "art" without soiling myself, now that's success.


wolf359 ( ) posted Fri, 16 October 2009 at 5:00 AM · edited Fri, 16 October 2009 at 5:01 AM

Quote - so im left with the old dusty version,lol...... does the new content paradise honor the old download updates????

Hi
whats old Dusty about the version you have??
as I never upgrade from Poser6( final SR)
I am still running the original poser physics  1.0 from back then  and I am getting the results you have seen posted thus far.
I was given the P7 update but dont actually need it.

Cheers



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shedofjoy ( ) posted Fri, 16 October 2009 at 9:09 AM

By dusty i mean i will have to dust it off as i have to install P6 Back on my system...lol...
I have contacted smith micro about the update issue but have yet to get a reply.

Getting old and still making "art" without soiling myself, now that's success.


wolf359 ( ) posted Fri, 16 October 2009 at 9:59 AM

Its my understanding ,from recent threads,
that you may not ever get your old Content paradise
purchases from SM due to the rebuilding of their store etc.

I hope it works out for you

Cheers.



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shedofjoy ( ) posted Sat, 17 October 2009 at 3:48 AM

sadly smith micro doesnt want to honor any upgrades, so i will have to see if it's anywhere on the net, it's a shame that this company has removed all customer support from before their acquisition of poser....
also this has put them in a negative light in my eyes as they own this product and they know i purchased a copy of it from their site but they would rather may me pay another $49 and that aint gonna happen....

Getting old and still making "art" without soiling myself, now that's success.


shedofjoy ( ) posted Sat, 17 October 2009 at 3:49 AM

i say upgrades... i ment updates...lol... too early for me...

Getting old and still making "art" without soiling myself, now that's success.


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