Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Dec 30 8:14 pm)
Rich
I don't see any differences between 7.5 Infinite and 8 infinite plant editor myself?
wonder if I should set the UI colour to my preffered mid grey (128 RGB is bang on mid grey) or leave it dark like that, hm....
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
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Quote - Options 2
Disable advanced previews "if" resources drop below:
Used to be "when", not "if".
www.youtube.com/user/ShawnDriscollCG
Seems the main change is the terrain editor, everything else just seems to be tweaked or well, the same as before.
Hopefully the full list when released will give a better idea of anything different.
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
The only thing left to show us is the comparison sheet for all Vue 8 incarnations (even Vue Frontier for just Poser folk).
www.youtube.com/user/ShawnDriscollCG
One word about Poser import. With Poser shader tree enabled Vue becomes very unstable and the green Hulk effect is back.
In my example I show Poser import without Poser shader tree!!
Mazak
Here a scene render time in Vue7.5 9:23 minutes
Mazak
Render time **Vue 8.0 5:40 minutes.
**
The scene is with Radiosity
Mazak
does seem to render faster and better IMHO
I'd been making this in 7.5 for past 2 weeks, so rendered in v8 yesterday , which was nice timing, lol!
http://www.renderosity.com/mod/gallery/index.php?image_id=1961424
strata filter quick test, i'm useless at terrains, lol
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Just in case no-one noticed this: the 3D view display quality now has an "OpenGL 2.1" setting, that means that ATI users are now officially supported (just in case you shouldn't know, ATI only supports OpenGL 2.0 and 2.1) and won't get this annoying message at start-up anymore.
I've changed to Nvidia some weeks ago, though.
From left to right
Mazak
I thought they might get to normal maps once they started better terrain sculpting. Good news.
www.youtube.com/user/ShawnDriscollCG
Quote - Does Vue 8 import Vue 7 libraries other than scenes eg plants, objects etc?
In installation setup Vue8 asks you to import your Vue7 libraries.
Mazak
Apparently they aren't that impressive unfortunately, I would too like to see something impressive with the overhangs etc because the screenshots I have seen so far well are mediocre at best.
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
Mazak
It looks to be a good start, is it difficult to control?
Regards
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
No, it is very easy! You setup the tools with sliders. You get direct feedback and if you paint something you didn't like hit undo. A limitation: You can dig caves in a mountain but you can not create a tunnel through this mountain.
Mazak
Ah cool, shame like fun, shame about the tunneling though.
Thanks for the feedback
Regards
Jon
DA Portfolio - http://jonj1611.daportfolio.com/
Quote - I was never a terrain editor expert, but with new V8 it is fun to be creative. You can paint effects where ever you want. Digging holes or raise cliffs with overhangs are very easy to create. The only point you must take care is you working with polygons! This polygons can be overstressed and this can create unexpected results. :mellow:
Mazak
So is it a bit like pulling polygons about like in ZBrush???
Gill
Quote - > Quote - I was never a terrain editor expert, but with new V8 it is fun to be creative. You can paint effects where ever you want. Digging holes or raise cliffs with overhangs are very easy to create. The only point you must take care is you working with polygons! This polygons can be overstressed and this can create unexpected results. :mellow:
Mazak
So is it a bit like pulling polygons about like in ZBrush???
Yes. It is the same problems like ZBrush.
A Voxel based system for the Terrain Editor would be a dream to work with. Like 3D-Coat with CUDA.
Mazak
First update is available.
God News or Bad News??
Copy Paste from Lee Randall:
Quote - Thought you would like a new update for the weekend
Vue 8 - Build 47069 EEF
Integrated mode:
Fixed a problem when Baking a procedural terrain to polygons in xStream which would not keep 3d painted information.
Fixed a possible problem of objects rendering black when "raytraced shadows" setting is on, with VRayStandalone:
Fixed displaced meshes torn in some cases
Fixed Vue Infinite Uninstaller which could not complete on some windows OS in non english language
Fixed a possible crash when adding the Autumn White Birch to an ecosystem list of species
Fixed custom indirect lighting setting (Radiosity samples) dropping from 1024 to 256 when closing the preference tab
Fixed saving animation preview to disk
Added the possibility to re-locate the previous collections folder location, if Vue can't find them automatically
Fixed resizing of grouped objects when a point light was added to the group.
Fixed GI computation when rendering miniatures
Fixed a possible crash when Dynamic Subdivision in set to ON
Fixed a few crashes in the terrain editor (for instance, when undo is set to 1)
Fixed Color Editor glitches
Added the ability to limit allocated video memoryKnown issues
Integrated mode:
Some Icons in the Vue toolbars in XSI are missing
Vue slowy updates scenes that include large meshes, when closing the atmosphere editor
"Show scene" option in xStream's Terrain Editor may not work properly in some cases
xStream sometimes duplicates the host application lights, when the Vue scene is saved from within the host application's interfaceStandalone:
Global Illumination baking can be broken in some cases
possibility of wrong cloud rotation when reading back scenes from Vue versions prior 7.5
Rotoscoping is broken
Potential crash when un-referencing a class of objects
The option to turn a parametric terrain to standard, and vice versa is not available
Bad 3d painted terrain preview in the Render Scene preview
The inflate tool sometimes creates holes in the terrain geometry
Editing a Master Terrain does not update the references
OpenGL Sky preview sometimes load with a bad texture
Metaclouds do not disappear from display when hidden
Possible memory error with Mesh Dynamic Subdivision on 32-bit platform, when the Quality Boost is high (> 1.0)
Moving several keayframes at a time in the timeline is not possible
OpenGL sky preview sometimes disappears
Mazak
It means it has NORMAL mapping :)
normal mapping is like dispalcement mapping, but, as well as how "high" it pushes the polygon of the surfce outward, normal mapping also tells the renderer what DIRECTION to push it in
that's what games use ot make character faces usign a low polygon mesh that's then dispalced outwards in different angles to give precise detials, etc
"I'd rather be a
Fool who believes in Dragons, Than a King who believes in
Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models,
D&D items, stories.
Tutorials on Poser imports
to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!
Mazak
Attached Link: http://www.e-onsoftware.com/products/vue/vue_7_infinite/?page=16
I think its almost the same requirements as Vue 7.5. The link I post are the absolute minimum requirements! About other versions we cant give a judgment because pre release is Vue8 Infinite. Vue8 render slight faster in radiosity mode than Vue7.5. The new OpenGL shader need a powerful grafix board, but you can always switch back to standard OpenGL.Mazak
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Mazak
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