Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
It also reminded me on POV, but also remembered the tedious work it was, to make scenes for povray with a texteditor. I was glad when programs like moray came, which was a graphic interface to create pov scripts.
I think it's a great idea, to make procedural, geometric library for Poser, which can be the core for a modelling module, but I think next to that you need a graphic interface that can create the scripts for that module. It would be more approachable for the lesser mathematic oriënted users among us. I don't know if it's possible to make such a thing work inside poser, but it can be also be a standalone program, which can export the scriptfile to create the geometry.
best regards,
Bopper.
-How can you improve things when you don't make mistakes?
Quote - It also reminded me on POV, but also remembered the tedious work it was, to make scenes for povray with a texteditor. I was glad when programs like moray came, which was a graphic interface to create pov scripts.
I think it's a great idea, to make procedural, geometric library for Poser, which can be the core for a modelling module, but I think next to that you need a graphic interface that can create the scripts for that module. It would be more approachable for the lesser mathematic oriënted users among us. I don't know if it's possible to make such a thing work inside poser, but it can be also be a standalone program, which can export the scriptfile to create the geometry.best regards,
Bopper.
I think you've just described Houdini by Side Effects. Except of course for the "inside Poser" part.
-- I'm not mad at you, just Westphalian.
Impressive work! I'll be watching this intently! VSS changed how I do renders, I'm hoping this might do likewise.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
My jaw is literally on the floor. BB, you are insane, and I love it :) I don't think I could learn in my whole life the knowledge that one of your eyelashes contains :)
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Listen to the 'ghost of broccoli' ^ . She's right on target with that comment. I think she meant brain cells, though. My eyelashes don't know anything.:laugh:
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
She probably did mean eyelashes. I think being a Renderosity Poser Forum mod requires one to learn how to think with as much biological matter as is available, to get a different perspective on things the brain might not be used to thinking about in more abstract terms.
I mean, the brain is used to functioning on logic and sometimes gets tripped up when confronted with something weird or so ...out there... that it might have trouble properly interpreting what it's hearing, seeing, reading.
So if thinking with one's eyelashes might help a little towards deciphering some of the weirdness around this place.. hey, you use what ya got. ;-)
:lol: I mean eyelash, because it contains less "knowledge" than a brain cell ;)
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
I'll be doing these for a while, so feel free to interrupt.
First - a basic wall section with nothing in it.
8 vertices
3 polygons
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46 vertices
21 polygons
The baseboard is made from a poly-line object, extruded across the base of the wall. It can be any shape.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
42 vertices
11 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
152 vertices
47 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
amazing....
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
368 vertices
101 polygons
The doorframe is also made from an arbitrary polyline, extruded three times, and miter cut and joined in the upper corners.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
696 vertices
183 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I haven't studied how this should be welded, so I think there are more vertices here than needed.
1424 vertices
365 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
1832 vertices
715 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
3588 vertices
2391 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
2464 vertices
1841 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I don't know what you call those pieces of wood between the panes,
they be Mullions http://en.wikipedia.org/wiki/Mullion
This is without a frame.
193 vertices
67 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
1139 vertices
949 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Thanks Kai - Muntin. I'll be sure to name the function that way.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
2616 vertices
1168 polygons
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I have a little room-definition language and interpreter to make whole rooms.
Here's a room script.
<
c[----w------w---->
c------d------w-----w-----{m-----w-----w---->
c-------w-------]
cC
M>
{------a------
This is obscure stuff and I'd never give this out for people to deal with, but it is a quick and easy way for me to assemble walls and features, until I can make a GUI for room building.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Looks very nice. Some odd looking geometry in the rendered arch without the frame though. Looks like the outside goes straight up and the inside has the arch. If it's framed then it doesn't really matter that much though
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Right Frank - I'm still prototyping. I forgot to build the back side of the arched wall.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
that'd be why then. I reckon the archvis guys would love something like this. The mesh looks clean from what I can see of it.
I guess you could add UV co-ords to the obj file as well which would come in handy
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It already is UV'd. That's one of the areas I'm not clear on - how to UV the walls. I have tentatively settled on two things, but I can change my mind about it:
1) Wall UV coordinates are in yards. Which means values go way above 1.
My goal is to avoid discontinuities in corners like this one (which I made on purpose.) (Notice also that the arch-filler isn't UV'd yet.)
I wonder, though, if the UV > 1 is a problem for some applications. It isn't for Poser.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
If I was going to do this in Blender I'd probably map each wall section separately. That way you can adjust the texture when you create the map in photoshop or whatever to line the textures up.
Being as you are the procedural god I dunno if that would be such a huge problem though.
I dunno if Blender would choke on a uv map like that but if you want me to have a go then feel free :)
I suck royally at UV mapping though so bear that in mind :)
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Quote -
- Corners are consistent - if a wall ends at something that isn't a multiple of a yard, the next wall continues where that wall left off.
My goal is to avoid discontinuities in corners like this one (which I made on purpose.) (Notice also that the arch-filler isn't UV'd yet.)
Now there is.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Yes, POV-Ray is quite strong in procedural geometry. But you can only use it inside POV if I'm not mistaken, there is no way to export stuff.
A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper
Avatar image of me done by Chidori.