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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Help on polygon plane faces in Poser 7! Importing objects to Poser !


whitemagus ( ) posted Sat, 31 October 2009 at 1:01 PM · edited Thu, 23 January 2025 at 1:06 PM

file_442196.jpg

Hi

Im having an issue on importing objects from Cinema4D to poser7 despite I untriangulate the faces in C4D it still do some triangles in the faces while importing causing a slight defect on the final object in poser, you can see on the image the triangle on the left side, (Ive uncheck the smooth polygons and put the crease angle to 0 to became more visible here)  I`ve tried lots of things still couldn’t resolve it!

Is there a way to resolve it?

I`m importing on Riptide, is there a better way to import?

Can anyone help me please!

Thanks


seachnasaigh ( ) posted Sat, 31 October 2009 at 5:16 PM

Poser seems to be irritable about highly acute triangles.  The first thing I'd try is to delete the edge where you see the dark "crease" line, and define the surface using quads (with only convex angles).

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


Khai-J-Bach ( ) posted Sat, 31 October 2009 at 5:18 PM

it's a known bug with the UV's and imported OBJs

use UVmapper to split the vertice's.. it's the only way to remove the artifact.



markschum ( ) posted Sat, 31 October 2009 at 5:36 PM

If you can unweld the vertices in a modelling program thats best (split the fewest vertices possible. )  , otherwise Kai suggestion of split vertices in uvmapper will work.


whitemagus ( ) posted Sat, 31 October 2009 at 6:37 PM

file_442204.jpg

Thank you both. Yes those solutions will work. But I don’t have the uv mapper. “define the surface using quads (with only convex angles).” Is definitely a good way but increases the vertices, but probably the most secure one.

Meanwhile

I`ve just found a way to resolve it!

Here it is (for someone with the same problem):

Import has quads or untriagulate (similar), (might work with triangles also),

In Poser import as usual then, Parameters Properties

Put the shading rate to 0,00 Uncheck smooth polygons, put crease angle to 1,00,

And in the firefly render settings put the value Min shading rate to 0,00

It takes longer to render but it is very good now! (most appropriate for final render)

 

Thanks

now I know more about this issue

and nice weekend


markschum ( ) posted Sat, 31 October 2009 at 10:21 PM

It seems to me to be an issue with the way poser tries to smooth things. A flat wall comprising a fan or triangles seems to get messed up in poser where a wall or rows of quads is ok. 

In the modeller cutting and pasting each triangle in place will make them seperate polygons and poser is ok with that.

uvmapper is free for the base version.


whitemagus ( ) posted Sun, 01 November 2009 at 4:58 AM

Hi markschum

** **

“In the modeler cutting and pasting each triangle in place will make them separate polygons and poser is ok with that”

Thanks for the advice it sounds good, and I didn`t thought or tried that, it is a good solution!

Good Sunday to everyone…


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