Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Ok, I figured it out eventually. I used a round black & white image as a texture map node in the function editor. I then used a subtract blending mode in a kombiner with the rest.
That gave me a round elevated terrain, retaining exactly the same terrain features I had before.
Finally I used clipping until the square floor got cut off completely.
Thanks everyone for the inspiration!
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi
Is there a way to change the default square shape of the terrain object?
I don't mean the terrain height which can be controlled with functions or gradient images, I mean the actual object which is always a square platform. For a certain effect, I need it to be round.