Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 30 5:12 am)
Ok, I figured it out eventually. I used a round black & white image as a texture map node in the function editor. I then used a subtract blending mode in a kombiner with the rest.
That gave me a round elevated terrain, retaining exactly the same terrain features I had before.
Finally I used clipping until the square floor got cut off completely.
Thanks everyone for the inspiration!
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Hi
Is there a way to change the default square shape of the terrain object?
I don't mean the terrain height which can be controlled with functions or gradient images, I mean the actual object which is always a square platform. For a certain effect, I need it to be round.