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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: the marble procedural doesn't look like marble


MistyLaraCarrara ( ) posted Wed, 16 December 2009 at 8:45 AM · edited Sat, 08 February 2025 at 11:10 PM

it looks more like a boneyard.  (what was that inkblot game?)

I would think marble would be like a lightening pattern.

A lightening procedural would be wayyyy wayyyyyy awesome. 



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gagnonrich ( ) posted Wed, 16 December 2009 at 9:30 AM

RDNA has some free P5 marble procedurals that might be better.

My visual indexes of Poser content are at http://www.sharecg.com/pf/rgagnon


cspear ( ) posted Wed, 16 December 2009 at 10:39 AM

Well, you just know that BagginsBill has done a really good one.

There's one on his site.


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hborre ( ) posted Wed, 16 December 2009 at 11:18 AM

I would go with BB's shader ATM.  Although the RDNA P5 procedural shaders are a good starting point, they do lack Gamma correction and proper, realistic node settings to truly reflect marble response to light.  Besides, BB might have some new tricks that I haven't found posted yet.


bagginsbill ( ) posted Wed, 16 December 2009 at 12:25 PM

file_444886.jpg

I'm pretty fine with the marble shader on my site. I just looked it over. For use in P8, you want to change the GC in there to 1.0 or perhaps use the latest hybrid GC+HSVETM I posted in the Dummy's Guide to IDL thread.

I'd also remove the AO - P8 IDL or light-based AO is better.

And don't be afraid to play with colors. At the top is a Blender with a shader of gray in there. Mess with that.

This was rendered in P8 with IDL and the hybrid GC+HSVETM settings.


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ksanderson ( ) posted Wed, 16 December 2009 at 1:13 PM

It's amazing what Poser can do when someone knows what they are doing! Wish there were a lot more folks like you bagginsbill. Thanks!!


hborre ( ) posted Wed, 16 December 2009 at 1:31 PM

Thank you, BB.  Your help and input is always appreciated.


MistyLaraCarrara ( ) posted Thu, 17 December 2009 at 8:36 AM

that looks more like marble.   Thanks.



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