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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)



Subject: Red spots ... Poser8


3Dpixi ( ) posted Thu, 24 December 2009 at 12:49 PM · edited Mon, 16 December 2024 at 3:55 PM

Okay ... Rendered my first scene in Poser8.
After rendering the image was ful of bright red little spots ...
Could anyone tell me what I did wrong at my Firefly settings?? 


FightingWolf ( ) posted Thu, 24 December 2009 at 1:07 PM

I don't know what's going on but the bright red dots sound familiar with the indirect lighting feature.  If you are are rendering with indirect lighting then wait a little more for the complete render to go through. It's like two stages. It will calculate the lighting and show the red dots then it will give you a completed rendered that won't have the dots. Other than this I don't know what it could be.

If you don't want the indirect lighting feature then you have to uncheck it in the render settings.

Frederick

Poser By Design



hborre ( ) posted Thu, 24 December 2009 at 1:20 PM

The red dots are for the Indirect Diffuse Lighting precalculations mode prior to actual rendering.  As Frederick posted, you can shut off this feature in the default render settings.


pjz99 ( ) posted Thu, 24 December 2009 at 1:38 PM

You realize the red dots do not show up in the completed render...

My Freebies


3Dpixi ( ) posted Thu, 24 December 2009 at 3:42 PM

Thanx for the information all of you ...
Indeed Poser was calculating the inderict lights while rendering ....
When I saw the red spots I canceled it halfway because it was wrong ...
I will try again and see if they are gone after the complete render ...
And if not I will try to set it off.

Is it right that Poser takes more time rendering including these lights??
Or is there no differents in time of or on?? 


hborre ( ) posted Thu, 24 December 2009 at 3:48 PM

There are specific conditions where renders take longer with IDL.  Extensive bump and displacement mapping is one cause.  Transmap hair and transparencies is another ( although that might be corrected with SR 2.1).  Reflections and refraction is right up there also. 


3Dpixi ( ) posted Thu, 24 December 2009 at 3:57 PM

Okay ... It takes more time then it did in P7 ... But I have to be more patience now I gess ;o]
Just is my first day with P8 and have to get used to this new version ...
Feels like I am a beginner all over again ... lol

Thanx for the quick responce and useful information

Merry Christmas!!


FightingWolf ( ) posted Thu, 24 December 2009 at 4:12 PM

Most of your IDL renders will take longer than renders without IDL.    I really wouldn't compare IDL render time with non-IDL rendering because IDL is doing an extra task that isn't done with non-IDL renders.

With that said I'm still looking forward to buying a new computer so that the over all performance of Poser will be improved.

Frederick
Poser By Design



pjz99 ( ) posted Thu, 24 December 2009 at 4:41 PM

file_445305.jpg

It takes more time because it's doing immense amounts of math to obtain a new effect (new for Poser anyhow): [Global Illumination](http://en.wikipedia.org/wiki/Global_illumination).  If you don't value this effect, you don't have to use the Indirect Lighting features, but keep in mind that IDL makes many old lighting techniques obsolete and can greatly increase the appeal of the rendered output.  If you're happy with adding a bunch of fill lights and screwing around with light settings to get a fairly natural look, great.  Attached was rendered with two point lights.

My Freebies


Dave-So ( ) posted Sat, 26 December 2009 at 9:09 AM · edited Sat, 26 December 2009 at 9:10 AM

file_445342.jpg

The transmapped hair really increases the render time. A lot more time, at least on my super slow and old system from late 2003 with 1.5gig ram. I highly recommend using a newer system with IDL unless you have the patience and time to wait for the render to complete.

As an example, this image which obviously requires some more work with the lighting, although it was my second with the new GI Studio P8 from RDNA, took about 1.5-2 hours. This would be less than half hour with regular lighting

The tradeoff is the fact the render looks so much better.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



pjz99 ( ) posted Sat, 26 December 2009 at 11:50 AM

You can trim some of that time required for transmapped hair down by setting its min shading rate higher (a lot of vendors actually set it to ZERO, which is dangerous imo), and disabling the hair's texture filtering for all texture maps/all material zones.

My Freebies


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