Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Absolutely beautiful! That's a great large scope type of scene. ;o)
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"I want to be what I was
when I wanted to be what I am now"
Eco-system? What eco-system? This isn't Vue.
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
We're gonna have to think up another name for it. ;o)
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"I want to be what I was
when I wanted to be what I am now"
ROFL, I love Vegomatic, but I'm hoping instancing will be for objects as well as just veg. I don't use veg much.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Instancing has been around for quite some time especially with the more expensive 3D packages. It is meant to save on memory since an instance is a place holder for the object being instanced. It has been used to instance most anything in a scene. Vue uses it primarily for rocks and foliage but can be used with other things.
Oh I must say that sky is freakin NICE! :) That's one thing Bryce really has improved on it seems
Instancing rules, check this I did years ago with Vue ;)
http://www.silverblades-suitcase.com/vue1/legion_final.avi
hm I don't know how bryce does it, but maybe have seperate terrains for each area of ecosystem to help with crashes?
multiple terrains are a good way anyway to work as landscapes are made up of many interlocking parts: scree, cliffs, outcrops, meadows, etc etc.
also, if you have many seperate bits, you maybe able to deduce if one causes crashes by process of elimination?
another thing Bryce should pinch form Vue is "strata" fucntion for terrains
http://nukeation.deviantart.com/art/Mesas-and-Canyons-147447398
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Quote - Instancing has been around for quite some time especially with the more expensive 3D packages. It is meant to save on memory since an instance is a place holder for the object being instanced. It has been used to instance most anything in a scene. Vue uses it primarily for rocks and foliage but can be used with other things.
Yes and this worries me a lot as although I have heard Daz staff say full vegetation instancing will come with the full release, nothing has been said about meshes made in Bryce or primatives or meshes made outside of Bryce and imported in... and without these it would be a terrible limitation.
Fine for those who just want a landscaper, but millions of trees just don't have as much interest for me as a swarm of bees, or spaceships, or metaballs.... or anything else would.
As you say "It is meant to save on memory since an instance is a place holder for the object being instanced." and in Maya and C4D this applies to any object, not just a tree, bush or clump of grass. sigh...
So, I've posted a feature request to that end in the bug report.
(This isn't to say that I would never use instancing on a lot of trees and grass etc etc, but I for one would want to use it on a lot of other stuff as well.)
Foop-de-do, I'm repeating myself I fear. And I do agree that the image GenDragon posted at the beginning of this thread is an excellent use of instancing in a practiced hand - and I recommend posting it in the Beta7 Feedback thread.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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