Wed, Nov 27, 7:28 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: Can You help me with this?


Staby ( ) posted Fri, 27 July 2001 at 5:56 PM · edited Sat, 23 November 2024 at 3:07 PM

file_196084.jpg

I just purchased Vicky and Mike Changing Fantasy Suits and while I have yet to learn how to use and combine all the parts there is something that does not work I think The boots dont conform well. They seem too long. Should I turn the feet invisible or it is a problem with my files? This is Vicky 2 maybe VCFS only conforms to Vicky 1? Can you help me? Thank you in advance


Staby ( ) posted Fri, 27 July 2001 at 5:57 PM

file_196085.jpg

Oh Maybe You can help me with this too I cant conform the high heels or other similar shoes to Vicky. Is there a morph target to correct the position of the feet so that when I apply a different pose I dont have to adjust them again? Thank you again


shadowcat ( ) posted Fri, 27 July 2001 at 6:05 PM

I'd say turn off the feet for picture one and turn off the toes for picture two.


Thew ( ) posted Fri, 27 July 2001 at 6:08 PM

You might want to check that all three figures have similar body scale. I've seen this problem, only in reverse, when the shoes are scaled at 100% and the main figure is at 108%.


Moonbiter ( ) posted Fri, 27 July 2001 at 6:18 PM

The second one is cause because the foot posture for high heels is bent, while it is flat footed by default. Just bend the toes to the desired angle and you should be okay.


Staby ( ) posted Fri, 27 July 2001 at 6:18 PM

Yes, on DAZ site they say to turn off the toes, but my problem here is more the position of the feet (or the position of the shoes in respect to the feet). Am I supposed to correct the inclination of the feet and the toes every time I apply a position to the whole body? If I apply a motion (a walk for example) should I correct the position of the feet in every frame?


mikes ( ) posted Fri, 27 July 2001 at 6:28 PM

for the toes, choose "Lock Actor" in the menus. You might try the same for the feet if the angles won't change.


Dmentia ( ) posted Fri, 27 July 2001 at 6:32 PM

The problem you're having in image two is the reason for the way the feet of the outfit are in image one... Anton designed the suit not to work with victoria's feet, but to work well in animations and standing poses without having to readjust the feet...simply hide her feet and toes, and taper her shins a tad...there should be a readme about the fantasy suit included in the file you purchased, it explains it fairlly well, another option would be to transmap her shins, but of course then she'd be transparent until you rendered her, and it might be a little tuff to work with unless you do your posing and what not in cartoon mode rather than textured mode... the second image is why anton made the boots the way he did, all shoes load that way because that is the flat footed figure default...so they wont work in walk designer unless you super tweak each frame...its really just a matter of finding some good high heel poses to use with those shoes... Hope that helps :)...


Staby ( ) posted Fri, 27 July 2001 at 6:37 PM

Thanks all of You for your help. I think that this solve the problem of the high heels... but I checked for the Victoria Changing Fantasy Suit and both Vicky body and the suit are scaled at the same setting. I also tried to turn off the feet but part of the shin still poke through, and I cant turn off that too.


Staby ( ) posted Fri, 27 July 2001 at 6:40 PM

Ops, I cross posted! Thank you Dmentia!


KateTheShrew ( ) posted Fri, 27 July 2001 at 6:59 PM

Attached Link: http://digitaldreams.bbay.com/down.htm

Jim Burton has a set of high heel morphs for both the P4 woman and Vicky at his site. That will fix the shoe problem in the second image and it works with the walk designer too.


Vethril ( ) posted Fri, 27 July 2001 at 7:10 PM

The bend of the foot itself is the problem. It's flatfooted. Once you do your walk, in Walkdesigner, and are ready to shoot your animation, you can lock the foot into the correct position for the heels in the Animation Pallete and Graph. Instead of tweaking each and every frame, you can set the bend to remain at say, 60 degrees which it common for the HighHeel type of foot pose. It will give you a graph, and you simply find the Elements that maintain the pose of the foot. Bend, Side to Side, ect. The Graph tool is indispensable when you want an accurate animation. Try it when you make the final settings for your movie. =)


Staby ( ) posted Sat, 28 July 2001 at 1:13 AM

Thank You!


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.