Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Yes, on DAZ site they say to turn off the toes, but my problem here is more the position of the feet (or the position of the shoes in respect to the feet). Am I supposed to correct the inclination of the feet and the toes every time I apply a position to the whole body? If I apply a motion (a walk for example) should I correct the position of the feet in every frame?
The problem you're having in image two is the reason for the way the feet of the outfit are in image one... Anton designed the suit not to work with victoria's feet, but to work well in animations and standing poses without having to readjust the feet...simply hide her feet and toes, and taper her shins a tad...there should be a readme about the fantasy suit included in the file you purchased, it explains it fairlly well, another option would be to transmap her shins, but of course then she'd be transparent until you rendered her, and it might be a little tuff to work with unless you do your posing and what not in cartoon mode rather than textured mode... the second image is why anton made the boots the way he did, all shoes load that way because that is the flat footed figure default...so they wont work in walk designer unless you super tweak each frame...its really just a matter of finding some good high heel poses to use with those shoes... Hope that helps :)...
Thanks all of You for your help. I think that this solve the problem of the high heels... but I checked for the Victoria Changing Fantasy Suit and both Vicky body and the suit are scaled at the same setting. I also tried to turn off the feet but part of the shin still poke through, and I cant turn off that too.
Attached Link: http://digitaldreams.bbay.com/down.htm
Jim Burton has a set of high heel morphs for both the P4 woman and Vicky at his site. That will fix the shoe problem in the second image and it works with the walk designer too.The bend of the foot itself is the problem. It's flatfooted. Once you do your walk, in Walkdesigner, and are ready to shoot your animation, you can lock the foot into the correct position for the heels in the Animation Pallete and Graph. Instead of tweaking each and every frame, you can set the bend to remain at say, 60 degrees which it common for the HighHeel type of foot pose. It will give you a graph, and you simply find the Elements that maintain the pose of the foot. Bend, Side to Side, ect. The Graph tool is indispensable when you want an accurate animation. Try it when you make the final settings for your movie. =)
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.