Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 20 11:41 am)
Quote - EricCBoston, nice render. I will give Antonia a nice gun and outfit that can protect her from Victoria.
:lol:
Hello,
Yeah I have to be careful with organizing my runtime since I got the Daz Firearms. So Antonia may have to go in her own runtime. :) I have Poser 8 so maybe install her there.
I have to look for morphs and other add-ons. I love making characters but not really a texture artist. I have to say again that Antonia looks like a typical European-American woman. I got a chuckle out of the name of the "Classic Breast" morph. Maybe try my hand doing a custom morph.
This is a more friendly image now that summer is on the way.
Regards Eric
Quote - Which clothing is that?
CHEERS!
Hello,
That is the Daz Woman's Jeans and Top. It is Daz Dynamic and not Poser Dynamic.
When loaded the clothing looked weird. The jeans correctly followed the figure when the cloth simulation was run but the legs are too long. The long sleeve top does not work because the end of the sleeves just hang down through the arms. Short sleeve works better. There are some uv scaling values so I can try to shorten the pant legs. I guess I should be glad it at least partly works.
I should use this figure when I play around with Poser 8. I have not tried the Poser Dynamic Cloth yet.
Regards Eric
About the UV-discussion: Now even I understood - it was indeed a kind of misunderstanding because of my limited english.
I did a bad thing yesterday and watched Olympic hockey and closing ceremonies instead of working on overlays and doing my homework.
Hehe... that's how I spent most of the last 16 days! You have my full understanding - and well: Every two years even we are allowed to participate in this kind of madness.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Take a look into the freestuff, there are tons of free dynamic clothes. And, with some limitations, you can turn many conforming clothes into dynamics. In Poser you can create dynamic clothes from plain objects and save them as props after adding the required settings. To do this PhilCs presets are a good starting point:
http://www.philc.net/ClothRoomPresets.htm.
You may find these tutorials interesting:
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=868
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2154&page=5
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
can some one exsplain to me ,dynamic clothing for a certain app ?
I would have thought dynamic cloths would work in any app poser daz max c4d ect ect.
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Dark Sphere Mage Vengeance
DAZ Studio uses a different kind of dynamic clothes. To explain it the simple way these clothes are conforming clothes with dynamic features (please: anyone who has more experience with DS dynamics: correct me if I am wrong!). At the moment there is no add-on or application available for developers to create such clothes. If you browse the DAZ catalogue you'll find that all dynamic clothing items made for DS are made by the same developer.
I am not completely sure about 3ds Max, Cinema and so on but for my understanding dynamic items work pretty much the same way as in Poser: You take an object that should be made from one mesh to prevent it from tearing into pieces - otherwise you will have to add parts to groups that make these parts (buttons, bows...) stay in their original form and move with the cloth beneath.
Now you add the desired behaviour to your object in the cloth room to make it move like, for instance, silk or leather and tell your application (here I am talking about Poser) with what else in your scene the freshly created (or loaded) dynamic item should interact/collide.
The you create an animation where the collision objects (the figure that wears a dress...) moves from zero to the desired pose and run a calculation that makes the dynamic item follow the movement of the figure and maybe other elements in your scene (a chair, a wall, the ground...).
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
no, i don't think that's accurate, from what i've read.
so, these are clothes designed for a particular simulator. but i don't think they're conforming at all, which you can do in Poser (make hybrid clothing). in fact, i'm pretty sure hybrids are not possible with the D|S system. if so, they've been oddly quiet about that feature, which isn't like DAZ or any successful company. and it especially seems impossible because the dynamic system is licensed by DAZ, not made by them.
the issue is more that DAZ chose a very proprietary system to use, and those people usually charge thousands of dollars for their system (again, from what i've read- i haven't done my own research). so they have a business need for a more closed system_and_ have a technical need due to more complex conversion than Poser. the same is true of basically all D|S technologies. you can edit Poser's internal files, but D|S makes binaries you can't edit or deconstruct. that way DAZ gets to do what they want without worrying about how people will hack it (like how the Poser community exploited a bug in Poser to create super-conforming clothes), and they have built-in protection of their technologies.
but you can actually use the clothes in Poser, from what i've read. i can't remember whether they had OBJ sources or you just have to export them as OBJ files. either way, it is possible to make them into OBJ files, in which case, yes, you can bring them into probably any 3d program and do what you want, including use them as cloth. i would suggest that if the OBJ has useful groups, you use them to set up different types of dynamic groups in Poser, but that's just a guess.
New link:
www.sharecg.com/v/40010/2D-Resources/Antonia-Blush-Overlays
Does anyone else think casual ponytail type hairdos seem to suit her particularly well?
SF:
I ran a search here for dynamic clothes yesterday and downloaded all the free stuff that looked suitable, which actually wasn't much. I'd still have some conforming clothing as well though, so to anyone working on it, keep going, we still want it.
I'd have to install Daz Studio in order to get my hands on the .obj's to try anything out and I have no real wish to do that.
Sazzy:
Looking good! I'll have to see what mine look like later. The hair looks great too.
ODF:
The hair in Sazzy's render is Brooke Hair and is available here at Renderosity. It's for V4 but works well with Antonia.
CHEERS!
odf, I've been away from the site for a long time so am just now seeing this... have already downloaded her and the free tex. :) Thank you so much, she looks absolutely fantastic and I can't wait to start rendering with her. For now, it'll only be art, but I love her.
Just had to pop in and say thank you.
It seems a bit bulgy there, but I'm not completely sure that's wrong. Maybe the fold doesn't look completely real, either. I was thinking about going over the JCMs for the elbows again, but people kept saying she bends well enough as she is, and I decided they were probably right.
One thing I'm noticing in this render is how ridiculously thin her arms are. I think I'll have to get her a gym membership or something. :laugh:
-- I'm not mad at you, just Westphalian.
Quote - I'm fine with that, I'm sure neither of us would have noticed anything had I not said anything. Still, I suppose it can be useful to get an outside perspective on things.
No worries! Fresh eyes are always appreciated.
Who knows, I might still decide to tweak those elbows yet a bit. After all, I said the next release will be the final word for the body shape and rig, not this one.
-- I'm not mad at you, just Westphalian.
Great,
At least you keep us in the loop when developing things and don't just foist updates upon us willy nilly and expect us all to lump it whether the update is good or bad. Daz updated M4 recently and the first anyone knew about it was an email telling us they'd done it. Nobody was aware he even needed updating.
CHEERS!
Quote - Great,
At least you keep us in the loop when developing things and don't just foist updates upon us willy nilly and expect us all to lump it whether the update is good or bad. Daz updated M4 recently and the first anyone knew about it was an email telling us they'd done it. Nobody was aware he even needed updating.
CHEERS!
afaik, he needed updating because of the Muscle Morph release. they had to alter the base character to allow for a major injection add-on.
That's as maybe, but did they tell us beforehand what they were up to?
Anyway I'm wondering about the make-up overlays. Which texture and lighting was used in the promo as I can't seem to get mine to show up in renders yet they do in previews.
Hopefully Saintfox will just do a set of textures with the make-up on them.
CHEERS!
I rendered in DS and used these lights:
I think I used number 12.
Rather than completing everything before uploading, I'm going to upload as I finish each layer, to allow people to play and create a bit now, because with work and school pulling at me, it'll take an eternity before I finish everything.
DS, ah, you see, DS uses OpenGL to render, so what you do would show up. Poser only uses OpenGL for previews so maybe what you do won't show up in Poser. Even with the heavy blush, it didn't show in renders that I did in Poser. Therefore, it may possibly be that your overlays only work in DS.
Perhaps someone else may be able to shed some light on this....
CHEERS!
What I did was loading Antonia and the dress and moved the dress a bit to fit her size and proportions. But at this moment I still had pokethroughs. Then I re-parented the dress to the Universe. This is important because of the next step.
I resized Antonia's zscale to 17% and her xscale to 64% so that I had no more pokethroughs on frame one. Here's what the re-parenting is for: If the dress would be parented to Antonia it would change it's size matching to the paper-thin Antonia.
On frame 20 I sat Antonia back to 100% and added the pose.
In the settings for the simulation I unchecked "Start draping from zero pose". That's important if you change anything within the first scene like I did here with the clothes and in the next example with the arm's pose.
As you see it worked like a charm. I tried the same with a strapless dress and unfortunatly this didn't work well, the upper part of the dress fell down to the abdomen.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
SaintFox,
That's a nice render.
If you want to use a strapless you could try setting the top edge of it as a constrained group for the cloth simulation. Over in the Antonia conforming clothing thread I described how I made and used a constrained group to stop my shorts falling down when i clothified them. As with many things I'm still learning and trying things out, but the method worked for me.
Cheers
Ian
The skirt was fitted in a different way by simply loading it :laugh: Even parented and loaded to the thin Antonia made it stay in place, all I had to do was running a second simulation.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
*If you want to use a strapless you could try setting the top edge of it as a constrained group for the cloth simulation.
Exactly, that's a soultion!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Hmmm, interesting.
Thanks for clearing the Daz thing up, doesn't explain much why the overlays don't appear to work in Poser.
I used the Cloth Room to get that blue dress to fit Antonia, I re-scaled her abdomen and adjusted the dress a little. It fits like a charm now and poses and drapes really nicely.
CHEERS!
if something isn't lycra, pvc, or rubber, it shouldn't really stretch. lots of clothes today do have some lycra or spandex in them, for cleaner lines when draping, so you do need to use judgment. set your stretch resistance higher if you get too much stretching. i personally like somewhere near 200 or so for no stretching. and if you want something to stretch in places but not others, make more than one dynamic group. also, you can increase static and dynamic friction to prevent slipping. really, though, there ought to be a "tightness" dial. something to control the initial tension of the fit on the figure. i keep wondering where i could make that suggestion, because i think it would be possible and greatly improve cloth room performance.
Quote - Hmmm, interesting.
Thanks for clearing the Daz thing up, doesn't explain much why the overlays don't appear to work in Poser.
well, i couldn't tell you without looking at them and seeing how you're using them. i don't have time to play with them, but if you tell me what you're doing to use them, i might be able to help.
really, though, there ought to be a "tightness" dial.
I order one, too ;o)) So far we are lucky if a dynamic item is constructed the right way like you see it on that red dress above. The red part stretches while the hem acts like a kind of chiffon. Pretty much the same as you have it on some evening dresses that are made from jersey and a more stiff cloth for the skirt, hem or sleeves.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - no, i don't think that's accurate, from what i've read.
so, these are clothes designed for a particular simulator. but i don't think they're conforming at all, which you can do in Poser (make hybrid clothing). in fact, i'm pretty sure hybrids are not possible with the D|S system. if so, they've been oddly quiet about that feature, which isn't like DAZ or any successful company. and it especially seems impossible because the dynamic system is licensed by DAZ, not made by them.
The DS Dynamic clothing has a simple rigging that matches the Gen 4 figures, it's designed to allow the outfit to follow the base figures pose, that way you can use the single frame drape option rather than having to run an animated drape like in Poser.
I loaded SaintFox's new texture set. I can't get the old eye to look right - or maybe that's how it looks for everybody? I don't see any other closeup renders posted.
Anyway, I'm almost done with the new eye and shaders.
The closer eye is the new one. In this Poser 8 render I'm using IDL, which means I can't run the shaders at full gamma of 2.2. The result is the reflections are a bit weak. But the important thing I'm demoing is that the new eye fits right and the new shader produces a pleasing and believable transition from sclera to iris.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
When you work on textures for the iris for this shader, you do not have to get the edges right at all. The shader never lets the edge be rendered. It will take care of how the edge looks. Just draw (or cut and paste) a decent chunk of iris and the shader takes care of the edge.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill: The render looks great.
Antonia 122 has my original eyes. The eyecover actors are placeholders. Lesbentley has made pose files that can inject your eyes into Antonia, but those need empty eyecover actors in the base figure in order to work properly. I hope eventually we can simply distribute Antonia with your eyes built in, but in that case we would need default material settings for them that work in P4 and D|S.
ETA: Crosspost! Just saw the different iris colors and edges. Those look fantastic.
-- I'm not mad at you, just Westphalian.
Quote -
The closer eye is the new one. In this Poser 8 render I'm using IDL, which means I can't run the shaders at full gamma of 2.2. The result is the reflections are a bit weak. But the important thing I'm demoing is that the new eye fits right and the new shader produces a pleasing and believable transition from sclera to iris.
But if you were using pro2010, you could use the render setting at 2.2 gamma with IDL right? Or did I miss some post where you said not to use gamma 2.2 if using IDL?
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Thanks Les and Sazzy,
I tried out one of the blush overlays but have yet to apply it to Antonia.
CHEERS!