Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 28 7:57 am)
Huh? It'll do that? A little more detail please Mason (or Steve, or anyone) btw - don't recall if they had a coal car but a bunch of old rail meshes at this site by Raven Imaging. Though mostly low res, copyright.txt indicates they are free for use. The rail stuff, IIRC, was mostly in the /virtcons/ directory. Go to the /images/ directory for thumbnails, then find the .obj models in the /wave/ directory. Rail stuff under here
The latest versions of UVMapper have new commands: Edit/Tools/Split Vertices Edit/Tools/Weld Vertices The split vertices will essentially unweld the vertices for each polygon in a model. This works globally, so is mainly useful for non-organic type objects, you'll lose all the smooth shading, and have a faceted look. Note that doing this can dramatically increase the size of the object as well. One final thing, the Weld vertices apparently requires the object to have normals included, which most programs don't export when saving an Object file. When importing an object into Poser, uncheck the weld Identical Vertices option if you want the flat shading to be preserved. Regards- Lemurtek
Huolong, I assume you were replying to me rather than Mason. (Thanks btw to Mason & Lemurtek for clueing me in on the split-vertices to avoid smoothing thing.) Wavefront style .OBJ files are in fact ascii text files. To use the models from the ftp site I mentioned: -just download and save the .obj files to your hardrive (right-click on filename & "Save-Link-As"), -if there is a .MTL file with the same name, save that also. It will contain any UV texture mapping information for the .OBJ file. You don't have to do anything with it, just keep them together. -then, in Poser select File/Import/Wavefront OBJ/ and select the .obj file you downloaded. You will then get a bunch of check boxes to select importing options. You can leave them all blank, but you may want to check off the one that says something like "Make normals consistent", or somesuch. -You'll also have to fool around with the scale to get it the right size in Poser. When created in other programs, Obj files are usually scaled about a thousand percent too large for Poser models and rotated 90 degrees forward on the X axis. -After it is open, you can save it to your Poser library as you would a normal prop. The site also contains all the same models as .3DS and .DXF formats. The files look pretty old and it appears to have been a demo site for some file format conversion software. Hope something there helps.
That's it! You are looking at the guts of an .obj file (or at least the first few lines). To save it, don't open it in your browser, just right click the filename link & save it to disk (if you are PC) and make sure the file name stays "crosgate.obj" (your image shows it named "crossgate_obj" with an underscore instead of a dot) Then, in Poser, just do the "File/Import/Wavefront Obj" thing as described above. I'll go try that one in particular to make sure it works for me.
Yup. Worked OK, but gads! my site is down so cannot post a pic. -Just a thought on what might be confusing things: If you are clicking the filename link, because it is not a zipped file, it will open in your browser as a normal text file rather than offering you an option to save the file. If you then select file/save in your browser you are probably saving it as a html page rather than an .obj file. May just be a filename screwup. Thats why you should be doing the right-click, save-file-as thing, rather than opening and then saving the file. When you try to import the file in Poser does "crosgate.obj" show up when you browse the list of available files?
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