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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 14 7:46 am)



Subject: Antonia - Opinions?


Believable3D ( ) posted Mon, 15 March 2010 at 9:14 PM

She definitely works in PP2010, 'cause I've loaded her....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


edgeverse ( ) posted Mon, 15 March 2010 at 9:16 PM

I don0't know why you cannot locate her in our poser libraries. I am running Poserpro2010 and she works fine.

3D Digital Comics & Art/My homepage
http://www.edgeversemedia.com


Eric Walters ( ) posted Mon, 15 March 2010 at 9:33 PM

  I copied and pasted the Antonia files from my PoserPro2010 Runtime into my Poser 6 Runtime. Antonia loads fine in Poser 6- and NOW when I run PoserPro2010 she loads fine from the Poser 6 Runtime- but still does NOT show up in my "Poser Content" Runtime.

Odd that!



sazzyazzca ( ) posted Mon, 15 March 2010 at 10:53 PM

Some head morphs I did for Antonia, including elf ears, lips, nose, eye, and chin morphs.
I'm not a skilled poser user so you'll have to load the obj files as morph targets because I don't know how to turn them into inj/rem morphs. Sorry about that..

sazzyazzca_antonia_head_morphs.zip


sazzyazzca ( ) posted Mon, 15 March 2010 at 11:09 PM

file_449552.jpg

Lips:


sazzyazzca ( ) posted Mon, 15 March 2010 at 11:11 PM

file_449553.jpg

Chins:


sazzyazzca ( ) posted Mon, 15 March 2010 at 11:15 PM

file_449554.jpg

Ears:


LaurieA ( ) posted Mon, 15 March 2010 at 11:26 PM

Will my face shaping morphs still work on the current version of Antonia odf? I'll admit I haven't dusted her off in a little bit since I've been busy learning other stuff ;o).

Laurie



amy_aimei ( ) posted Mon, 15 March 2010 at 11:28 PM

file_449555.jpg

> Quote - > in real life the human eye is about 1 inch in diamater. > human head 5 eyes wide > baby 5 eyes tall > teen 6 eyes tall > adult 7 eyes tall > artist tend to  make eyes a bit bigger thou. > anime makes eyes real big > art is a ilusion > > anyways if you make V4 eye 1 in in diamater > she stands about 4 feet 2 inches tall. > or ya can say shes 6 foot 2 inches and her eyes are 1.35 inchess in diamater > V4 real long legs is what makes her look tall. > her extra large eyes makes her cuter n younger in apearance. > her longer face makes her look older > it's all a ilusion > > > 99% of artist makes the charaters legs longer. > eyes a bit larger. > ears,nose a bit smaller. > the illusion of art. > > anyways Antonia short legs will give the illusion that she is very yong. > cause every one is use to seeing the 99% of artist charaters with real long legs.

I think you mean:
baby 5 heads tall
teen 6 heads tall
adult 7 heads tall

I remembered there were many discussions about the legs and height of Victoria 4.  This render shows Victoria 4, Antonia, and 3D version of me.  The background is not a picture, it is an object with 2m in height, each section represents 10cm.  I'm 170cm in height, I think Antonia is the same.  Victoria's height is reasonable for an European.  I don't think she is too tall.  In comparison, Victoria has the longest torso, and Antonia has the longest legs.

Anyway, people come with different sizes.


lesbentley ( ) posted Mon, 15 March 2010 at 11:28 PM

Attached Link: AP Utility Poses

file_449556.png

I have posted a set of utility poses for Antonia to sharecg. Also posted to the Pose Sets section of the developers site.


odf ( ) posted Mon, 15 March 2010 at 11:49 PM

Quote - Will my face shaping morphs still work on the current version of Antonia odf? I'll admit I haven't dusted her off in a little bit since I've been busy learning other stuff ;o).

Laurie

I have to confess I haven't tested them recently, but they should still work. The eyes have changed, though, so some of the morphs the influence the shape of the eyes might have to be adjusted.

But remember that you need to use the deltas, not the obj files.

-- I'm not mad at you, just Westphalian.


LaurieA ( ) posted Tue, 16 March 2010 at 12:58 AM · edited Tue, 16 March 2010 at 1:01 AM

Funny...the first thing I do normally is shorten the legs...lolol ;o). The ridiculously long legs are what puts me off Vicky from the get-go. Looks alien ;o). I mean really! How many REAL people have you seen that have thighs that long!!! And on that giant of a body, that head of hers looks downright microscopic...LOL.

Antonia's waist length looks bang-on perfect to me. The legs are still a little too long tho. The beauty is, she scales nice ;o).

Laurie



Fisty ( ) posted Tue, 16 March 2010 at 1:46 AM

Antonia's proportions are actually quite close to mine..  I'm a good deal fatter, but as far as length of torso vs legs it's very close..   I have a hard time finding close that fit...  fairly short rise with long inseam..


RorrKonn ( ) posted Tue, 16 March 2010 at 2:34 AM

Quote - > Quote -

in real life the human eye is about 1 inch in diamater.
human head 5 eyes wide
baby 5 eyes tall
teen 6 eyes tall
adult 7 eyes tall
artist tend to  make eyes a bit bigger thou.
anime makes eyes real big
art is a ilusion

anyways if you make V4 eye 1 in in diamater
she stands about 4 feet 2 inches tall.
or ya can say shes 6 foot 2 inches and her eyes are 1.35 inchess in diamater
V4 real long legs is what makes her look tall.
her extra large eyes makes her cuter n younger in apearance.
her longer face makes her look older
it's all a ilusion

99% of artist makes the charaters legs longer.
eyes a bit larger.
ears,nose a bit smaller.
the illusion of art.

anyways Antonia short legs will give the illusion that she is very yong.
cause every one is use to seeing the 99% of artist charaters with real long legs.

I think you mean:
baby 5 heads tall
teen 6 heads tall
adult 7 heads tall

I remembered there were many discussions about the legs and height of Victoria 4.  This render shows Victoria 4, Antonia, and 3D version of me.  The background is not a picture, it is an object with 2m in height, each section represents 10cm.  I'm 170cm in height, I think Antonia is the same.  Victoria's height is reasonable for an European.  I don't think she is too tall.  In comparison, Victoria has the longest torso, and Antonia has the longest legs.

Anyway, people come with different sizes.

don't know anime scales

marvel dc comics will be 8 heads tall,image 9 heads tall

real world adult are around 6 heads tall

there is also "phi"

 

diamond

head 5 eyes wide 6.5 eyes tall

8 heads tall

she's 1/2 head taller then vicky

http://www.renderosity.com/mod/gallery/index.php?image_id=2017866&recent_upload&user_id=48237&member

 

babys body is about 3 or 4 heads tall.

from birth to death are heads will only grow about 2 or 3 inches in leath

 

if you scale v4 and antonia's eyes each to a inch

V4 is about 2 heads taller the antonai

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Rogerbee1 ( ) posted Tue, 16 March 2010 at 4:54 AM · edited Tue, 16 March 2010 at 4:57 AM

Attached Link: http://http://forum.daz3d.com/viewtopic.php?t=44444&postdays=0&postorder=desc&start=0

> Quote - Some head morphs I did for Antonia, including elf ears, lips, nose, eye, and chin morphs. > I'm not a skilled poser user so you'll have to load the obj files as morph targets because I don't know how to turn them into inj/rem morphs. Sorry about that.. > > [ sazzyazzca_antonia_head_morphs.zip](http://www.4shared.com/file/242146272/50ba9e79/sazzyazzca_antonia_head_morphs.html)

I don't know if you can get into the Daz forums, but, the attached link may be of interest to you

CHEERS!


Rogerbee1 ( ) posted Tue, 16 March 2010 at 4:56 AM · edited Tue, 16 March 2010 at 4:58 AM

Quote - here's a Smooth Lips injection if anyone can use it---smooths out the little ridges around the lips. Just click to apply.  No REM pose included as both morphs come in at 0.  the bottom lip morph is rather strong & should be used at low values (.3 & less).

she renders great in PP2010.

www.janimatrix.com/poser/BJAPSmootLlipsINJ.zip

What interests me more than the lips is the make-up, that looks great! Is that a texture you want to share?


jancory ( ) posted Tue, 16 March 2010 at 6:13 AM

rogerbee1--that's Victoria Lee's VB_BronzeBeauties_MR  for V3, in Freestuff, chopped up in Photoshop to fit Antonia's UV's.  I didn't do it good enough to share--seams everywhere--but if DPH would just share his V3/AP UV's we'd all be sittin pretty..........................


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



Rogerbee1 ( ) posted Tue, 16 March 2010 at 7:44 AM

Never say never!

CHEERS!

PS (If that's Antonia in your avatar you should post a larger version.)


Rogerbee1 ( ) posted Tue, 16 March 2010 at 9:15 AM

file_449566.jpg

This is Antonia wearing Amy's outfit, however, if conformed, the bottoms won't completely do this pose. What I did was to import their .obj file and make them dynamic in the Cloth Room. They work really well like this and should work in any pose you care to imagine. If someone smarter than me could make a proper dynamic prop out of them then we'd be cooking with gas!

CHEERS!


Fisty ( ) posted Tue, 16 March 2010 at 11:32 AM

import the object like you did..  parent to her hip... go to your prop folder.. click plus sign on the bottom..  click yes when it asks if you want it to be a smart prop.


Rogerbee1 ( ) posted Tue, 16 March 2010 at 11:44 AM

Cool, thanks, I'll try that later!

CHEERS!


Michael314 ( ) posted Tue, 16 March 2010 at 5:25 PM

file_449596.jpg

Hello, a work-in-progress render with Antonia, wearing the DAZ Century Nightgown. Posing Antonia done in Poser, saved the pose, loaded Antonia and pose in DS, draping was done in DS, then the obj of the nightgown exported and imported back into Poser. ;-)

Best regards,
   Michael
 


LaurieA ( ) posted Tue, 16 March 2010 at 5:34 PM

I'm just curious, but why don't you just do the dynamics in Poser if you're doing most everything else in Poser? Can you export your dynamic clothing item from D|S as an object (I have no idea ;o)). I'm just asking. Not criticizing :o).

Laurie



Fisty ( ) posted Tue, 16 March 2010 at 6:09 PM

yes, you can export the ds dynamic clothing as obj  and drape it in poser..  results may vary.


RorrKonn ( ) posted Tue, 16 March 2010 at 6:52 PM

Quote - Hello,
a work-in-progress render with Antonia, wearing the DAZ Century Nightgown.
Posing Antonia done in Poser, saved the pose, loaded Antonia and pose in DS,
draping was done in DS, then the obj of the nightgown exported and imported
back into Poser. ;-)

Best regards,
   Michael
 

Kool Render

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Tue, 16 March 2010 at 6:56 PM

Quote - This is Antonia wearing Amy's outfit, however, if conformed, the bottoms won't completely do this pose. What I did was to import their .obj file and make them dynamic in the Cloth Room. They work really well like this and should work in any pose you care to imagine. If someone smarter than me could make a proper dynamic prop out of them then we'd be cooking with gas!

CHEERS!

Thay say necessity is the mother of all invenchen.

you could get blender,gimp both free,
make any thing you need

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


LaurieA ( ) posted Tue, 16 March 2010 at 7:17 PM

Or Wings3D, which is much easier to understand than Blender ;o).

Laurie



amy_aimei ( ) posted Tue, 16 March 2010 at 7:58 PM

file_449606.jpg

Rogerbee1, thank you for trying it.  I'm looking for a way to fix the problem.  Does anyone know how to deal with this?  I'm thinking of modifying the JCM to handle it.  How can we make a JCM that works with multiple rotations?

In addition, I'm looking for a way to generalize the making of JCM so that the transformation can be applied to another piece of clothing.  Is the script that Cage is working on will solve that?


odf ( ) posted Tue, 16 March 2010 at 8:16 PM

amy_aimei: I found it quite tricky to make the JCMs for Antonia's thigh movements. Basically, I made the one for the x-rotation first, then modeled the JCM for the z-rotation on a mixed pose like the one in the picture. Then I would in effect subtract the effect of the x-rot JCM in order to get the pure z-rot JCM. DAZ's MorphLoaderPro is quite good at automating that kind of thing, so I never bothered to work out how to do it in Poser or "on foot".

I also made several passes where I "fixed" a particularly ugly pose in Wings3D and then split the difference onto the existing JCMs for the individual rotations. This can get quite messy without the appropriate tools. Unfortunately, neither Poser nor D|S seem to have tools that are really appropriate, but at least there's some support for making JCMs now.

-- I'm not mad at you, just Westphalian.


masha ( ) posted Tue, 16 March 2010 at 9:52 PM

Les Bentley, and all you generous souls  contributing, thanks so much!

What a useful bunch of utils :)



amy_aimei ( ) posted Tue, 16 March 2010 at 10:11 PM

file_449621.jpg

odf, thank you for the tips.  Your JCMs for Antonia are really good!  I tried to pose Victoria in the same way, she doesn't look as good as Antonia.


Cage ( ) posted Tue, 16 March 2010 at 10:25 PM · edited Tue, 16 March 2010 at 10:33 PM

Quote - In addition, I'm looking for a way to generalize the making of JCM so that the transformation can be applied to another piece of clothing.  Is the script that Cage is working on will solve that?

Hi, Amy.  I'm not sure my script would be what you want for this.  It can transfer morphs, but it only works with one actor at a time, and so far I haven't done any testing with adjoining actors to make sure morphs transfer well at the weld seams.  It's also a PoserPython script which, as I understand it, won't work in Daz Studio.

A much better bet is Morphing Clothes, by Dimension3D.  It's available in the Renderosity marketplace and is such a useful utility that it's more than worth the purchase price.  I was able to transfer Antonia's JCM's directly to your early testing version of the bikini bottom using Morphing Clothes, and it handled quite well.  Morphing Clothes is the utility I used when developing my shorts for Antonia, and I believe Ian Porter has been using it as well for his project.  Morphing Clothes is a standalone application, so there shouldn't be any problem using it, no matter whether one uses Poser or Daz Studio.

Quote - I have posted a set of utility poses for Antonia to sharecg. Also posted to the Pose Sets section of the developers site.

These are great!  Thanks, Les!  :woot:

Quote - odf, thank you for the tips.  Your JCMs for Antonia are really good!  I tried to pose Victoria in the same way, she doesn't look as good as Antonia.

Ouchies!  My eyes!  The pain!  Oh, the bad bending!  All the years of Poser joint-handling trauma are coming back to me now!  :scared:

Thank goodness for Antonia!  :woot:

(Waves) Hi, odf!  Sorry I haven't been participating in the thread recently.  My Antonias are sadly neglected at the moment.  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


bagginsbill ( ) posted Tue, 16 March 2010 at 11:23 PM

Quote - odf, thank you for the tips.  Your JCMs for Antonia are really good!  I tried to pose Victoria in the same way, she doesn't look as good as Antonia.

Jeez. When you put it like that - what a joke.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


sazzyazzca ( ) posted Tue, 16 March 2010 at 11:48 PM

file_449644.jpg

Playing around with morphs.


Fisty ( ) posted Wed, 17 March 2010 at 12:06 AM

oooo!  I like that!


Faery_Light ( ) posted Wed, 17 March 2010 at 12:52 AM

Yes, I like that morph!


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Rogerbee1 ( ) posted Wed, 17 March 2010 at 2:07 AM

I got the prop shorts working, they load in the right place and drape well in the cloth room, so, that's problem solved from my point of view. I don't have full OpenGL support on my graphics card so anything other than what I already have is out of the question. I sometimes get the feeling that I even have the bare minimum for Poser and DS, let alone anything else.

I did want Vue, but, when I saw what my limits would be with my set up it proved not to be worth it. If I ever get a better system the I'll make the most of it.

Sazzy: Nice morph!

Michael: Good render.

CHEERS!


SaintFox ( ) posted Wed, 17 March 2010 at 2:14 AM

Oh wow, just a few days away from this thread and now I have a bag full of goodies (and my beloved asian face... ). Thank you all!!!!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Rogerbee1 ( ) posted Wed, 17 March 2010 at 2:17 AM

Things move pretty rapidly round here!

CHEERS!


Michael314 ( ) posted Wed, 17 March 2010 at 2:49 AM

Quote - I'm just curious, but why don't you just do the dynamics in Poser if you're doing most everything else in Poser? Can you export your dynamic clothing item from D|S as an object (I have no idea ;o)). I'm just asking. Not criticizing :o).

Laurie

Hi Laurie,
in fact you can do both (and both ways have benefits: Poser's dynamic cloth is better in adding
randomness, which is more realistic, but DS can use the original material's properties
(when you move the undraped cloth to Poser, you have to assign the properties from scratch).

In this case, I also used that DS dynamic has a certain "conforming" aspect as well, which means
the sitting pose was applied to the cloth in static format and I only used the timeline where
that did not give good results (such as for the arm bends, and to position the chair).

So it is as usual: The purpose determines which method works best.

For me personally, because I only do stills, the export/import I sometimes also do
if I use the Poser cloth room, because then I can render at frame 0 again.

Best regards,
   Michael


lesbentley ( ) posted Wed, 17 March 2010 at 3:37 AM · edited Wed, 17 March 2010 at 3:40 AM

Content Advisory! This message contains nudity

file_449654.jpg

**amy_aimei**,

Quote - I'm looking for a way to fix the problem.  Does anyone know how to deal with this?

Cage's idea of using D3D's Morphing Clothes, sounds like the best solution. Whilst you will never get exactly the same bend without using exactly the same mesh, I suspect Morphing Clothes will get you close enough (I don't have Morphing Clothes myself).

I downloaded your "AntoniaBeachVolleyballSet.zip", and in general I think it bends very well. Most, if not all conforming clothes have problems with poke-through, and the Volleyball Set works better than most I have seen. However there are some points I would like to raise.

The zip contains two DSA files, and I guess those are the D|S equivalent of magnets, but it is not a format that Poser understands. When conformed to Antonia in a zeroed pose, and viewed from behind in P6, there is quite a lot of poke-through (perhaps this is because I can't use the DSA files), see the image above. I think you should expand the mesh a bit in the rear so there is no poke-through in the zeroed pose.

Whilst I suspect that Morphing Clothes is the best way to go. I have started work on some morphs to try to correct the problems (see image above). Your question "I'm thinking of modifying the JCM to handle it. How can we make a JCM that works with multiple rotations?" got me thinking. Let me state another question, it's not exactly the same as yours, but may be relevant.

Say I have one JCM morph "MorpX" that reacts to xrot, and another "MorphZ" that reacts to zrot. Say I now want a third JCM morph "MorphXZ" that only reacts to a combination of xrot and zrot, but does not react to either xrot and zrot when only one of these rotations is used alone. Can this be done? I think it can, and I plan to test my idea on your Beach Volleyball Set.


andromedakun ( ) posted Wed, 17 March 2010 at 4:42 AM

Quote - Playing around with morphs.

I like that morph as well ;)

Andro


lesbentley ( ) posted Wed, 17 March 2010 at 8:05 AM

amy_aimei,

I made a small discovery. If I zero the figure in the Joint Editor, Memorize it, then save it back to disk, it cures the poke-through in the default pose when conformed to Antonia.


LaurieA ( ) posted Wed, 17 March 2010 at 8:40 AM · edited Wed, 17 March 2010 at 8:41 AM

Wow...new clothes. We really are gonna need an Antonia specific tab in the freebies section ;o). As soon as I'm done with my dynamic dress for Angela, I'll be fitting it to Antonia, so there will be another...lol.

Laurie



SaintFox ( ) posted Wed, 17 March 2010 at 8:53 AM

@rogerbee: How are the textures coming along? I'd prefer them to be incorporated into the face textures rather than overlays.

I am sorry, I overlooked this. And again my english is leaving me... do you talk about the eyebrow-textures I've uploaded? Please explain it to a dummy, how I can help you out!

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Rogerbee1 ( ) posted Wed, 17 March 2010 at 9:33 AM

It was Antonia's make-up I was referring to. She's got some smart clothes, she needs to look as smart as they do. All you'd have to do would be to paint some make-up variations onto her existing face texture and do some corresponding lash colours.

CHEERS!


sazzyazzca ( ) posted Wed, 17 March 2010 at 10:40 AM

I made the elf type morph with a combination of my own and other people's morphs, so without their permission I can't do a spawn morph thing to create a new morph target. I don't have the inj/rem version of them, so I had to use the method of creating a morph from the old head and subtracting that, and I think I may have over-dialed that a bit to get the rounded eyes. I can look at what settings I used and post those in a day or two. The morphs I used were mine, LaurieA's, jancorey's smoothlips, and these ones :

www.sharecg.com/v/37070/Poser/Antonia-114-Head-morphs


jancory ( ) posted Wed, 17 March 2010 at 12:20 PM

you have my permission to incorporate my little morphs into whatever MT's you  make--this applies to everyone.  & thanks--i somehow missed those morphs on sharecg.  -jan-


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



LaurieA ( ) posted Wed, 17 March 2010 at 12:41 PM · edited Wed, 17 March 2010 at 12:42 PM

Anything I make for Antonia is open source, just like Antonia...lol. You can do with it what you want ;o). Knock yourself out and make something pretty...lol.

Laurie



sazzyazzca ( ) posted Wed, 17 March 2010 at 1:07 PM

Thank you so much!  :D


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