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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 19 11:01 am)



Subject: Old Renderosity Member Needs updated Advice


Dodger ( ) posted Wed, 17 March 2010 at 2:17 AM · edited Thu, 19 December 2024 at 11:14 AM

I won't bore you with my history or links to my gallery - I figure there's a way you can see that through my nickname. I've been gone awhile and am coming back, and I need some help.

Most of the recent gallery images you see under my name were done in Poser 4. I have Poser 6 installed now (out of date in more ways than one, don't criticise too much), and all of the figures/props/MATS/poses etc. I purchased from Renderosity over the years.

I want to try to recreate some of the characters I had enjoyed rendering in the past, yet when I do, it seems I am unable to use the MAT files designed specifically for individual pieces of a figure.

For example, I have a figure that will load perfectly in its default form, but it comes with a big number of MAT poses for eye colour, make-up options, and so on. If, once the figure is loaded, I click on a MAT pose to change the eye colour, the eyes go white, and the MAT is not applied. The same happens when I try to use a MAT pose designed for lip colour.

I've even tried manually adding the 2d image map in the MAT room to the sub-figure (eyeball/lips) and it makes no difference.

Is there something exceptionally simple I am missing?

Thank you for your patience and replies. Cherry Bomb needs to play again... :-)

Dodger


lmckenzie ( ) posted Wed, 17 March 2010 at 2:56 AM

Can't answer your question but welcome back! You are well remembered - as is Cherry :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


SAMS3D ( ) posted Wed, 17 March 2010 at 3:29 AM

Hey dodger....welcome back.  Actually you are not doing anything wrong.  You are using 6, you select your object, add a 2d map to the group and you are not seeing it apply to the object?  Is that  your problem?

It should be working, are you in the advance field or simple filed when you are doing this? Not that it should matter.  Can you show us a pic of what you are doing?  Sharen


Dodger ( ) posted Wed, 17 March 2010 at 5:15 AM · edited Wed, 17 March 2010 at 5:16 AM

Thank you muchly, both!

And no, I go into the MAT room, select the object (the eyeball for example), and then attempt to apply the particular image map in a few different channels, and the eyeball on the render continues to show as white.

I am more concerned that I am unable to apply MAT poses from the side menu, and less so about the  more detailed MAT room work.

Edit: I have some Cherry Bomb images that have been kicking to get out...this is what primarily brings me back))


hborre ( ) posted Wed, 17 March 2010 at 6:00 AM

Show us your set up in the material room.


IsaoShi ( ) posted Wed, 17 March 2010 at 6:15 AM

Better still, could you show the (advanced) material room screenshot for one of the material zones both before and after you apply the MAT pose? The MAT pose appears to be doing something, so it would be useful to know exactly what it does to the default shader.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
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Dodger ( ) posted Wed, 17 March 2010 at 6:17 AM

let me suss out attachments...


Dodger ( ) posted Wed, 17 March 2010 at 6:30 AM

file_449657.jpg

Okay, first the before, with default figure loaded.

more to come...


Dodger ( ) posted Wed, 17 March 2010 at 6:32 AM

file_449658.jpg

After selecting the upper right MAT pose (EYES Blue Deep) and clicking the single checkmark underneath to "apply Library Preset."


Dodger ( ) posted Wed, 17 March 2010 at 6:34 AM

file_449659.jpg

Finally, the MAT room, after selecting the library preset above.


WandW ( ) posted Wed, 17 March 2010 at 7:05 AM

Welcome back, Dodger!

Have you installed the updates for Poser 6?  I'm not sure they will solve the issue, but at least you will know you are up to date:

poser.smithmicro.com/updates.html

Also, how do these look when rendered?  If they render OK, try switching the preview engine to Sreed (right click on the preview and select it.)

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EnglishBob ( ) posted Wed, 17 March 2010 at 8:16 AM

Partial MAT poses are not guaranteed to work in Poser 6 (and, I assume, later versions).

I'll just pause to let the dust settle now...

Convert them to MC6 material collections and all should be well. 


Dodger ( ) posted Wed, 17 March 2010 at 8:17 AM

Quote - Partial MAT poses are not guaranteed to work in Poser 6 (and, I assume, later versions).

I'll just pause to let the dust settle now...

Convert them to MC6 material collections and all should be well. 

oooh... Tell me more!


EnglishBob ( ) posted Wed, 17 March 2010 at 8:28 AM

I won't go deeply into the history here, since I don't have time for the necessary research - but the bottom line is that PZ2 poses are no longer able to change a subset of a figure's materials. It's all or nothing.

However if you change their extension to MC6, place them in the Materials library, and apply them in the material room, they will (should) work as expected.


Dodger ( ) posted Wed, 17 March 2010 at 8:35 AM

I'll give that a shot, thank you very much!


Dodger ( ) posted Wed, 17 March 2010 at 10:48 AM

A bit of a bugger though. It seemed to work so well before.


Unicornst ( ) posted Wed, 17 March 2010 at 11:02 AM

Since it says "eyeball", I'm thinking you're using V3? May I ask what settings you have on her cornea?


EnglishBob ( ) posted Wed, 17 March 2010 at 11:36 AM

Quote - It seemed to work so well before.

Looking back at a post I made at the time, the effect does seem to come and go for no apparent reason. I've had instances where the same pose sometimes worked, and sometimes didn't. Restarting Poser sometimes makes things better, sometimes worse. You may as well sprinkle your computer with chicken giblets, frankly.


pakled ( ) posted Wed, 17 March 2010 at 11:44 AM

Ah, Dodger, purveyor of Light Sabres to Queen and Country.
I've been cheating by using MT5 textures, with varying success, but I don't have P6.

Hello Daddy, Hello Mom...hello, Cherry bomb...;)

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anahl nathrak uth vas betude doth yel dyenvey..;)


jancory ( ) posted Wed, 17 March 2010 at 12:08 PM

hey, looking at your applied mat up there it looks like your transparency's set to 1.0.  it ought to be 0. also you can hook your bump maps into  Bump instead of gradient bump.


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hborre ( ) posted Wed, 17 March 2010 at 12:56 PM

Similar observation as jancory.  That Gradient_Bump is very old school.  I recommend the rewire.


EnglishBob ( ) posted Wed, 17 March 2010 at 1:49 PM

Sometimes there's a reason for "old school", and without knowing the nature of what's plugged into the gradient bump, it isn't necessarily good advice to suggest plugging it into the bump node. If the map IS an old school .BUM image, then it's in exactly the right place.


IsaoShi ( ) posted Wed, 17 March 2010 at 1:56 PM · edited Wed, 17 March 2010 at 1:56 PM

We can't see the full bump map file name. If it's a .bum file, it will only work plugged into the Gradient Bump channel, and I think only with the Poser4 render engine.

Oops, I'm so slow.. cross-post!

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


Dodger ( ) posted Wed, 17 March 2010 at 2:47 PM

AHA!  I cannot believe I didn't see that bit about the transparency. I will givet that a whirl.

And I am not the lightsaber Dodger. That little mistake has been following me around here for years.


nruddock ( ) posted Wed, 17 March 2010 at 4:24 PM

Quote - And I am not the lightsaber Dodger.

You managed to beat the "nasal gazing" _dodger to the nick by a good 3 years.


pakled ( ) posted Wed, 17 March 2010 at 11:23 PM

oh. Woopsie...as a relative nu-be, I've only been here since late '01...my apologies...

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


Kalypso ( ) posted Thu, 18 March 2010 at 2:18 AM
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I found with some old textures (especially for props or hair) the MAT files applied as poses while in the material room do work but the effect is an all-white.    Upon checking everything is in its place but then I discovered a tiny detail - transluscence was to blame as for some reason it was set high and white.   Eliminate that and you should be ok.   It is tedious though to keep doing it for every Mat you apply.  Fortunately this happens to me only with very few items.


Anniebel ( ) posted Thu, 18 March 2010 at 3:19 AM

Quote - hey, looking at your applied mat up there it looks like your transparency's set to 1.0.  it ought to be 0. also you can hook your bump maps into  Bump instead of gradient bump.

I don't think so, because it looks like V2 to me & the eyeball material zone in V2, is like the cornea in V4 from memory, so it should be set to 1.0, & there is no eyeball material zone in V3.

It also looks like a specularity problem, maybe being generated from whatever is plugged into the gradient bump. Looking at the V2 textures I have most have nothing plugged in in this zone, or a reflection map type setup. Try just disconnecting the 2 maps, but leave the settings as shown in your screenshot above. That is the setting that most of my V2 figures have on the eyeball, & that renders fine in P6.

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wdupre ( ) posted Thu, 18 March 2010 at 5:57 PM

A lot of old P4 mats were set up to change just one feature of a material, a new texture in the diffuse channel for example, those mats will cause the whole material to reset in later versions of poser, including removing other material settings, sometimes there is nothing to it but to completely recreate the material preset.



SamTherapy ( ) posted Sun, 21 March 2010 at 2:15 PM

Erm...

V2's eyeball material is the equivalent to V3's cornea, so shouldn't have any sort of texture attached to it.  You can use Alternate_Specular to add highlight effects, or the reflection channels for reflection effects but that's pretty much all you should do with it.  Eye textures should go on the relevant eye bits, such as Pupil, Eyewhite, Iris.

As a side note, I often feel like hunting down and shooting vendors who stick textures on the eyeball/cornea parts.  Yes, that includes reflection images, too.  Another pet hate is highlights and'or reflections on the pupil.  It's a hole in the eye, FFS!   It gets my goat no end to have to edit these fecking things manually.

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IsaoShi ( ) posted Sun, 21 March 2010 at 3:43 PM

Quote - As a side note, I often feel like hunting down and shooting vendors who stick textures on the eyeball/cornea parts.

Erm... a little more PC would be to just cross 'em off your shopping list.

Oh hang on... you're in Yorkshire. As you were, men. Go get 'em.

"If I were a shadow, I know I wouldn't like to be half of what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki Murakami)


SamTherapy ( ) posted Sun, 21 March 2010 at 4:08 PM

Quote - > Quote - As a side note, I often feel like hunting down and shooting vendors who stick textures on the eyeball/cornea parts.

Erm... a little more PC would be to just cross 'em off your shopping list.

Oh hang on... you're in Yorkshire. As you were, men. Go get 'em.

PC?  Me?  Surely you jest.

Besides which, the vendors in question generally do decent work.  Apart from the eyes.  Oh, and leaving Reflection_Lite_Mult selected (another pet hate).  And plugging the texture into Specular_Color.  Apart from those, they're just dandy.  :biggrin:

Coppula eam se non posit acceptera jocularum.

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Dodger ( ) posted Wed, 24 March 2010 at 7:42 AM

Funny after all of this...when I went in and tried again it actually worked, and all textures were applied from the MAT poses.

And what means "nasal gazing"?


EnglishBob ( ) posted Wed, 24 March 2010 at 8:13 AM

That was my experience, too - sometimes the pose would work, sometimes it wouldn't. I never was quite sure why.

Quote - And what means "nasal gazing"?

Navel gazing is when you become self-absorbed - literally, sit and gaze at your own navel. I suppose nasal gazing is the same, but with nostrils. Much harder to pull off.

:lol:


Dodger ( ) posted Wed, 24 March 2010 at 8:19 AM

Quote - Navel gazing is when you become self-absorbed - literally, sit and gaze at your own navel. I suppose nasal gazing is the same, but with nostrils. Much harder to pull off.

:lol:

That pretty much describes _dodger, the lightsaber guy. :-)

So far I haven't experienced any issues with MAT poses since it started to work for me. So perhaps there will be more Cherry Bomb images soon...


odditorium ( ) posted Thu, 25 March 2010 at 2:00 PM · edited Thu, 25 March 2010 at 2:14 PM

I have Poser 6 and 8, i still use my P6 though. i have also come across this issue as well. with a texture not wanting to work, and  i usually go through that paces of the whole eye/body thing. i always double check, make sure it(the texture) holds. i'd go back to the main window and spot render it(area render).  I try this tactic  a few times, then if all fails i look for that next best color to bring out my chars, charactristics. most  of the time its usually comes out better then expected..

Now is your V3/V2 texture, compatible? is it for Poser 4 or Higher? I noticed some of those don't work well in Poser 6. My issue on this, was usually when i use a V3 texture on a A3 char. The texture worked ok, but the eyes were the problem spot with some textures not all. Of course i've been wingin' it with poser, since Poser 3. 

I currently use the V4/A4 char, but i still use the A3 aswell.  i can't leave my one of favorite chars, in the dust. well this is my ramble on the subject..

One more thing, remember most venders have almost the same eye color, yet their presentation of the eyes are different. So if one doesn't work try another.

Welcome back Dodger. I think, we use to type at each other in the chatroom  a few years ago.

 


nruddock ( ) posted Thu, 25 March 2010 at 4:19 PM

Quote - And what means "nasal gazing"?

See -> http://www.renderosity.com/mod/forumpro/showthread.php?message_id=1375017&ebot_calc_page#message_1375017
for context.

It's a frowned upon activity in these forums, as is calling someone "a knee-length or short wool coat, usually with a hood and fastened with toggles made from duffel" (that incident went into the memory hole).


Dodger ( ) posted Thu, 25 March 2010 at 6:05 PM · edited Thu, 25 March 2010 at 6:08 PM

Quote - > Quote - And what means "nasal gazing"?

See -> http://www.renderosity.com/mod/forumpro/showthread.php?message_id=1375017&ebot_calc_page#message_1375017
for context.

It's a frowned upon activity in these forums, as is calling someone "a knee-length or short wool coat, usually with a hood and fastened with toggles made from duffel" (that incident went into the memory hole).

That is HILARIOUS! I remember I approached him when the confusion about the light sabers first came out and he want off at me for being one of those who never have read DIckens and suddenly calls themselves "Dodger." I have in fact read almost the complete works; THe Pickwick Papers scare me though.

I was still here wearing the name more than 3 years before him so THHHHPTTT!

And for some vrye odd reason, as I said, the textures suddenly started working properly. I am not going to question it...


Acadia ( ) posted Thu, 25 March 2010 at 6:33 PM


Dodger!!!!

Welcome back!!!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



AlleyKatArt ( ) posted Fri, 26 March 2010 at 3:35 AM

A lot of the really old MAT poses, also, were Subdividing Materials, that actually swapped out geometries in some fashion. I remember when Anton first released MAT poses, it would completely frag some things. Could be the case with some of the MAT poses you're having issues with.

Or, as is the case with MOST issues in Poser, it could be that you've pissed off some ancient God or Goddess and you accidentally appeased him or her through some action.

... Or a bug. I suppose a bug might be possible. My bet's on the Gods theory, though.

Kreations By Khrys


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