Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 27 9:24 pm)
bagginsbill,
Quote - I'm going to change those freebie sections to real Wiki sections. This allows them to be edited separately. I'm a noob to Wiki, but it seems it is hard to avoid two people simultaneously editing the document. If it is broken up into sections it is easier to deal with.
Sounds like a very good idea!
Quote - I see somebody added a section for links to Antonia pictures. That's a bad idea, IMO. As time progresses, there will be hundreds of those, and I don't want to deal with scrolling through all that just to see stuff I want to get. If you want to make an Antonia Image page, that makes sense to me. Sort of like a facebook wall for Antonia.
I am the guilty party, and I think you are right. I have now put the images on a separate page.
Quote - It was LesBentley.
I think these sort of conflicts are inevitable when two people are editing the page at the same time. I have had some of my changes trashed too. This is only the first day of the Antonia wiki, I'm sure there will be less conflicts when things settle down after a few days.
P.S.
I did not see any edit conflict warnings, but perhaps that is because I don't know where to look for them.
I'll post some of my freebies as soon as I finish setting up my new Web site.
I had to transfer all my pages manually so I could edit all the links within each page...sigh.
Then I'll need to know if you all would rather use the wiki or have me set up a special site for all the Antonia freebies.
If you want tu have a special site, i'll need to find out how to let other folks do their own uploads.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Quote - Here are the links to my two Antonia images, if someone would be kind enough to put them on the Wiki for me.
http://www.renderosity.com/mod/gallery/index.php?image_id=2034597
http://www.renderosity.com/mod/gallery/index.php?image_id=2035201
Thank you so much
Sylvia
I did it.
I put these two in a different style than the others, using the square brackets. Nobody really needs to see the URLs, do they? The way all the others are listed takes more space than needed.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill,
Have you seen the post linked below, and do you have any thoughts on it?
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2753785&page=211#message_3619121
I'm getting a dark ring around the iris of the BBEyes (P6). Probably something simple that I am neglecting to do. I never have been very good with materials.
I rendered this with PM:Rim Shadow=0, like you did.
I'm wondering about raybias. I think its meaning has changed. P6 was not very good at refraction.
I haven't seen anybody else besides you and me post any renders with the eyecover. If they did, they didn't mention it. Why is that? Do they only work for me? Or is practically nobody interested?
We need some more datapoints.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Deleting the rim shadow node will not remove the rim shadow - it will maximize it. That isn't the node that does the rim shadow. That is the node plugged into the node(s) that make the shadow. By deleting it, you're setting it to 1, or maximum because somewhere else the maximum value is multipied with this value, by virtue of being connected to it. Connecting a node to an input multiplies that node with that input. When you delete this node, the input is left with its full value, instead of being modulated by the PM:Rim Shadow node.
Just so we're clear, I'll say again that the rim shadow effect is not a real shadow. It's node math. You also said you made sure cast shadows is off for the cover, which is good. Otherwise it really will cast a shadow, but not just a rim shadow - a full shadow of the entire cover.
As an experiment, move the eye cover forward, away from the iris, by about .1 inch and see what it looks like. If the dark ring goes away, this is a ray bias problem.
You could also try just rendering the eye cover in front of a white card.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
bagginsbill,
Sorry for the delay in responding, I'm working on a very old low spec system that takes an age to do anything, even a spot render. Your suggestion of moving the eyecover forwards, does indeed remove the dark ring.
Now I need to find settings that will allow the eyecover to render correctly without moving the cover.
BB, may you give some informations about your light set-up? I had issues with a kind of ring - more a shoadow that appeared around the edge of the eye-cover. One issue we found here where some double "knots" (I am not sure how this is called in eglish, I am talking about the points where the polygons meet) that Leo deleted for me. Then we tried some different positions for the eye cover and what worked best was pushing the eyecover a little bit into the sclera. But there is still a little kind of shadow left. Maybe the lights I use cause this, maybe my render-settings - I am not sure.
So it would be helpful if you can tell me the light's settings you've used for your render that looks flawless to me, maybe even your render-settings. I've made my renders in PoserPro and PoserPro 2010.
Test renders will follow in a moment.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
where is the zip that Bagginsbill and Les are talking about? I want to try that thing of the RimShadow :)
ODF: are there any possibility to know if the joints will be "official" soon? I am doing an update in a clothing set for v4 and would like to include an Antonia version but if the joints are still in develop then I must wait... some data?????
fabi
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
I have to hit the road for a couple hours.
Meanwhile, here's a link to where I posted a very common light set I made and use all the time.
I'm pretty sure the eye looks good with this set.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Here's another one.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Hi Fabiana! The joints are now safe for anything but turtlenecks, gloves and socks.
I'm very excited about all the activity on the wiki, which I hadn't quite expected. Great job, everyone! I agree with lesbentley's assessment that things will probably settle down a bit after the first frenzy hours or days, and conflicts will be less likely. Still, it is certainly a good idea to keep the editing guidelines that BB posted at the top of this page in mind.
I'll add a status section that I'll try to keep as up-to-date as possible, so that my answers don't get lost in the thread anymore. I'll add some technical information and maybe some "general history" as well. But not now, as I have to be off to work in ten minutes. :laugh:
-- I'm not mad at you, just Westphalian.
Quote - BB, may you give some informations about your light set-up? I had issues with a kind of ring - more a shoadow that appeared around the edge of the eye-cover. One issue we found here where some double "knots" (I am not sure how this is called in eglish, I am talking about the points where the polygons meet) that Leo deleted for me. Then we tried some different positions for the eye cover and what worked best was pushing the eyecover a little bit into the sclera. But there is still a little kind of shadow left. Maybe the lights I use cause this, maybe my render-settings - I am not sure.
So it would be helpful if you can tell me the light's settings you've used for your render that looks flawless to me, maybe even your render-settings. I've made my renders in PoserPro and PoserPro 2010.
Test renders will follow in a moment.
Those double knots were not double. I placed a very tiny edge ring around the cover to force it to match the slope of the sclera.
I'm wondering - did you render with smoothing enabled? Turn that off on the covers.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
fabiana,
The files to inject the BBEye geometry into Antonia "LB BBeys TEST-03.zip" are in the 'Files to Work On' section of the antoniadevelopers site. I do have an updated version with some slight improvements, but have not gotten round to uploading it yet.
There is also the original prop version of the eyes, that can be downloaded from BB's site. The prop can be used on any figure, but must be set up manually (quite a bit of work):
http://sites.google.com/site/bagginsbill/free-stuff/bbeye
*I'm wondering - did you render with smoothing enabled? Turn that off on the covers.
*I tried it all: Smooth enabled on eye and cover, disabled on the eye cover, disabled in the render settings... no difference at all. Regarding light settings I tested several options from a single white Infinite light to several IBL-sets. *
At the moment I am fighting with DAZ Studio to check the material settings sazzyazzca posted, later I will check the eyes with your light sets.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
thank you Les and thank you ODF. still didn´t looked at that but will send the IM now :)
just to win time till tomorrow that I will be at home again from this short trip :)
fabi
Fabi @FKDesign
One in some place under Southern Stars...
Don't tell me that I am wrong if I say I saw pointed ears this
morning, in my mirror... they are there.
I made a minor mistake on the eyeliners because I didn't take the lacrimals into account and textured a bit over them on the layers. This is what happens when you're tired and rushing to finish something. Sigh.... I'll fix it in a few days when time permits. In the meantime, you can just erase where it covers the lacrimals. Sorry about that.
sazzyazzca: I've tried out the DS-materials and they work and look good!! At the moment I am trying my luck with Antonia's textures in combination with the human surface shader. If I end upwith something usable I'll post the material settings. I am very much hoping that I understood the Human Surface shader right... I am not redistributing it when creating a matpose from my results, right? The user still needs to pre-apply it or at least to own it to use it... As you seem to have more clue of DAZ Studio's material secrets you may be the one who can answer this.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
My understanding (and I might be wrong) is that if you make DS mat files using the HSS, the user actually has to have it in order for the mat files to work as the creator intended them to. I think essentially you're just distributing the settings. I did mine using just the default DAZ shaders because not everyone has HSS, but the HSS sure does look nice if you can master it. :)
Yes, the user has to have HHS installed for DS mats made with HSS to work. However - because it came with the Elite skins almost everyone has it.
It is possible to make HSS mats save them, duplicate the folder and edit the files to use the uber surface that is included with DS3. DS3 free version can read and use them that way.
To do that you have to save them as .ds or .dsa, saving .dsb is not editable in a text editor.
To make the conversion search for: support/omnifreaker/shaderDefinitions/surface/omHumanSurfaceDef.ds
and replace it with: support/DAZ/Uber/shaderDefinitions/surface/omUberSurfaceDef.dse
So far my results look not too bad (well - as long as I don't compare them with the VSS-shaders rendered in PoserPro... but I don't do this as to me it seems a bit like matching apples with pears). I don't want to run into any troubles but would like to use this shader as, from the discussions I read, many "hardcore" DS users own at least one of the Elite textures - that's how I've got it but I dislike the Elite bump maps and specular maps (with dark freckles in the bump maps and "glittery" specular maps) and so I did not use them again so far.
All the Elite texture-sets come with the HSS and so many people may have it. Most of all I can make use of the specular maps I've added for the classic Toni Maps.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - Yes, the user has to have HHS installed for DS mats made with HSS to work. However - because it came with the Elite skins almost everyone has it.
No, sadly, not almost everyone. Some are too low on income to ever be able to get it and some (gasp) didn't care for the Elite skins. Guess which I am? grin But I do so appreciate you giving advice on how to make them usable for DS3 Free version.
Well - I very much understand and know what it means to be close on budget! And for all those fellows that do not own the HSS we have alreasy sazzyazzca's settings that look really fine! Maybe she doesn't mind to create all the needed settings for the different eyebrows as well!?!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - Well - I very much understand and know what it means to be close on budget! And for all those fellows that do not own the HSS we have alreasy sazzyazzca's settings that look really fine! Maybe she doesn't mind to create all the needed settings for the different eyebrows as well!?!
Which is why I appreciate you so much. All of you. You all think of the ones on a budget as well as making items the best you can. And that best is very fine!
Quote - Yes, the user has to have HHS installed for DS mats made with HSS to work. However - because it came with the Elite skins almost everyone has it.
It is possible to make HSS mats save them, duplicate the folder and edit the files to use the uber surface that is included with DS3. DS3 free version can read and use them that way.
To do that you have to save them as .ds or .dsa, saving .dsb is not editable in a text editor.
To make the conversion search for: support/omnifreaker/shaderDefinitions/surface/omHumanSurfaceDef.ds
and replace it with: support/DAZ/Uber/shaderDefinitions/surface/omUberSurfaceDef.dse
So DS3 free can read shaders that call the UbS even though it is not included with it? Or is it?
It is included, the ability to apply the base shader is disabled afaik after the trial period but matfiles that call it still work. Much like the shader mixer, the free version can read it but can't develop it. I don't know if you can change settings in the surface tab after applying it with ds3free. At least this is what NielV has said and I trust him. I don't have a free version of 3.* installed anywhere to do it myself. I usually use 2.3 with or without HSS for my development.
In fact I have a free version here but it never stopped crashing out of sudden and I am simply tired of all the bugfixes and upgrades as more as my Visual C++ was overwritten when upgrading.
So unfortunatly there is no way for me to check if the materials will work without HSS - but as said: What I wanted to do is creating at least a rough impression of what you will get in Poser with the non-VSS version. And as the DAZ Studio default material settings have no velvet, subsurface scattering and such using HSS seemed the only way to me to achieve this look.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Correct, Bea.. which is why I include both.. since changing a line of code twice to make it usable by a ton more people is an easy thing to do. They won't be usable by people who can't run 3.* and don't own HSS though.. need regular basic DS 2 mats for that... which I also make if it's a commercial product.
Now.. that being said, you can get very nice results out of the basic surface tab and they render really fast. SS is bloody slow.
Which texture are you trying to make mats for and where is it living right now?
Hi,
I'm just popping in to get some info off the pages to included on Antonia's freebie site.
At present I am trying to set it up with a site builder to start off and later, edits as needed, in an html editor.
I'll let everyone know when it's ready. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Where did my last post go?
I tried to use the site builder but that flopped. :rolleyes:
So now I am doing it in an html editor and psd layers for css if I get it right.
Would anyone like to contribute some gorgeous promo shots for the home page?
One standing pose taller than wide, one sitting and maybe one laying down would be nice. :biggrin:
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
I use the file manager or my ftp program for uploading.
No hurry on the promos yet.
I'm just now setting the place holders in place and can add them when you have them ready. :)
I'm thinking it may be a good idea if I can add someone as an administrator to help keep the site for her going.
I'll use a sub-domain for her pages so that can be done.
Then is anyone has a little time and wants to work on it with me, we can figure it out.
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
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I'm shopping in downtown now ................... ;-)
LG
I wanted S/M-light - so I installed Windows......
-----
Life can be such a crap - you just have to try hard enough!
The Home Of The Living Dolls