Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
The newest version of blender (2.49b) is able to remember the grouping, just check "polygroups" during import and export. Everything is elxpained in this tutorial http://paolociccone.com/tutorials/blender_poser_fbm.html
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Hello,
you can use blender to create full body morphs, but the standard blender .obj exporter
forgets to fill the group information, and Poser needs that.
I made a small hack in C to enrich the exported file with group information from the original
obj file, which allows me to use the generated output in Poser.
I attach the source of that to the next post, I hope to get the formatting right.
The workflows as follows (using M4 as an example, but of course works with Antonia as well):
objconv mymorph.obj mymorphraw.obj blMilMan_m4b.obj
I know that this is not optimal, and I first solution was updating the original Python
exporter to include the group information, but something else was not right in the exported
obj, so I decided to just use the original mesh as a reference file and transfer just the new
vertex coordinates.
Best regards,
Michael