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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Small tool to create PoserPro full body morphs with blender 2.49


Michael314 ( ) posted Thu, 25 March 2010 at 4:16 PM · edited Mon, 03 February 2025 at 11:47 PM

Hello,
you can use blender to create full body morphs, but the standard blender .obj exporter
forgets to fill the group information, and Poser needs that.
I made a small hack in C to enrich the exported file with group information from the original
obj file, which allows me to use the generated output in Poser.

I attach the source of that to the next post, I hope to get the formatting right.

The workflows as follows (using M4 as an example, but of course works with Antonia as well):

  1. Import blMilMan_m4b.obj into Poser (be sure to check the "keep vertex ordering" option)
  2. morph the figure
  3. export the figure to "mymorphraw.obj" (again, "keep vertex ordering" is essential)
  4. run the tool with 3 parameters: 
         objconv mymorph.obj mymorphraw.obj blMilMan_m4b.obj
  5. Import mymorph.obj into Poser as full body morph.

I know that this is not optimal, and I first solution was updating the original Python
exporter to include the group information, but something else was not right in the exported  
obj, so I decided to just use the original mesh as a reference file and transfer just the new
vertex coordinates.

Best regards,
   Michael


Michael314 ( ) posted Thu, 25 March 2010 at 4:17 PM · edited Thu, 25 March 2010 at 4:19 PM

file_450137.txt

EDIT: easier to attach the source . PS:: The file is standard ANSI C, it should run on any platform.


ima70 ( ) posted Thu, 25 March 2010 at 4:32 PM

I just load in UV mapper the Blender exported .obj then go to file import UV and load the original .obj then UV mapper copy the groups name and materials from the original to morphed one.


CauriBlackthorne ( ) posted Thu, 25 March 2010 at 5:19 PM · edited Thu, 25 March 2010 at 5:20 PM

The newest version of blender (2.49b) is able to remember the grouping, just check "polygroups" during import and export. Everything is elxpained in this tutorial http://paolociccone.com/tutorials/blender_poser_fbm.html



Michael314 ( ) posted Thu, 25 March 2010 at 5:57 PM

Hi,
thanks, yes that would be easier and more convenient to use!

Best regards,
   Michael 


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