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Freestuff F.A.Q (Last Updated: 2024 Nov 17 8:21 pm)
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The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
I'm not sure what dials you are referring to as unnecessary, but if you go to the dial in question and click that little arrow to the right of it, there's normally a Delete command in there if it's a morph you've created and don't want anymore :o). That's in Poser. I don't know what the method is in D|S :o).
Laurie
Any reason why you didn't upload this object to our Hosted Freestuff area? We now actually host the object instead if the link as previous, as long as it is compressed with WinZip.. ...
Once
in a while I look around,
I see
a sound
and
try to write it down
Sometimes
they come out very soft
Tinkling light sound
The Sun comes up again
Bobby - simply that I wasn't aware you had a hosted freestuff area! I'll bear that in mind in the future (is it okay to upload freestuff to your hosted area and the other site as well?)
But also, since a large proportion of the free stuff I've downloaded in the past has been from the other site, it seemed a fair place for my first upload.
Laurie - the dials 'problem' only occurs in D|S for the released model (see the known issues in the readme).
The dials I'm referring to aren't morphs, they're just the basic XYZ scale, rotate, and translate dials on the Base, Cradle and Globe parts. Other than the 'Rotate Cradle' (Z rotate on the Cradle part) and 'Spin Globe' (Y rotate on the Globe part) they are unnecessary.
It's not really a big problem though, and it just means that if you accidentally spin the wrong dial the globe breaks apart! Simple for the end user to fix, just reset the dial you accidentally spun.
The bigger issue for Poser is the origin for the cradle rotation. In the four sample pictures the one with the grey background is a Poser render, and you'll notice the attachment point between cradle and base is wrong - the globe would topple over.
I know this is an issue to do with the origins of the various parts, but haven't solved it yet.
3D Cheapskate
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
Version 2 now uploaded at the original link, with the Poser problem fixed. Various other improvements included, among them textures for the planets in the solar system.
I'll also be uploading the globe to the Renderosity freestuff area later today
3D Cheapskate
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
I should mention that the usage rights have been reduced from "Unrestricted Use" purely because of the planetary textures - see the readme. Everything apart from those textures is my own work, and has "Unrestricted Use" rights.
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
Thanks bob1965 - I've added that link to my bookmarks.
I think my question was phrased wrongly though. The problem I'm actually concerned about is that the default status of the X/Y/Z rotate/translate/scale dials is different when I load this model into Poser and when I load it into DAZ|Studio.
In the cr2 I've ONLY included the channels for the specific dials I want on the Cradle, Hoop and Globe parts, i.e. Rotate Cradle (Z), Rotate Hoop (Z), and Spin Globe (Y).
When I load the figure in Poser and look at the parameters for these parts, only the ones I've set appear (which is what I want).
But when I load the figure in D|S and look at the parameters I see all the other X/Y/Z rotate/translate/scale dials too.
I tried to get D|S to do the same as Poser by including all the other channels with the following format (just the four lines per channel):
rotateX xRotate
{
hidden 1
}
This got D|S working as intended, but now Poser displayed all the other X/Y/Z rotate/translate/scale dials too!
3D Cheapskate
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
Install D3D's Unhide dials script in your Poser scripts, it can show or hide dials.
Do you still have the original unedited CR2 for the globe that was created when you made the figure?
Load the figure using the original CR2
Open your Python scripts window and load the Unhide dials script to a blank button.
Select a body part and start the script.
Pick the dials you want to hide.
Do this for the remaining body parts.
Set Use Limits.
Set the limits for your visible rotation dials as applicable.
Save the new CR2.
Open that CR2 in the text editor of choice and change forceLimits 0 to forceLimits 1 where needed.
Save the edited CR2. This should now show the same behavior in Poser and DS as far as the dial limits and visibility is concerned.
When manually editing CR2 files you may want to consider commenting out lines, by adding // to the beginning of the lines you don't want Poser to read, rather than deleting during experimenting; afterward you can delete the lines you've decided are unnecessary.
Be aware that some changes to the CR2 can have drastic affects on Poser and your system so be real sure you understand what you are altering before you commit to a change.
Thanks again bob1965, that highlighted what I'm doing wrong!
The original CR2 is something I cobbled together in a text editor with just the dials I wanted (and therein appears to lie the problem). But since I'd included all the standard rotate/translate/scale dials for the BODY part, I followed your step-by-step advice and played around with them. It works exactly like you said it would - same dials behaviour in both Poser and D|S.
"...so be real sure you understand what you are altering..."
Sage advice - but at present I'm playing around with the CR2s precisely to try and understand how they work (I'm using Kuroyume's unofficial CR2 spec as my main reference).
I'm aware of the comment syntax, and also how easy it is to mess up a Poser file (I do it regularly!) But even so, at this stage I prefer to do most of my file editing longhand in a text editor. The files are pretty small at present, and each mistake I make and fix is a new lesson (sometimes the same lesson again!)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
It's a good idea to learn to walk before you try to run - I'm still trying hard just to stand up! ;o)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
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I've just created and uploaded my first ever 3D model and I'd be interested in any constructive feedback, either positive or negative.
http://www.sharecg.com/v/40987/Poser/Simple-Poseable-Globe-With-Earth/Moon-Textures
Also any help on these two problems - I'm sure the answer's quite simple:
Making unnecessary dials hidden in both DAZ|Studio and Poser.
Getting the rotation origin for the axial tilt correct in Poser (it works in DAZ|Studio).
TIA
3D Cheapskate
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).