Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 08 10:28 pm)
Yes, the problem is that the pants is separated into hip, right tight, left tight, right shin, left shin. Those are different polygon groups in the OBJ file. So when I import the pants into 3DS MAX 10, it'll import each group. What I want to do is to be able to freely morph the whole pants, but keeping all vertices there and in the right order. If I weld, I'll lose vertices and so it won't work. I tried grouping and using Edit Mesh, but as soon as I use the Smooth Selection tool to move vertices, it'll do it separating each individual poly group.
I'm learning Blender right now. Its fast and nice but I don't see why going to Blender if I already use 3DS Max.
Quote - Yes, the problem is that the pants is separated into hip, right tight, left tight, right shin, left shin. Those are different polygon groups in the OBJ file. So when I import the pants into 3DS MAX 10, it'll import each group. What I want to do is to be able to freely morph the whole pants, but keeping all vertices there and in the right order. If I weld, I'll lose vertices and so it won't work. I tried grouping and using Edit Mesh, but as soon as I use the Smooth Selection tool to move vertices, it'll do it separating each individual poly group.
I'm learning Blender right now. Its fast and nice but I don't see why going to Blender if I already use 3DS Max.
you need shaper by masa what it does, basicly it creates 1 solid mesh of your obj I send it to max
make my morphs bring back to shaper it returns the solid mesh too , body parts I then bring these back to max and export as morphs like you do now.
shaper is free but you have to request unlock code for special functoin from owner simple email gets it
also there are other tools that import the morphs so you dont have to do the last step in max
good luck
http://www.eurus.dti.ne.jp/%7Emasasi/DOWNLOAD/shaper/index.htm
Wow.. I've never heard of Shaper! It seems perfect!
Another tip for working with Poser meshes in Max is to do the actual morphs on a 10.000 times scaled up instance of the original obj. Since Poser's native scale is so miniscule it's hard to see what you're doing in Max. Working on an instance makes that a lot easier :)
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Using Poser since 2002. Currently at Version 11.1 - Win 10.
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Hi all!
I'm trying to make FBM's for clothing in 3D Studio, so I've started with this pants for M4. I was able to import into 3D Studio, make some changes and export back to Poser as a body morph. That isn't a problem. It works fine. But now, inside 3D Studio, when I use the Edit Mesh feature, it only lets me edit one polygon group at once. So I can't morph over the seams.
My questions are:
Is 3D Studio a good software for doing that? If only I found a way to use Edit Mesh spamming multiple polygon groups I could do a lot.
If 3D Studio is ok for that, is there a way to edit multiple polygon groups at once?
If 3D Studio is terrible for that, whats a good one? I downloaded Blender but for some reason I keep thinking 3D Studio is a lot better.