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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 12:47 pm)



Subject: My Shader 2010 opinions plz


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MysticDaniel ( ) posted Tue, 11 May 2010 at 11:15 AM · edited Thu, 07 November 2024 at 1:17 PM

file_452683.jpg

 Hi guys Here is my new shader, hope you like the progress. I will post various W.I.P. renders. Please be as critical as you can. Thx She looks abit like Megan Foxx right?


hborre ( ) posted Tue, 11 May 2010 at 11:29 AM
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The skin shaders look good.  The eyebrows are a bit over the top, could be thinned better. 

Which Poser version are you using?  You experiencing quite a bit of yellow bloom with your lighting set up which can detract from your shader accuracy.


bagginsbill ( ) posted Tue, 11 May 2010 at 11:39 AM

Needs GC and the specular is wrong. And there is a bump-map seam in front of the ears. Make sure the bump settings match head and face, and for perfection you should just subtract .5 from the bump map. And there needs to be a hint of SSS.

In other words, I think you need to do all the things I do in the VSS skin shader. If I didn't think all skin needed those things, I would have left them out.


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MysticDaniel ( ) posted Tue, 11 May 2010 at 11:47 AM · edited Tue, 11 May 2010 at 11:48 AM

file_452686.jpg

 ok this is my first real time creating my own. Here is another, abit of reckle. BTW It isn't the bmp map seam, I only applied the shader to the face lip map.

I think her eyebrows are lovely hborre. Thick eyebrows are back you know ;)

This is first test. The lighting is abit bright so i'll work on that. 

BB your shader is too complex for me to use lol I tried but the skin came out too much and looked monstrous, but i guess i need to practise with it.


Ghostofmacbeth ( ) posted Tue, 11 May 2010 at 12:39 PM

Looks pretty good. I can't use VSS either.



bagginsbill ( ) posted Tue, 11 May 2010 at 12:41 PM · edited Tue, 11 May 2010 at 12:41 PM

One of the things I learned the hard way was that testing skin shaders in isolation is dangerous. It's all too easy to push the lights into a high intensity that looks good, but leads you to adjust the shader for a light level that is not going to work well in general.

To help with that, I devised a light meter. This is a prop that you place in the scene with the figure and you adjust the lights to a known level, which the meter helps you find. Then you work with the skin to produce good results in that level, instead of adjusting the level to produce good skin results.

You can get the meter here:

http://sites.google.com/site/bagginsbill/file-cabinet/BBLightMeter.zip?attredirects=0&d=1

Read about how to use it here:

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3627657&ebot_calc_page#message_3627657

Once your light levels produce no red on the meter, render your skin shader again and we'll talk.

Also, the very very first thing to talk about is gamma correction. Are you using render GC? If not, then you must use shader GC or you're just wasting your time.


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bagginsbill ( ) posted Tue, 11 May 2010 at 12:43 PM

You guys say you have trouble using VSS. But you don't say what you're doing. So I can't help fix it.

To use VSS is simple:

Load a figure
Load some texture set on it
Load my VSS PR3 control prop.
Run vssMainButtons.py. This populates the Python Scripts window with new buttons that do things.
Click Synchronize.

That's all.


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Ghostofmacbeth ( ) posted Tue, 11 May 2010 at 12:50 PM

I am on a Mac and the Main Buttons python doesn't do anything so you have run wacro 1 (I think it is that, not at a computer with Poser) to get it to do anything and you don't have the control window. It also disregards displacement and I sort of know there is a way to get it to do it but since the setup has issues for me, I just ignore it.



bagginsbill ( ) posted Tue, 11 May 2010 at 12:53 PM

The problem with Mac was a bug in Poser, fixed in Poser 7 SR3. Also, IsaoShi found a workaround for earlier versions of Poser. Which are you using?


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TrekkieGrrrl ( ) posted Tue, 11 May 2010 at 1:27 PM

Do people have freckles on their lips? 

I have lots of the little buggers in my face, but not, so far as I can see, on my lips.

(oh and why is it people who are blessed with a spot-less skin always thinks freckles are "so adorable"? L They're NOT.. If I had three or four more I'd be tanned.. as it is, I look like I've been sunbathing under a sieve...)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



Ghostofmacbeth ( ) posted Tue, 11 May 2010 at 1:33 PM

There was work around for Poser 7 that I tried and it was the wacro thing but it wasn't complete. At least I don't think it was. I think what I use is Poser 7 with no updates but maybe I will try it in Poser 2010. I just don't use it very much.



Ghostofmacbeth ( ) posted Tue, 11 May 2010 at 1:36 PM

I just googled it and it isn't as common but it is possible to have the freckles on the lips. I do like them on the right person but I like most types of skins.



bagginsbill ( ) posted Tue, 11 May 2010 at 2:20 PM

Make a freckle mask - similar to a transparency map. It should be white where you want freckles, black where you don't, and a smooth gradient between these areas. Then you hook it to the Blending value of a Blender node. In Input_1 you put clear skin. In Input_2 you put the freckled skin (usually by passing the color map through a spots node).

I wrote a thread about this around 4 years ago. If needed, I could try to find it.


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bagginsbill ( ) posted Tue, 11 May 2010 at 2:21 PM · edited Tue, 11 May 2010 at 2:22 PM

Quote - There was work around for Poser 7 that I tried and it was the wacro thing but it wasn't complete. At least I don't think it was. I think what I use is Poser 7 with no updates but maybe I will try it in Poser 2010. I just don't use it very much.

I wasn't referring to the workaround of manually running the wacro. I mean a code change to my VSS Python script that fixes it permanently so it actually works. But we all dropped that line of investigation because SR3 came along and solved the problem.

Original P7 without SR's is buggy as hell. I wouldn't use that.


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MysticDaniel ( ) posted Tue, 11 May 2010 at 2:39 PM

 Thank you Bagginsbill! I will try that light meter and I will try your VSS again. I did it right but the results were unflattrering on the texture I was using.

I will post some more renders tonight

Thanks again.


bagginsbill ( ) posted Tue, 11 May 2010 at 3:02 PM

MD:

Since you mentioned 2010 in the thread title, are you using Poser Pro 2010? If so, are you using render GC? If so, when you used VSS, did you remember to turn off the shader GC - setting the gamma to 1? If not, you would get bad results.

You want to use render GC or shader GC but not both.

Otherwise, if that wasn't the problem, please post your results. I have never seen VSS be unflattering to any texture. Usually it's the opposite outcome.


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bagginsbill ( ) posted Tue, 11 May 2010 at 3:20 PM

file_452700.jpg

A little demo. These are the four P8 Ryan ethnic textures, without VSS.


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bagginsbill ( ) posted Tue, 11 May 2010 at 3:20 PM

file_452701.jpg

And now with VSS.


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MysticDaniel ( ) posted Tue, 11 May 2010 at 3:21 PM

 no I don't have poser 2010 lol I just called the thread that

Thanks for the tips though.
*BUsy now with the shader, and I will get back to you later, assuming you will be online. Thanks again Bagginsbill for the help. Its greatly appreciated


Ghostofmacbeth ( ) posted Tue, 11 May 2010 at 6:04 PM

Quote - > Quote - There was work around for Poser 7 that I tried and it was the wacro thing but it wasn't complete. At least I don't think it was. I think what I use is Poser 7 with no updates but maybe I will try it in Poser 2010. I just don't use it very much.

I wasn't referring to the workaround of manually running the wacro. I mean a code change to my VSS Python script that fixes it permanently so it actually works. But we all dropped that line of investigation because SR3 came along and solved the problem.

Original P7 without SR's is buggy as hell. I wouldn't use that.

Ahh, I didn't know about that work around. Original P7 does some things with hair that they broke in the SRs so I don't want to upgrade. I will see if it works in Poser Pro 2010.



Ghostofmacbeth ( ) posted Tue, 11 May 2010 at 6:46 PM

Looks like it does work in Poser Pro 2010 so I will give it a look and see if I can save it back to Poser 7 for working on stuff.



TrekkieGrrrl ( ) posted Tue, 11 May 2010 at 6:50 PM

Quote - Original P7 does some things with hair that they broke in the SRs so I don't want to upgrade. I will see if it works in Poser Pro 2010.

What?!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



MysticDaniel ( ) posted Tue, 11 May 2010 at 7:03 PM

file_452713.jpg

 Ok I was playing around with the shader. Sorry BB, I will use your VSS tomorrow, its getting late now. So what do you all think lol


MysticDaniel ( ) posted Tue, 11 May 2010 at 7:04 PM

file_452714.jpg

 


bagginsbill ( ) posted Tue, 11 May 2010 at 7:15 PM

It looks good except for the parts that don't. I pretty much have the same opinions as I first posted, except I see a smidgeon of SSS in the belly button, so that looks nice. But I don't see it around the nose or in the ears.

I still need my questions answered to provide specific advice.

It looks better than most people produce, but there are problems. First I need to understand how much light you're working with. I suspect it is too much.  I need to know if you're using shader GC. I need to see the light meter rendered next to the head. I need to understand what you're doing (or not doing) with the Blinn node. We need to talk about light level, specularity, conservation of energy, lots of things. But I have no data - just some renders that I know I can make better. But first I need to know where things stand before I can give accurate advice as to how to change it.


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DarkEdge ( ) posted Tue, 11 May 2010 at 7:25 PM

BB, out of curiosity...have you tried vss on Freak4?
I know how to use vss and have used it many times with V4, did a render yesterday of Freak4, loaded textures (that came with freak4) and then vss...the outcome was tossed but the skin looked a weird glowy fakeness. I know that is quite a lame description but it is the best I can do right now. :P
If you don't have Freak4 let me know and I'll re-render somerthing to show you.
Regards

Comitted to excellence through art.


bagginsbill ( ) posted Tue, 11 May 2010 at 7:34 PM · edited Tue, 11 May 2010 at 7:39 PM

The base is free, no? I'll go get it. I certainly won't have the texture map you're using.

[EDIT] Oh - I see you said to use the base texture map it comes with. OK - donwloading.


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bagginsbill ( ) posted Tue, 11 May 2010 at 7:37 PM

What's the Power Loader? Do I need to download that?


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DarkEdge ( ) posted Tue, 11 May 2010 at 7:45 PM

Hang on chief, I'm creating a render right now. I think the Power loader is for morphs??? but not too sure what the heck it is.

Comitted to excellence through art.


DarkEdge ( ) posted Tue, 11 May 2010 at 7:50 PM

file_452715.jpg

Hmmm, well now it isn't doing it! lol. Isn't that the Poser way? You see something, post a remark, "Hey, this is buggered" go to replicate it...and you got **nothing!

**Here is my render with D3D

Comitted to excellence through art.


DarkEdge ( ) posted Tue, 11 May 2010 at 7:51 PM · edited Tue, 11 May 2010 at 7:52 PM

file_452716.jpg

and then another with Poser's manual setting that I use/tweak...to me it looks no different from D3D's render.

It definately isn't showing that weird glow thing it did yesterday...maybe my 12 oz. curls caught me off guard? :P

Comitted to excellence through art.


DarkEdge ( ) posted Tue, 11 May 2010 at 8:24 PM

Are you seeing anything on your end that I am not BB?

Comitted to excellence through art.


bagginsbill ( ) posted Tue, 11 May 2010 at 8:47 PM

I've posted before that you have to turn down the SSS in the skin shader when using IDL. And if you were doubling up on the GC, that would cause a glow, too.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 11 May 2010 at 8:52 PM

Grrr. The stupid f'ing Daz installer refuses to install the files where I say. I even tried the fake Poser.exe file, and tried asking for install for DS instead of Poser. It won't let me put the files where I want to. It insists they have to be in the main runtime, and I know for a GD* fact it does not.

I refuse to pollute my main runtime with Daz files.


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bagginsbill ( ) posted Tue, 11 May 2010 at 8:54 PM

Content Advisory! This message contains profanity

Wait - maybe this is the other installer problem. It's saying:

**Dependency Error

The required file has NOT been found. Blah blah will quit.

**It doesn't say what required file has NOT (SHOUTING BASTARDS) been found.


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MysticDaniel ( ) posted Tue, 11 May 2010 at 9:07 PM

 Ok I can't sleep lol Ok here's my data! If only I could take screen captures.
My blinn node is plugged into the alternative_specular node, and haseccentricity at 1.00 and sec roll off at 0.0006 and the reflectivity at 0.0007. I have no Gc at all and the lighting rig is simple-1 ibl light at 100% intensity, 1 grey main light at 50% intensity and one spot light at 57% intensity.

Anything else you would like to know?


bagginsbill ( ) posted Tue, 11 May 2010 at 9:11 PM

The IBL has no image on it? It is white?


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DarkEdge ( ) posted Tue, 11 May 2010 at 9:12 PM

Quote - I've posted before that you have to turn down the SSS in the skin shader when using IDL. And if you were doubling up on the GC, that would cause a glow, too.

I haven't heard that before so this fact is new to me. The last 2 renders were with 1 IBL and 1 Infinite with IDL in the render. What is GC?
And...what would be the %/ratio that I turn them down by?

Don't you just love having to outsmart $20 apps? And in speaking with a current history DAZ is getting better and better at making you submit to their install demands. Just let me install the damn &*%# where I want to...okay?

Comitted to excellence through art.


bagginsbill ( ) posted Tue, 11 May 2010 at 9:13 PM

Have you considered rendering my light meter so you and I can both confirm that you have a ridiculous amount of light, without having to list a bunch of parameter values?


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MysticDaniel ( ) posted Tue, 11 May 2010 at 9:18 PM

 yes I tried installing the prop but I am using poser 8 and the folder system is crap. I downloaded the files and put them in a runtime folder but it doesn't pop up in the library. The folder shows up, but nothing in it (0)


bagginsbill ( ) posted Tue, 11 May 2010 at 9:20 PM

Quote -  yes I tried installing the prop but I am using poser 8 and the folder system is crap. I downloaded the files and put them in a runtime folder but it doesn't pop up in the library. The folder shows up, but nothing in it (0)

You installed it while Poser was running? Did you refresh the folder? If that failed, did you restart Poser?


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bagginsbill ( ) posted Tue, 11 May 2010 at 9:21 PM

Quote - The IBL has no image on it? It is white?

Repeating my question.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Ghostofmacbeth ( ) posted Tue, 11 May 2010 at 9:21 PM

Quote - > Quote - Original P7 does some things with hair that they broke in the SRs so I don't want to upgrade. I will see if it works in Poser Pro 2010.

What?!

Poser 7 SR1 and subsequent things broke something that worked in Poser 7 with the hair room so I don't want to upgrade in case I ever want to render the hair.



MysticDaniel ( ) posted Tue, 11 May 2010 at 9:21 PM

 I will give it a go. be back in a few mins, ok?


MysticDaniel ( ) posted Tue, 11 May 2010 at 9:24 PM

 sorry about double post, but yes the ibl is white. is that a problem? I didn't add any Ambient occlusion either.


bagginsbill ( ) posted Tue, 11 May 2010 at 9:32 PM

Quote -  sorry about double post, but yes the ibl is white. is that a problem? I didn't add any Ambient occlusion either.

I asked if it was white because unless I know the color and intensity I don't know how strong it is. The effective luminance is the product of the two. White is the number 1.

So - the IBL intensity you are using is 100%. That's insane. That's like being inside a blast furnace.

And what do you mean you didn't add any AO? I see the AO clearly. Because you're in a blast furnace, without the AO there would be no shadowing at all.

A plain white IBL should never be above 20% intensity, and even that is too much in most situations.

Your figure is lit like she's inside a glowing ping pong ball. This is exactly the situation I first spoke about. Adjusting a shader to look good in this situation is basically a guarantee that when you try to use the figure in a scene with other props, it will look insane.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 11 May 2010 at 9:33 PM · edited Tue, 11 May 2010 at 9:33 PM

If you can ever render the light meter, you'll see it is completely red.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


hborre ( ) posted Tue, 11 May 2010 at 9:33 PM
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BB, the Power Loader is specific to DAZStudio.  It has no bearing on Poser at all.  For my Millinneum 4 installers, I select Poser (All Files) and then redirect them to whatever runtime I choose.


bagginsbill ( ) posted Tue, 11 May 2010 at 9:34 PM · edited Tue, 11 May 2010 at 9:36 PM

Quote - > Quote - I've posted before that you have to turn down the SSS in the skin shader when using IDL. And if you were doubling up on the GC, that would cause a glow, too.

I haven't heard that before so this fact is new to me. The last 2 renders were with 1 IBL and 1 Infinite with IDL in the render. What is GC?
And...what would be the %/ratio that I turn them down by?

GC is gamma correction. Poser Pro has GC built in. Regular Poser does not.

I've only written about GC a thousand times. Where have you been? LOL

And you ask what would be the %/ratio that I turn them down by. Turn what down by? Your lights? I never said to turn down your lights. I said to turn down the SSS. I'm talking about the PM:SSS parameter node inside the VSS Template Skin shader.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MysticDaniel ( ) posted Tue, 11 May 2010 at 9:34 PM

file_452722.jpg

 here it is with Ao,(on the ibl) she looks different, you see. I am rendering with the light meter now, if that's still useful


hborre ( ) posted Tue, 11 May 2010 at 9:36 PM
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Where is the light meter in the image?


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