Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
First you'll want to keep your shirt as a whole material (shirt) and not split up the material zones.
You could add a ColorMath Add node in front of the shirt map and plug in a bloody or dirty map into the ColorMath node...then your dirty map would appear along with the shirt map.
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Material zones may include multiple body parts, thats what you want so shirt,pants etc dont get broken up to lots of parts.
you can use a blender node to apply one material to another. Its fairly easy if you do it like a tattoo with an image map, you can use modes if you want. You can use a mask to limit the area that your overlay texture applies to. Search the forums for tattoo and you should find the method.
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Just a quick question....
Is there a utility/python script that might allow selecting a part of a clothing (say "chest" or "right collar") and link it directly to a texture map (instead of editing the entire texture for the clothing? THe situation I am thinking of if I need to have part of the cloth to be either dirty or bloody....
not too sure if this is doable but I think it could be useful feature to have!
Anyways, Thanks for your help and/or insights...
Cheers
vxg139