Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
I get that sometimes, clicking in the viewport normally sorts it out though
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You left out "I vish to know nothing!" (That's what REALLY made it funny! Da*n! I've just dated myself by knowing that, didn't I?)
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Gary
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This twitchiness is common. If you do a lot of animation, you see it all the
time. When one thing changes, Poser tries to adjust several other things,
then has second thoughts and decides to leave them alone after all.
But you should check what Markschum said: sometimes a MAT pose
does include motions, perhaps accidentally copied and pasted from a
motion pose that was used as a template.
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It's not the IK in the parent character, e.g. V4 or else.
It's the unneccessary IK setting in the boots. Clothings to be conformed never should have IK build in. Poser than is recalculating twice, once via IK-chain and once for each single actor and this is making the different movement.
And sadly there is some old glitch somewhere in the poser engine also recalculating or at least rechecking the positions even if you only put a new material on it. So you get this annoying movements. This is happening heavily since P6/7 and it's only a glitch with the foot/leg IK not with the arm IK ... very strange.
If you use D3D poser editor you should eliminate all IK from the boots or pants or what ever you will conform. This is making no sense there ... ok, as far as don't want to animate a ghostly bodyless clothing in a scottish castle ... :scared:
Heh I've always seen the twitch as a visible result that I'd actually ADDED the mat pose. A sort of "OK I get it" from the character L
I get it 8 out of 10 times. It's that common IMO :)
Some MAT poses are more prone to it that others though. But I've never investigated it enough to find the actual reason. As long as the leg moves back in place (which it always does) then I don't care :)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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I'm getting a strange problem for some reason a Mat-INJ keep moving the leg on my figure.
I'm doing some Hi Heel Boots for Miki 3 I've made made up a mat Injection using
D3D poserEd. I've memorize the boots figure no change tried look for any offsets
in the cr2 file no luck. Maybe someone's come across this.
Cheers
Midnight