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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Mat pose move legs why ?


midnight_stories ( ) posted Sun, 16 May 2010 at 8:59 AM · edited Thu, 23 January 2025 at 2:53 PM

I'm getting a strange problem for some reason a Mat-INJ keep moving the leg on my figure.
I'm doing some Hi Heel Boots for Miki 3 I've made made up a mat Injection using
D3D poserEd. I've memorize the boots figure no change tried look for any offsets
in the cr2 file no luck. Maybe someone's come across this.
Cheers
Midnight


FrankT ( ) posted Sun, 16 May 2010 at 9:00 AM

I get that sometimes, clicking in the viewport normally sorts it out though

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midnight_stories ( ) posted Sun, 16 May 2010 at 9:10 AM

I know what your talking about they do a soft shoe shuffle then go back to position.
This only happen when I have boots conformed to Miki and every time I apply the
Mat pose it bends the leg out of position a bit more. Thanks anyway.


grichter ( ) posted Sun, 16 May 2010 at 9:29 AM

Trying turning IK off on both legs.

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


basicwiz ( ) posted Sun, 16 May 2010 at 10:21 AM · edited Sun, 16 May 2010 at 10:22 AM

gritcher -

"I hear nothing, I see nothing, I know nothing!-Nothing!"

You left out "I vish to know nothing!" (That's what REALLY made it funny! Da*n! I've just dated myself by knowing that, didn't I?) 


markschum ( ) posted Sun, 16 May 2010 at 10:23 AM

are you certain that the mat pose does not contain code for positioning ?  open it in wordpad  and do an edit find rotate or translate.


LilWolff ( ) posted Sun, 16 May 2010 at 10:48 AM

I know what you are talking about and it is not just Miki mats that do this soft shoe. Great description BTW.

Some morphs or mats do this on a variety of figures since  Poser 7 for me. Since it is no harm, no foul, I just chalked it up to some little bug somewhere.


grichter ( ) posted Sun, 16 May 2010 at 10:52 AM

Quote - gritcher -

"I hear nothing, I see nothing, I know nothing!-Nothing!"

You left out "I vish to know nothing!" (That's what REALLY made it funny! Da*n! I've just dated myself by knowing that, didn't I?) 

Yep!
Hans Georg Schultz, serial number 23781

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


ockham ( ) posted Sun, 16 May 2010 at 10:55 AM

This twitchiness is common.  If you do a lot of animation, you see it all the
time.  When one thing changes, Poser tries to adjust several other things,
then has second thoughts and decides to leave them alone after all.

But you should check what Markschum said: sometimes a MAT pose
does include motions, perhaps accidentally copied and pasted from a
motion pose that was used as a template.

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LilWolff ( ) posted Sun, 16 May 2010 at 11:03 AM

Quote - Trying turning IK off on both legs.

Very interesting...

Yep that worked on one of my known Mor-shuffles. Usually I turn off IK just before posing.

Did that work on your mat Midnight?


midnight_stories ( ) posted Sun, 16 May 2010 at 2:28 PM

Yes IK did work THANKS!!!
But the drew back is when conforming the boots get twisted
and bent out of shape. Man this is the last time I do Hi Heels.
I don't have a hip bone so I might try adding that in. but  the IK
is a foot in the right direction LOL.
Thanks


JoEtzold ( ) posted Sun, 16 May 2010 at 7:40 PM

It's not the IK in the parent character, e.g. V4 or else.

It's the unneccessary IK setting in the boots. Clothings to be conformed never should have IK build in. Poser than is recalculating twice, once via IK-chain and once for each single actor and this is making the different movement.

And sadly there is some old glitch somewhere in the poser engine also recalculating or at least rechecking the positions even if you only put a new material on it. So you get this annoying movements. This is happening heavily since P6/7 and it's only a glitch with the foot/leg IK not with the arm IK ... very strange.

If you use D3D poser editor you should eliminate all IK from the boots or pants or what ever you will conform. This is making no sense there ... ok, as far as don't want to animate a ghostly bodyless clothing in a scottish castle ... :scared:


TrekkieGrrrl ( ) posted Sun, 16 May 2010 at 8:36 PM

 Heh I've always seen the twitch as a visible result that I'd actually ADDED the mat pose. A sort of "OK I get it" from the character L

I get it 8 out of 10 times. It's that common IMO :)

Some MAT poses are more prone to it that others though. But I've never investigated it enough to find the actual reason. As long as the leg moves back in place (which it always does) then I don't care :)
 

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midnight_stories ( ) posted Mon, 17 May 2010 at 9:59 AM

Yes that does make sense about the IK it would clash if they were slighly different and hi heel do have to be rigged different  because the different bend zones. Thanks I think this is it, and I'll keep it in mind for the future.
Cheers


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