Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
Get or make a lip mask. This needs to identify where the lips are in the UV map, with white or close to white on the lips, and black everywhere else.
You'll want to apply this to the lip and face material zones. You have two choices:
1) Do this after synchronizing. This is the quickest way. The down side is that you'll have to do it again and again if you're doing a lot of parameter tweaking and re-synchronizing.
2) Using VSS Designer, add a new Template Face material to the control prop. Load the skin shader in it. Change the Shader Rules to map the face and lips to Copy Template Face.
Either way, make the changes shown in the screen shot.
I'm connecting the lip mask to Value_2 of the PM:Bump and PM:Shine. I've added .05 inches of bump, and 1.5 more shine where the lip mask enables it.
Play with different values.
Render coming up.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Anyway, this is before.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Note: I'm using the lip mask I got with the GND4 texture set. But I'm using the Daz standard textures otherwise.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
I bow to the skill of the Jedi Shader Master!
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
Yes that's a good thing to do. See, the level of shine in this shader is driven by the specular map, if you have one. But if you don't have a specular map, the red component of the color map is used instead. Depending on what that color actually is, you have to tune the level to respond to what is found in the color map. Boosting the level is perfectly valid to calibrate it for a particular texture set.
Good job. Looks great.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote -
You'll want to apply this to the lip and face material zones. You have two choices:
2) Using VSS Designer, add a new Template Face material to the control prop. Load the skin shader in it. Change the Shader Rules to map the face and lips to Copy Template Face.
Not being a node guru, I so can't figure out how to do this, BB. If you could post some screenshots for me, I'd love you forever because the results I showed you earlier are something I want to do for all of my lady characters.
TIA
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.
It's easier for me to just make it. Which are you using with or without AO in the skin template?
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
While waiting for Bagginsbill's response, check out pages 38-41 of the giant thread "VSS Skin Test - Opinions". On these pages Bagginsbill and RobynsVeil show us how to create masks for lips and eye makeup. Here's the link to page 38:
http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2737823&page=38
Well, I tried to add a Lip Template to the VSS control Prop. It looked like I had done it. I saved the prop. However, when I actually ran the VSS python, it did not add the changes I had made to the Lip Template, so I have somehow done this wrong. If anyone has succeeded in adding a Lip Template to the VSS control prop, could you please post your VSS prop as a zip file, please? I am beyond frustrated at this point.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
Yes, I used the Auto Rename after I set up the Template. Maybe I did it wrong. Once I had the Template for Lips added, I copied and pasted the Skin Template, which I then made some modifications too. I then Auto Renamed. However, it did not rename the Specular Map in the set up. When I ran it. It applied the skin Template to the lip area but without the modifications I had made to that Template. So I do not know where I went wrong.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
I'm working on modifications right now. I like the glossy lip stick styles. I don't like matt lipstick or make ups. I used to be a Cosmetic Manager at a drugstore, and I know that make up styles and colors cycle very frequently and I always hated it when "Mat style is IN this year". I liked glossy, shinny, and metallics.
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
"A lonely climber walks a tightrope to where dreams are born and never die!" - Billy Thorpe, song: Edge of Madness, album: East of Eden's Gate
Weapons of choice:
Poser Pro 2012, SR2, Paintshop Pro 8
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Right now I'm creating MAT poses in P7 so I'm posting a pic of the character and then I'll follow with my shader nodes.
TIA
Hugz from Phoenix, USA
Victoria
Remember, sometimes the dragon wins. Correction: MOST times.