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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 18 11:42 am)
Never heard of "backface culling" so I Googled it. It seems to me something to do with Open GL rendering. I always use software rendering in Daz Studio.
Following link to a couple of forum on the matter. Hope it helps.
http://www.linuxquestions.org/questions/programming-9/backface-culling-in-opengl-275229/
http://blenderartists.org/forum/showthread.php?t=138573
If you notice the hair in this one looks slightly transparent making the layers underneath visible.
I'd rather be hated for who I am, than loved for who I am
not.
Ah! Now I see what you mean. The same thing happens to me. I have found that it is because of the transparency map applied to the opacity setting under Daz Studio surface tab. For products like hair (and eyelashes) a transparency map is common and you can't not use it.
When your viewing your scene it is in Open GL mode. But when your rendering your scene, Daz Studio is set for software render as default. Anyhoot what you've shown shouldn't show up after rendering. I use the default software rendering (not Open GL rendering).
Note: Transparency maps create really long render times if you have lights with shadows turned on. I've once had my PC stalled for 5 minutes while rendering eye lashes. The annoying thing was it wasn't even a close up portrait. Sigh!
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How do I turn it off...after a couple years, it is FINALLY annoying me :(
I'd rather be hated for who I am, than loved for who I am not.