Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
I went way out of my way to try to break the dress and shoes with some really unreasonable scale settings:
Hourglass 1.0
Short 1.0
Stout 1.0
HeadSize 0.2
ChestSize -0.2
HandsSize 0.6
FeetSize 0.2
TheGirlScale 1.0
Plus a whole bunch of morphs
The Girl 4 0.3
Natalie 0.4
Grace 0.2
and a bunch of miscellaneous stuff besides. Gnome Power!
Pretty much everything has converted very well, although the Trinity bikini bottom really doesn't suit the V4 rig (it goes right across the hip/thigh bend at a terrible angle) - that's not a new thing though, it was a problem before. Otherwise things are looking pretty good, I need to get one more commercial jobby re-uploaded and then I'll get a few freebies repackaged and put out for download.
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This dress is updated and put out for download, see the freebies forum for links.
(sorry, I'm so far behind, I don't even have SP4 installed yet :blushing: )
Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
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"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Yay Karen picks up with some renders :)
If you want the blotchy stuff going on on the floor to be smoother, turn up Indirect Lighting Quality in render options (I run at 50% now, with Irradiance Caching left at 1).
Ah, thanks for that. The AO is a little too strong on the floor as well.
Just found out we're going to be offline for about a fortnight :ohmy: so I'll be using the downtime to play with her and maybe make a morph and texture pack :)
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
AO is kinda made obsolete by Indirect Lighting/Global Illumination, I haven't bothered with it since installing Poser 8. Rather than just tell you "don't use AO", which is of course your choice, I do suggest you try rendering without it and see if you really miss it (renders run a lot faster besides).
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Nabob, have you run the installer to both your P7 and P8 runtimes?
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Quote - This is one of the nicer face shapes for V4 I've ever managed to come up with...
This suit is updated, see the freebies forum for download links.
Um, that shape is....awesome! I've never seen V4 look so good ;o). Another one that looks human...lol.
Laurie
Hello KarenJ and pjz99,
Thanks for your replies. I have all of the V4 files in an external runtime so both Poser 7 and Poser 8 are accessing the same files. I have in fact run the installers (several times actually to make sure that I didn't miss anything) but to no effect. It is odd that the S4 head morphs install and work for both Poser versions, but the body morphs only install and work work in Poser 8. Strangely, if I save an S4 based figure in Poser 8 and then open it in Poser 7 all of the morphs work. But they will not work on an S4 base figure opened directly in Poser 7.
Poser can be a bit iffy using morph data from external runtimes. I would recommend that you run the installer and point it to both P7 and P8 base directory. You can still load the figure and apply the morphs from your chosen external runtime, but adding the deltas to your base install seems to work more reliably.
"you are terrifying
and strange and beautiful
something not everyone knows how to love." - Warsan
Shire
Content Advisory! This message contains nudity
S4 is a MASSIVE improvement over V4. Even without armpit fix, but Corvas's genius work ( which im surprised has not been included / bought out from daz ) works plenty well.
I rendered the different body morphs and proportions:
Scaling is NP in P8+ ( checking box ) but a friend told me to scale in P7:
Quote - To get the clothes to work right (I am still using P7) Parent the clothing to steph then conform. Parenting instructs the figure to inherit all the data from the figure and will help with the scaling issues. Might seem like a pain but two extra clicks > a headache from stressing over scales and shit hehe
There's actually a pretty good free armpit JCM from DAZ already. It's not included but it's not hard to pick up either.
http://forum.daz3d.com/viewtopic.php?t=100712&postdays=0&postorder=asc&start=144
This has been available for quite a long time now (since December 2008) and I kind of agree, I'm a bit surprised DAZ hasn't just integrated it. I guess they're afraid of breaking people's conforming clothing rigs, I dunno. They could have given you a dial to control it, at worst.
Quote - Parenting instructs the figure to inherit all the data from the figure and will help with the scaling issues.
That isn't really correct, it will inherit scaling from the BODY only, not the shins/thighs and all the other stuff going on, and all the proportions dials do more complex things than just scale down the body. You CAN get scales to automatically hook to corresponding V4 scales, but it is not trivial (modify the conformer CR2 in an editor and add ERC code to do it for each body part) and this makes the checkbox in P8 apply twice - and aside from that, the conformer probably won't deform the same as the character, when the character is posed. The old workaround was to not conform the garment, just make the character its parent, and to apply poses to both the character and the garment (i.e. a huge pain).
I think you should!
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."Content Advisory! This message contains nudity
So here's a stupid question from someone who has absolutely no idea how to do it. The new S4 morphs won't work with presaved characters because the morph channels aren't there, right? How hard would it be to add them into the saved CR2 files via a text editor of some sort? Without knowledge of how or what, I'm thinking save head morph into Expressions folder, save body morph into pose folder. Then somehow copy, cut and paste? Will it work? Am I even close?
pjz99: Any chance of posting the dial settings you used to create the woman on about page 3 of this thread? I've tried and tried to duplicate it with no good results.
The simple way to get settings out of old saved figures:
I'll see if I can find the settings used, a lot of these were just a few minutes of fooling around and I didn't save them.
Err actually, load the NEW V4 FIRST, and then when you re-save the figure to library the figure name will be just "Victoria 4" rather than "41" (simpler for working with the Magnetize poses).
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For this pic the body settings were:
FBMDefinition 0.3
FBMFitness 0.2
FBMVoluptuous 0.3
FBMBulk 0.3
PBMLatsSize 0.66
PBMBreastsSize -0.464
PBMBreastsNatural -0.5 (they're perky + she's falling)
PBMBreastsDroop -0.25 (she's falling)
PBMBreastsCleavage -0.156
PBMBreastsCleavageWidth 0.864 (the arms are spread a whole lot, done just for this pose)
PBMBreastsHangForward -0.2
PBMAreolaSize -0.652
PBMAreolaPerk 0.232
PBMNipples 1
PBMTummyOut -0.2
PBMWaistWidth -0.5
PBMHipsSize 0.4
PBMGlutesSize 0.2
PBMGluteRaiseL 0.516 (mainly because the leg is bent)
FBMS4Natalie 0.8
FBMS4Paige 0.3
PBMGluteUpperDepth 0.75
SCLS4Petite 1
Updating this bikini, even gnomes like their pinup girls.
See the freebies forum for download link.
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Yikes, that's a wonky morph combination!
My Freebies