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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)



Subject: When will colorcurvature's Morph Loader script be ready...?


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Paloth ( ) posted Tue, 13 July 2010 at 1:38 AM · edited Thu, 09 January 2025 at 8:11 AM

...and will it optimize setting up two or more joint controlled morphs that use the same dial?

Download my free stuff here: http://www.renderosity.com/homepage.php?page=2&userid=323368


colorcurvature ( ) posted Wed, 14 July 2010 at 1:22 AM

Hi,

well I hope its finally all good now. I have been handing out some copies directly because the rendo store is an anonymous channel and feedback difficult, in either direction. And feedback is important for young products... But I'm working on the submitting.  I did not get as much feedback on it yet as I hoped to get, it seems many people are plagued by the temperatures, went on vacation, or etc.

Regarding your question:

The morph loader can only load the morphs for you, and make FBM dial for you to test the morph.  But it expects you to transfer the morph to your final figure and create the ERC setup there.

It cannot create an ERC setup (I do not know any API for doing this).
But you can do it in Poser8 with the ERC teaching tool, that works really good. There are some threads here about teaching of dials.

You can also drop me a sitemail if you need more information or would want to try it.

I put together some information on cgscripts.colorcurvature.com

Cheers,
col


-Timberwolf- ( ) posted Wed, 14 July 2010 at 8:06 AM

@ Colorcurvature :Don't feel pushed and stressed.Take it easy ,be relaxed.You are just about to release the most important Poser tool ever.There is nothing to it. ;)


colorcurvature ( ) posted Fri, 16 July 2010 at 8:22 AM

;) yea, no rush!
its looking kind of good at the moment though.

is maybe someone here who could help me a bit with the things that need to be done to submit it here? its so much text in the rendo readme's :S. i read there was a freebie for making the file list/readme .txt, but I cannot get it downloaded :(


jancory ( ) posted Fri, 16 July 2010 at 12:43 PM

i've also searched for the readme generator that used to be here, but no luck.  RMP has gotten very particular about readme's, so the easiest thing in the end is to just use their template list on this page www.renderosity.com/news.php.  & fill in the blanks.  make sure you use their wording exactly for the "all this was made by" statements.
i can help you if you need.  just sitemail me.  -jan-


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



colorcurvature ( ) posted Sat, 17 July 2010 at 4:23 AM

thanks. I will drop you a sitemail soon :)
rendo staff said one could send update-emails through rendo.
did anyone here ever use this? does it work :) ?

i have a sort of promo image ready and a thumbnail.
readme is my manual, but i think a short text file is still mandatory.
while my promo image might be of questionable artist value i still hope it shows whats the tool good for ;)


nruddock ( ) posted Sat, 17 July 2010 at 5:39 AM

Quote - rendo staff said one could send update-emails through rendo.

They were probably talking about that in respect to products already in the store.


kerwin ( ) posted Sat, 17 July 2010 at 9:37 AM

Quote - rendo staff said one could send update-emails through rendo.
did anyone here ever use this? does it work :) ?

I get them from time to time and update products based on Rendo notices.
-K

 


colorcurvature ( ) posted Sun, 25 July 2010 at 2:47 PM

i have submitted it for review by rendo.
but why do i have a feeling I will fail ;)


jancory ( ) posted Sun, 25 July 2010 at 3:02 PM

everybody feels that way at first. you just don't know til you try....glad you got it packaged up--good luck with it!


lost in the wilderness

Poser 13, Poser11,  Win7Pro 64, now with 24GB ram

ooh! i guess i can add my new render(only) machine!  Win11, I7, RTX 3060 12GB

 My Freebies



stepson ( ) posted Sun, 25 July 2010 at 9:57 PM

:woot:   Yes!  Hope to see it soon in the store.

Life is hard, but what a ride.


colorcurvature ( ) posted Thu, 29 July 2010 at 4:02 AM

after just 4 days I got the reply that the product .zip would be missing

_<


Zaycrow ( ) posted Thu, 29 July 2010 at 5:59 PM

Content Advisory! This message contains nudity

file_456784.jpg

> Quote - i have submitted it for review by rendo. > but why do i have a feeling I will fail ;)

The fail would be Rendo not to accept it!!! Because this script is awesome! I haven't had a bad morph yet from this script even though I tryed some crazy poses :) A nice side effect is that it also help clean up bad looking meshes on already morphed figures I have.
I can't say this enough. Colorcurvature's script is a "must have script"!
And here is another picture you can use  :)
 



-Timberwolf- ( ) posted Fri, 30 July 2010 at 9:54 AM · edited Fri, 30 July 2010 at 9:54 AM

Come on post pics and tutorials ... SPAM ME !!!!  ;)


colorcurvature ( ) posted Fri, 30 July 2010 at 11:05 AM

Thanks Zaycrow :)
You are really getting excellent images out of your renderer :).
And there is small news, I think it managed to get into the test queue now. The status went to "pending".


-Timberwolf- ( ) posted Sun, 01 August 2010 at 12:34 AM

YES !!! It's in the Store now. :)


Letterworks ( ) posted Sun, 01 August 2010 at 1:17 AM

 Can;t really post any pics at this time, since I've been using it to build morphs in clothing that isn;t mine nor are they ready to release yet, BUT I can tell you this is the poser answer to DAZ's reverse deformation and is even easier to use!! It's a must have product for serious Poser users.


colorcurvature ( ) posted Sun, 01 August 2010 at 4:10 AM

Aaaah that was now quick :o


R_Hatch ( ) posted Sun, 01 August 2010 at 4:36 AM

Buy this script NOW! It is awesome, it does exactly what it says, and is VERY easy to use :)


odf ( ) posted Sun, 01 August 2010 at 7:15 AM

Bought and tried. Very impressive!

-- I'm not mad at you, just Westphalian.


richardson ( ) posted Sun, 01 August 2010 at 8:00 AM

http://cgscripts.colorcurvature.com/PoseMorphLoader_Manual.pdf

I did not see my question there.. Can this reimport a DAZ figure at subD1? I know few need this option ..

Congrads on getting it done and out.


colorcurvature ( ) posted Sun, 01 August 2010 at 8:48 AM

Glad it worked odf, thanks for telling :)).
richardson: I'm sorry but I do not understand your question at all :/
What is "subd1" ?


richardson ( ) posted Sun, 01 August 2010 at 8:59 AM

richardson: I'm sorry but I do not understand your question at all :/
What is "subd1" ?

I mean, can you subdivide (V4) once in (ZB3) and re-import it at one subdivision? Posers' importer never allowed me to do this. I could by using the body as one object but not with the head attached..


colorcurvature ( ) posted Sun, 01 August 2010 at 10:06 AM

Ah! Well, WHILE it is subdivided, this is not possible because the number of vertexes in the figure is completely different. But doesnt zbrush allow to "unsubdivide" returning to the same structure as before subdivision? At least I saw that in a zbrush tutorial video or maybe even on wikipedia, but I do not have a copy so I cannot tell. Maybe someone here can?


Cage ( ) posted Sun, 01 August 2010 at 3:34 PM

Ooh!  It's available!  :woot:

I didn't quite follow the discussion in the earlier thread.  In what way is the process incompatible with Wings 3D?

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


richardson ( ) posted Sun, 01 August 2010 at 4:27 PM

Ah! Well, WHILE it is subdivided, this is not possible because the number of vertexes in the figure is completely different. But doesnt zbrush allow to "unsubdivide" returning to the same structure as before subdivision? At least I saw that in a zbrush tutorial video or maybe even on wikipedia, but I do not have a copy so I cannot tell. Maybe someone here can?

No need. It appears I'm the only one doing this. I think I can hack a subdivided default mesh into a cr2 and use that as a control obj so the vertice order does not change.


odf ( ) posted Sun, 01 August 2010 at 7:04 PM

Quote - Ooh!  It's available!  :woot:

I didn't quite follow the discussion in the earlier thread.  In what way is the process incompatible with Wings 3D?

Wings has a weird way of dealing with group ('g') statements in .obj files. If there's an object ('o') statement, it just ignores them. Otherwise, it treats the groups as separate objects. At any rate, the group information gets lost. What that means is that the morph loader script cannot support Wings directly. The user has to do some extra work (using UVMapper etc.) to get the grouping information back into the morphed mesh that's exported from Wings.

I hope I've described the problem correctly. At any rate, I've tested the morph loader with Wings, using my own software to reconstruct the grouping information and vertex ordering (since I like to do my morphing on a mesh split in half and mirrored), and it worked like a charm.

-- I'm not mad at you, just Westphalian.


Letterworks ( ) posted Sun, 01 August 2010 at 9:46 PM · edited Sun, 01 August 2010 at 9:48 PM

 I don;t use Wings so this is only a supposition, but a method that might work would be to export the object, load it into UVMapper, export the UV information, Select All in UVMapper and assign all to a single group. Save the object file, load it into Wings and do the morph then save the object again. Load the object into UVMapper and load the saved UV information, save the object and load it in as a morph via Morphloader.

Again, since I don;t use Wings I have no way of testing this so it may not work, but it seems a logical method. It;s not as straight forward and easy as using Morphloader one of the listed deformer programs but may be a work around. Perhaps someone with Morphloader and Wings could give it a try. 


odf ( ) posted Sun, 01 August 2010 at 11:05 PM · edited Sun, 01 August 2010 at 11:06 PM

I have a pair of Python scripts that recode all the group, material and smoothing group information into materials for import into Wings, and then decode it back later. If anyone's interested, I can put those online. The decoder script does a number of other things at the moment, so I'd have to spend ten minutes to pull that stuff out first. But I'm happy to do that as long as I know it's of any use.

-- I'm not mad at you, just Westphalian.


R_Hatch ( ) posted Mon, 02 August 2010 at 12:58 AM

Quote - I have a pair of Python scripts that recode all the group, material and smoothing group information into materials for import into Wings, and then decode it back later. If anyone's interested, I can put those online. The decoder script does a number of other things at the moment, so I'd have to spend ten minutes to pull that stuff out first. But I'm happy to do that as long as I know it's of any use.

I'll probably find a use for it once I've gotten through doing joint fix morphs (using Blender's sculpting tools, which makes it a breeze). There are occasions when I want to make a morph on an already morphed figure, such that it would be a huge pain to do on the unmorphed figure, and at which point the ideal tool to create the new morph is Wings3D.

So yeah, count me in :)


colorcurvature ( ) posted Mon, 02 August 2010 at 1:12 AM

R_Hatch: PML should also allow you to morph morphed figures. You would receive a dial that containes the delta. If that is what you meant, I guess not :))

-> Glad to hear you made Wings3d work, odf.  I was not able to find out why not even my "hexagon" mode (no groups, only by-global-face-order) was not enough for wings. Great news to hear that it is still possible!!

I am also writing a script to mirror morph data, provided the mesh/figure is topologically- symmetrical. But if you can already work symmetrized in Wings, then this might indeed be better in several situations.  Maybe I should give Wings a chance after all!  But I think just mirroring the morph data is helpful in several occassions too.


odf ( ) posted Mon, 02 August 2010 at 1:27 AM

All kinds of utilities dealing with symmetry would be useful: flipping, copying, averaging and splitting are three I can think of.

By flipping I mean creating the mirror image of the morph, and by copying taking the deltas on one half of the mesh and applying it to the other half as well. So the latter would be more or less the sum of the original and the flipped morph (less because one might need to treat vertices right on the mirror axis differently). Since people sometimes mean the first and sometimes the second when they talk about mirroring, I think it's important to be more specific with the naming. 😉

By averaging I mean take the deltas for each pair of corresponding deltas on the left and right and compute the average. That's basically the sum of the original and flipped morph, divided by two. Note that averaging the deltas may be subtly different from averaging the final vertex positions because of the slight asymmetries Poser sometimes introduces.

Splitting is most useful for expression morphs, but maybe for other things as well. It starts with a symmetric morph and splits it into a left and right half, with a falloff region in the middle, ideally one whose width can be defined by the user.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 02 August 2010 at 1:39 AM

Forgot to mention: to create a symmetric morph directly in Wings, I need to split the mesh in half, then use a virtual mirror while editing, and at the end "freeze" the mirror in order to create a whole mesh again. That process messes up the vertex ordering, which I need to restore with a separate program. Sometimes there's simply no way around it because I need to judge the symmetric version while working, for example when I morph the face or the front of the torso. But in other cases, say if I work just on the arms or the sides of the hips, it might be easier to do one side only and have the other one created automatically.

-- I'm not mad at you, just Westphalian.


colorcurvature ( ) posted Mon, 02 August 2010 at 5:04 AM

Yes, agreed. I will try to provide all the different mirror flavours.
I also have made some progress regarding topology-based symmetrizing.
The only obvious issue is currently that it needs a "seed" to work.
On some meshes this is very hard to define automatically, so I am thinking of a manual helper input where necessary.
Maybe someone knows whether there is a 3d tool that can display the vertex numbers of an .OBJ ?
Then one could "see": Aha, vertex 34524 corresponds to vertex 1475.


odf ( ) posted Mon, 02 August 2010 at 6:12 AM

I use poles as potential seeds. You have to have the same number of incident polygons to a vertex in order to get a match, so I use whichever number is rarest. In most real life meshes, that's probably six. That reduces the number of mappings to test quite a bit. But if the user picked the seed, that would certainly be even more efficient.

-- I'm not mad at you, just Westphalian.


colorcurvature ( ) posted Mon, 02 August 2010 at 8:11 AM

I will think about this, it sounds like a good idea.

Btw... something completly different: Rendo admins have the policy that "python scripts are not considered software".  Did someone else here share this experience?


odf ( ) posted Mon, 02 August 2010 at 8:34 AM

Quote - Rendo admins have the policy that "python scripts are not considered software".  Did someone else here share this experience?

What the...? That's like saying Opels are not considered cars.

-- I'm not mad at you, just Westphalian.


Zaycrow ( ) posted Mon, 02 August 2010 at 10:39 AM

Must be the same guy that thinks the bikini girl I posted in this thread is plain nudity :) 



odf ( ) posted Mon, 02 August 2010 at 10:43 AM

Quote - Must be the same guy that thinks the bikini girl I posted in this thread is plain nudity :) 

Exposed butt cheeks are considered nudity on this site. Read the TOS.

-- I'm not mad at you, just Westphalian.


colorcurvature ( ) posted Mon, 02 August 2010 at 10:55 AM

;)
Either way it was a nice image. That octane seems to be a good rendering engine.


Zaycrow ( ) posted Mon, 02 August 2010 at 12:54 PM

Quote - Exposed butt cheeks are considered nudity on this site. Read the TOS.

I can see you're missing the point, so I wont dig deeper into this.



Cage ( ) posted Mon, 02 August 2010 at 2:40 PM · edited Mon, 02 August 2010 at 2:43 PM

Quote - I have a pair of Python scripts that recode all the group, material and smoothing group information into materials for import into Wings, and then decode it back later. If anyone's interested, I can put those online. The decoder script does a number of other things at the moment, so I'd have to spend ten minutes to pull that stuff out first. But I'm happy to do that as long as I know it's of any use.

I'm definitely interested in something like this.  I would be most likely to use either the Poser Morph Brush or Wings for morphing.  Having Wings out of the loop would force me to try to figure out Modo for such things, and for some reason that seems to drain my will to live, at a precipitous rate.  :lol:  Sigh.

Quote - Btw... something completly different: Rendo admins have the policy that "python scripts are not considered software".  Did someone else here share this experience?

That sounds odd.  Not considered software, for what purposes?  The marketplace?  Forum posts?  Poser Python scripts wouldn't be stand-alone applications, which is the only way in which this idea makes sense to me, offhand.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


odf ( ) posted Mon, 02 August 2010 at 6:44 PM

Quote - > Quote - Exposed butt cheeks are considered nudity on this site. Read the TOS.

I can see you're missing the point, so I wont dig deeper into this.

Sorry about my tone. I didn't mean to bark at you. My point is, as much as the butt cheek thing bewilders me as a European, it's official site policy, and after all, they're still defining nudity as exposed skin. Not considering a program software because it is written in Python is like saying you're nude if you're wearing silk.

-- I'm not mad at you, just Westphalian.


-Timberwolf- ( ) posted Tue, 03 August 2010 at 8:20 PM

I confess I am a bit clumsy  with modelling ,so I still don't have satisfying results. But playing around with it ,I can say this little Masterpiece PML is indeed  the revalation as expected. (Thanx for the Hexagon tutorial .) Oh colorcurvature , what have you unleashed ? How many gigabytes of figures and clothes in my Poser runtime have to be tweaked now ? All that Jessies and Judies that I dismissed for their bad joints waiting for their resurrection .


colorcurvature ( ) posted Wed, 04 August 2010 at 2:26 AM

Great to hear it does its job -Timb- :), thanks for the update.

I am also not a good modeller, however I want to improve and try to make a morph package soon :). With free sculptris, one can do some great smoothing in minutes. But it does not work on all meshes, sculptris crashes on load for about 50% of the .OBJ i tried it with, unfortunately. But blender can smooth too I think :).

I also made some progress regarding mirroring of morphs. E.g. fix a posed joint on the left, and replicate the result to the right without further modelling effort. :D


Santel ( ) posted Wed, 04 August 2010 at 3:57 AM

sculptris has been taken over by zbrush.... the creator is now working for zbrush and moving to the US. People are waiting to see if it becomes a paid for item in the future or gets absorbed... the attraction was the intelligent tessellation.


colorcurvature ( ) posted Thu, 05 August 2010 at 4:12 AM

Lets hope it wont get absorbed. At least not entirely. Maybe could turn into a zbrush light for the hobby user :)


Zaycrow ( ) posted Thu, 05 August 2010 at 4:45 AM

In the Marked Place under "What's New" I couldn't find this script after going through 10 pages. Did I miss it or isn't it under What's new?



odf ( ) posted Thu, 05 August 2010 at 4:47 AM

Find a post by colorcurvature, click on the "homepage" link on the left, then click on "Store".

-- I'm not mad at you, just Westphalian.


Zaycrow ( ) posted Thu, 05 August 2010 at 5:10 AM

Sorry for not pointing out what I was getting at. I already have the script.
I always look through "What's New" in the marked place to check out the new stuff. So I was suprised to see that colorcurvatures script was not to be found in that list. So what is worrying me is that what ealse have I missed in the Marked Place that haven't been listed there.
Maybe Rendo will post it there later  - I don't know. But it will for sure be good to know if Rendo for some reason don't add all the new stuff they get to the "What's New" list.
Maybe colorcurvature know why it's not in the list of "What's New" ?



odf ( ) posted Thu, 05 August 2010 at 5:17 AM

Quote - Sorry for not pointing out what I was getting at. I already have the script.
I always look through "What's New" in the marked place to check out the new stuff. So I was suprised to see that colorcurvatures script was not to be found in that list. So what is worrying me is that what ealse have I missed in the Marked Place that haven't been listed there.
Maybe Rendo will post it there later  - I don't know. But it will for sure be good to know if Rendo for some reason don't add all the new stuff they get to the "What's New" list.
Maybe colorcurvature know why it's not in the list of "What's New" ?

Ah, my apologies! I wasn't sure if you were looking for the script or wondering about the missing promotion. Maybe we should ask the next habitual vendor who comes around the corner how this is usually handled.

-- I'm not mad at you, just Westphalian.


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