Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
You could use meshlab. It can lower the polly count while maintaining the shape. However it triangulates the modell. meshlab.sourceforge.net/
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What are you doing with the figures? If you're just using them as mannequins to build for instance clothes around, simply omit the head when exporting.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
no I am wanting to bring them into other programs for sculpting and rigging etc. my big problem is I only been doing this 3D stuff for a little over a month and so not very good at setting up faces for retopology so when I bring it into zbrush for subdividing it will divide evenly so I am able to detail the rest of the head.
right now I can only get 2 mil polys out of the head because the face subs more than the rest of the head. I should be getting abt 6 mil polys.
so until I can clean up the faces I kinda get screwed on doing high detail for my mapping etc.
Joe
here is a couple renders I did from a bust I pulled off just to show what I want to end with.
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is there a way to adjust poly counts when exporting poser models? the bodies are ok but the faces all have obscene poly counts and its a pain retopoing every time just because of the face.
joe