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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 11:49 pm)



Subject: General questions about LuxPose


LaurieA ( ) posted Sun, 05 September 2010 at 8:30 PM

Quote - There is a development version of SmallLuxGPU (SLG), which you can find in the source repository and in the weekly build forums but, from reading the forums, I got the idea it's currently only accepting input from a special version of the LuxBlend exporter.

If anybody knows better I'd be happy to be corrected. :)

Yes, that was my understanding as well.

Laurie



AprilYSH ( ) posted Sun, 05 September 2010 at 9:16 PM

nice to know, thanks again Flenser :)

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a sweet disorder in the dress kindles in clothes a wantoness,
do more bewitch me than when art is too precise in every part


Flenser ( ) posted Mon, 06 September 2010 at 2:12 AM

file_458744.jpg

Latest render, every piece of metal was changed to a Lux metal, the mirror is Lux mirror, the skin changed to matte. Lit by 1 point light, light temp at 4500K.

Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 - Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD 4670 - 256 MB


Synpainter ( ) posted Mon, 06 September 2010 at 9:04 AM

Quote - Latest render, every piece of metal was changed to a Lux metal, the mirror is Lux mirror, the skin changed to matte. Lit by 1 point light, light temp at 4500K.

This is sweet!

What are the material code line parameter hacks for Metal and Mirror?
If you dont mind sharing. 

The glass that adp posted, has kept me busy rendering glass balls for 48 hours now :)
Id like a crack at some other materials while we all anxiously await the next step in BB's process.

Syn


adp001 ( ) posted Mon, 06 September 2010 at 10:01 AM

Quote -
The glass that adp posted, has kept me busy rendering glass balls for 48 hours now :)
Id like a crack at some other materials while we all anxiously await the next step in BB's process.

Syn

Can you post some of your pics? We all want to see what others do :)

Have you tried to replace "matte" with "mattetranslucent"? This should be good for skin. odf found out some passable parameters.




Synpainter ( ) posted Mon, 06 September 2010 at 10:08 AM

Quote - > Quote -

The glass that adp posted, has kept me busy rendering glass balls for 48 hours now :)
Id like a crack at some other materials while we all anxiously await the next step in BB's process.

Syn

Can you post some of your pics? We all want to see what others do :)

Have you tried to replace "matte" with "mattetranslucent"? This should be good for skin. odf found out some passable parameters.

:) I would love to, I need to wait until Tuesday, when I return to work...
I am home and  AOL Dialup is no good for file transfers :(


adp001 ( ) posted Mon, 06 September 2010 at 10:39 AM

Quote - Looking at historical releases it looks like there was approx. 6 months between 0.6 and 0.7, I'd expect 0.8 to drop in the 1st few months of 2011.

There is a development version of SmallLuxGPU (SLG), which you can find in the source repository and in the weekly build forums but, from reading the forums, I got the idea it's currently only accepting input from a special version of the LuxBlend exporter.

If anybody knows better I'd be happy to be corrected. :)

SURPRISE!

From Lux Forum (today):

LuxRender 0.8-dev Linux build of 06-09-2010, progress report

Hi fellow luxers. Today is a great day. We're proud to present you the first OpenCL-capable development version of LuxRender! :D Okay, putting the marketing rhetoric aside I should add in fine print that there is no GPU rendering yet. ;) However, these are in fact our first "official development" Lux builds with LuxRays support, read below.




LaurieA ( ) posted Mon, 06 September 2010 at 10:41 AM

Awesome :o)

Laurie



adp001 ( ) posted Mon, 06 September 2010 at 10:44 AM

In the same post:

Another promising result of the last days (this time from tomb) is the new material based on the asperity scattering BRDF. It's called "velvet" and can be useful in simulating some velvet-ysh materials like, well, velvet, :) peach, surface layer of human skin and so forth. 

http://www.luxrender.net/forum/viewforum.php?f=30




ice-boy ( ) posted Mon, 06 September 2010 at 11:21 AM

the velvet material will be fantastic for clothing.

velvet with mattetranslucent and you have some realistic cloth. halleluja.


LaurieA ( ) posted Mon, 06 September 2010 at 11:32 AM · edited Mon, 06 September 2010 at 11:34 AM

Quote - the velvet material will be fantastic for clothing.

velvet with mattetranslucent and you have some realistic cloth. halleluja.

We know you want SSS. So, I guess continually complaining about it is gonna help?

I have news....it's not. Let's concentrate on making better skin with what we DO have.

Laurie



ice-boy ( ) posted Mon, 06 September 2010 at 11:42 AM

where the f.... did  i complain about skin in my last post?


Khai-J-Bach ( ) posted Mon, 06 September 2010 at 11:44 AM

Quote - where the f.... did  i complain about skin in my last post?

you are more than your last post. I warned you about SSS before remember?

the threat to lock you in a room with a constant loop of Barney the Purple Dinosaur?

remember - you are more than your last post. in the eyes of others you are a Sum of all your posts.



ice-boy ( ) posted Mon, 06 September 2010 at 11:49 AM

so i can not writte that i am happy about the velvet material  because it works very good with cloth materials?


LaurieA ( ) posted Mon, 06 September 2010 at 11:51 AM · edited Mon, 06 September 2010 at 11:52 AM

And you weren't referring to skin with the "adding velvet to mattetranslucent" sarcasm?

I stand corrected.

I'm glad you're happy about the velvet material. So am I. You can do a lot of things with a velvet shader, including more realistic looking skin, flower petals, etc...

Laurie



Khai-J-Bach ( ) posted Mon, 06 September 2010 at 11:53 AM

I'm sorry. you've gone on about it so much, any mention of similar has taken on a mind of it's own and changes the words in the eye's of those reading them.



Believable3D ( ) posted Mon, 06 September 2010 at 11:53 AM

FWIW, I didn't take the post to be sarcastic, am I'm accustomed to the SSS harping from ice-boy.... Maybe I missed something.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


ice-boy ( ) posted Mon, 06 September 2010 at 11:54 AM

of course i was not referring to skin with my post.

the mattetranslucent material is doing something that Poser's ''normal forward'' can not do. so i like it for cloth.


ice-boy ( ) posted Mon, 06 September 2010 at 11:55 AM

i will try to stop with the SSS. i am sorry.


LaurieA ( ) posted Mon, 06 September 2010 at 11:56 AM · edited Mon, 06 September 2010 at 11:58 AM

Quote - FWIW, I didn't take the post to be sarcastic, am I'm accustomed to the SSS harping from ice-boy.... Maybe I missed something.

Well, I apologize for that. I had just read one his last posts in the Lux dev thread where he was angry about it. These threads are starting to blend together for me too ;o).

I guess I'm just tired of the snarkiness in some of these threads and then I go and add to it. I apologize.

Laurie



ice-boy ( ) posted Mon, 06 September 2010 at 12:29 PM

i also have the same problems. there are 3 Lux threads and i mix all posts together.


Flenser ( ) posted Mon, 06 September 2010 at 3:33 PM

Quote - > Quote - Latest render, every piece of metal was changed to a Lux metal, the mirror is Lux mirror, the skin changed to matte. Lit by 1 point light, light temp at 4500K.

This is sweet!

What are the material code line parameter hacks for Metal and Mirror?
If you dont mind sharing. 

The glass that adp posted, has kept me busy rendering glass balls for 48 hours now :)
Id like a crack at some other materials while we all anxiously await the next step in BB's process.

Syn

The scene file format wiki page has a lot of detailed information, here is the materials section, http://www.luxrender.net/wiki/index.php?title=Scene_file_format#Materials
For the metal I only used the "string name" ["silver"] and for the mirror only used "color Kr" [1.0], didn't bother with the other variables.

Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 - Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD 4670 - 256 MB


Jcleaver ( ) posted Mon, 06 September 2010 at 8:17 PM

OK, got a question concerning differences I have noticed between Poser and DS.  I realize this is not directly related to LuxPose; however I did discover the difference while trying to set up identical scenes in both Poser and DS, and seeing how they compare in LuxRender.

I noticed that the focal length appears to be much wider in DS than in Poser.  I placed the camera in the same spot in both scenes, set the focal length to 28 on both.  And DS is very much wider.  Render dimensions were also identical, btw.

Is this normal?  Has it always been this way and I just never noticed before?

Thanks.



odf ( ) posted Mon, 06 September 2010 at 8:26 PM · edited Mon, 06 September 2010 at 8:33 PM

Quote - I noticed that the focal length appears to be much wider in DS than in Poser.  I placed the camera in the same spot in both scenes, set the focal length to 28 on both.  And DS is very much wider.  Render dimensions were also identical, btw.

What if you use a quadratic viewport, or one that is higher than wide?

It is also possible that DS uses focal lengths the way they would work in consumer digital cameras, whereas Poser, being old, is loosely based on the old 35mm film format.

Edit: Actually, forget about that last bit. That would presumably produce a narrower field of view in DS, not a wider one.

-- I'm not mad at you, just Westphalian.


Jcleaver ( ) posted Mon, 06 September 2010 at 8:48 PM · edited Mon, 06 September 2010 at 8:49 PM

Actually, they may be the same after all.  I just started rendering the LuxPose exported scene, and the view is the same as the DS one.



Lucifer_The_Dark ( ) posted Tue, 07 September 2010 at 2:02 AM

It's the screen layout that's different between the two programs, you should be able to get the same camera settings & render dimensions from both.

Windows 7 64Bit
Poser Pro 2010 SR1


flibbits ( ) posted Wed, 08 September 2010 at 12:32 PM

BB didn't react.  He just pointed out it's pre-Alpha.



Jcleaver ( ) posted Thu, 23 September 2010 at 12:16 PM

Possibly a dumb question, all things considered.

I was under the impression that the current luxpose exported would treat a distant light as a sun-sky.  Is this correct?  If so, then it does not work for me unless i am doing something wrong.  Like not naming said distant light 'sun'.



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