Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 02 11:49 pm)
Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 -
Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD
4670 - 256 MB
Quote - Latest render, every piece of metal was changed to a Lux metal, the mirror is Lux mirror, the skin changed to matte. Lit by 1 point light, light temp at 4500K.
This is sweet!
What are the material code line parameter hacks for Metal and Mirror?
If you dont mind sharing.
The glass that adp posted, has kept me busy rendering glass balls for 48 hours now :)
Id like a crack at some other materials while we all anxiously await the next step in BB's process.
Syn
Quote -
The glass that adp posted, has kept me busy rendering glass balls for 48 hours now :)
Id like a crack at some other materials while we all anxiously await the next step in BB's process.Syn
Can you post some of your pics? We all want to see what others do :)
Have you tried to replace "matte" with "mattetranslucent"? This should be good for skin. odf found out some passable parameters.
Quote - > Quote -
The glass that adp posted, has kept me busy rendering glass balls for 48 hours now :)
Id like a crack at some other materials while we all anxiously await the next step in BB's process.Syn
Can you post some of your pics? We all want to see what others do :)
Have you tried to replace "matte" with "mattetranslucent"? This should be good for skin. odf found out some passable parameters.
:) I would love to, I need to wait until Tuesday, when I return to work...
I am home and AOL Dialup is no good for file transfers :(
Quote - Looking at historical releases it looks like there was approx. 6 months between 0.6 and 0.7, I'd expect 0.8 to drop in the 1st few months of 2011.
There is a development version of SmallLuxGPU (SLG), which you can find in the source repository and in the weekly build forums but, from reading the forums, I got the idea it's currently only accepting input from a special version of the LuxBlend exporter.
If anybody knows better I'd be happy to be corrected. :)
SURPRISE!
From Lux Forum (today):
Hi fellow luxers. Today is a great day. We're proud to present you the first OpenCL-capable development version of LuxRender! Okay, putting the marketing rhetoric aside I should add in fine print that there is no GPU rendering yet. However, these are in fact our first "official development" Lux builds with LuxRays support, read below.
In the same post:
Another promising result of the last days (this time from tomb) is the new material based on the asperity scattering BRDF. It's called "velvet" and can be useful in simulating some velvet-ysh materials like, well, velvet, peach, surface layer of human skin and so forth.
Quote - the velvet material will be fantastic for clothing.
velvet with mattetranslucent and you have some realistic cloth. halleluja.
We know you want SSS. So, I guess continually complaining about it is gonna help?
I have news....it's not. Let's concentrate on making better skin with what we DO have.
Laurie
Quote - where the f.... did i complain about skin in my last post?
you are more than your last post. I warned you about SSS before remember?
the threat to lock you in a room with a constant loop of Barney the Purple Dinosaur?
remember - you are more than your last post. in the eyes of others you are a Sum of all your posts.
FWIW, I didn't take the post to be sarcastic, am I'm accustomed to the SSS harping from ice-boy.... Maybe I missed something.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Quote - FWIW, I didn't take the post to be sarcastic, am I'm accustomed to the SSS harping from ice-boy.... Maybe I missed something.
Well, I apologize for that. I had just read one his last posts in the Lux dev thread where he was angry about it. These threads are starting to blend together for me too ;o).
I guess I'm just tired of the snarkiness in some of these threads and then I go and add to it. I apologize.
Laurie
Quote - > Quote - Latest render, every piece of metal was changed to a Lux metal, the mirror is Lux mirror, the skin changed to matte. Lit by 1 point light, light temp at 4500K.
This is sweet!
What are the material code line parameter hacks for Metal and Mirror?
If you dont mind sharing.The glass that adp posted, has kept me busy rendering glass balls for 48 hours now :)
Id like a crack at some other materials while we all anxiously await the next step in BB's process.Syn
The scene file format wiki page has a lot of detailed information, here is the materials section, http://www.luxrender.net/wiki/index.php?title=Scene_file_format#Materials
For the metal I only used the "string name" ["silver"] and for the mirror only used "color Kr" [1.0], didn't bother with the other variables.
Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 -
Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD
4670 - 256 MB
OK, got a question concerning differences I have noticed between Poser and DS. I realize this is not directly related to LuxPose; however I did discover the difference while trying to set up identical scenes in both Poser and DS, and seeing how they compare in LuxRender.
I noticed that the focal length appears to be much wider in DS than in Poser. I placed the camera in the same spot in both scenes, set the focal length to 28 on both. And DS is very much wider. Render dimensions were also identical, btw.
Is this normal? Has it always been this way and I just never noticed before?
Thanks.
Quote - I noticed that the focal length appears to be much wider in DS than in Poser. I placed the camera in the same spot in both scenes, set the focal length to 28 on both. And DS is very much wider. Render dimensions were also identical, btw.
What if you use a quadratic viewport, or one that is higher than wide?
It is also possible that DS uses focal lengths the way they would work in consumer digital cameras, whereas Poser, being old, is loosely based on the old 35mm film format.
Edit: Actually, forget about that last bit. That would presumably produce a narrower field of view in DS, not a wider one.
-- I'm not mad at you, just Westphalian.
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Yes, that was my understanding as well.
Laurie