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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: custom morph [Help]


MindRebel ( ) posted Sun, 05 September 2010 at 4:27 PM · edited Mon, 09 December 2024 at 7:19 AM

Attached Link: http://img823.imageshack.us/i/setupg.png/

Hello

Am trying to make a INJ/Rem for my custom head morph useing inj magic. The dial shows up turned up to 1.000 but the face stay as V4. I have followed some tutorials but i have had no help with them i attach some pictures to let you see. Thank you for helping


jonnybode ( ) posted Sun, 05 September 2010 at 11:43 PM

Hi!

I no one steps in with an answer to this, take a look at Svdl's spawn character script here in freestuff.

www.renderosity.com/mod/freestuff/index.php



Lully ( ) posted Mon, 06 September 2010 at 4:45 AM

YES! svdl's spawn character script is a 'must have' for custom morphs, so long as you aren't using DAZ/third party morphs then this is a must, so easy to use and done in less than a minute!

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


MindRebel ( ) posted Mon, 06 September 2010 at 5:44 AM

Thank you but will it help me with makeing a inj/rem


Lully ( ) posted Mon, 06 September 2010 at 6:51 AM

Yes it will.

However, I have noticed you have checked the box for DAZ morphs on the preview image of injection magic, (not sure if this is default?)

If you are going to use DAZ morphs and redistribute the morph inj and rem files then you wont be able to use the svdls python script, as you will be infringing on the DAZ EULA as the files you create will include information from the morphs pack

If it's for your own use or the morph is made in something like argyle or zbrush (or used the poser morph facility) then you are ok to use it as its your own creation from scratch.

To use, Install the python script and run it after you have loaded morph target in the properties tab of the parameter window. it will ask the name you want to call the morph, select a channel PBMCC_1 to 50, paths you want to save your inj and rem files, generate the morph and the files should be where you have asked it to go. You will then need to create a thumb it doesnt generate that.

Also I believe there is a readme in the download for more info

Tools:- Win10, Dell XPS8900, ZBrush, Marvelous Designer 11, Hex 2, PSP8. PSP 2019 Ultimate, DAZ Studio, Affinity Photo, Affinity Designer, Filterforge 11, flowscape,  Classic UVMapper, and several headache tablets. 


santicor ( ) posted Mon, 06 September 2010 at 10:16 PM

I see this  conversation  CONSTANTLY  about  DAZ  and  injecition morphs and EULA  etc etc .

just  forget all that  and use  external  PMD  data.  it is claener than  legend  has it .... and it works  perfectly fine.   turn on  external  binary  when  you  save the CR2  and then  just turn it off.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


MindRebel ( ) posted Tue, 07 September 2010 at 4:41 AM

Thank you santicor try that. Am just trying to get inj magic to make a inj/rem for my custom head morph


santicor ( ) posted Tue, 07 September 2010 at 6:37 AM · edited Tue, 07 September 2010 at 6:39 AM

I was giving you  an  easy   alternate  option  that  would  not make  people wonder if you  have violated  EULA

maybe you  know this already   ...but   you  could try using  PMD  data to  create your own  pose file for the morph and it  is quite clean - no  software to  figure out- no  way  to  violate EULA.
 your  pose file will  look  at  the changed  params  in  the  PMD.

the data you  would  be creating ( and the i guess possibly  sharing)

would  be  a  pose file and  pmd file.
  only  the  part of the code that has been  changed  by  your  morph  shows  up  in the PMD  and therefore  the code you  would distribute  isnt  DAZS

The pose  file  and  PMD  would be kept togther in  your  POSE  library.

the pose file  is  what  would  show up  in  POSER  when you  go  to  the pose library  -  you  click it  and it  tells the CR2 to  look   at  the changed params  in the  PMD  ( a dial  will  load)

here's how you  do  it  it  might look annoying  here in  writing but it is very  easy  it takes  approx  60  seconds to  do  this  once  your  morph is complete and  your  figure is loaded and ready  to  go:

1.  apply  your  morph  to the head.

  1. delete  all morphs  from  the head  EXCEPT for yours
    3.  in  Poser preferences  menu turn  ON  USE EXTERNAL BINARY MORPH TARGETS

  2. save your figure to  fig library...you  can  name the figure "my head" or what have you

  3. turn  OFF   USE EXTERNAL BINARY MORPH TARGS !!!!!!!

in your figure library  you  will  now  see a CR2 file for "my head"  plus a PMD file

  1. now go  open any  text  editor  write this :

{
version
{
number 7
}
injectPMDFileMorphs MyFigure.pmd
}

a. Change the "MyFigure" above  to the name of the PMD  file  ( in this  case "my head")  also  you  can see i wrote  7   for  Poser  7,   change that  numeral to whatever poser version  you  have

7.Save this piece of text you have just  written to your pose library and name it myhead.pz2

  1. thru  Windows file explore  go  to  the figure library -  cut or copy ( cleanter to  cut)  that     myhead.pmd  file  out of there and paste in in pose library so  it sits there with your myhead.pz2 file.

DONE

 Test it by  starting a new scene,  load  Victoria  go  to your pose libraray  and you  will  se the pose "my head" - click  it  a dial  will load to the head.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


santicor ( ) posted Tue, 07 September 2010 at 7:33 AM

i forgot to ask ---- is your  head morph

A.  simply  an  array of  spins applied to dials....dials that  appear because of  purchased morph packs  like  morphs ++  ????
or 

B. did you  actually create  your very  own  grass roots  morph  with  magnets, modeling programs, and morph brush.

If the answer is A,

forget everything I said - you  prob want to  use the Daz channels  as you  said and I should keep  my mouth  shut.

if the answer is  B - and you  want to  share this morph -  you  should definitely consider my method.
I can even  walk you thru it  in 5  mins.




______________________

"When you have to shoot ...

SHOOT.

Don't talk "

 

   - Tuco

 

Santicor's Gallery:

 http://www.renderosity.com/homepage.php?page=3&userid=580115

 


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