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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 9:02 am)



Subject: Creating Body Morphs


Dante16 ( ) posted Mon, 27 September 2010 at 2:32 PM · edited Wed, 25 December 2024 at 9:59 PM

Hello all. I create alot of 3d clothing in zbrush and maya daily. I do want to sell most of the clothing. I am already familiar with mat poses and such but body morphs and injections is a different thing. How is it possible to create clothing morphs to fit different characters such as Alice, Aiko 4, The Girl, and V4. Do the clothes have to be fitted to each character or is their some software or script that fits them to each character. Any help on this would be appreciated.


JimTS ( ) posted Mon, 27 September 2010 at 2:46 PM

If you market a clothing item using body morphs derived from some script your going to get a lot of shall we say criticalfeedback
Now if you use Morphing clothes, Crossdresser, or Wardrobe wizard to rough out your body morph then you have something to work with most of these utilities distort a lot of edge detail.

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So is that TTFN or TANSTAAFL?


markschum ( ) posted Mon, 27 September 2010 at 4:53 PM

The only way originally was to adjust the clothing to the morphed character , essentially duplicating the figures morphs. It is a substantial amount of work.

There are scripts to help create the full body morphs but it still takes time. Lyrra had magnet sets to create a lot of the morphs , and some things like crossdresser and morphing clothes claim to do them fairly easily.


bob1965 ( ) posted Mon, 27 September 2010 at 5:06 PM

Quote - If you market a clothing item using body morphs derived from some script your going to get a lot of shall we say criticalfeedback
Now if you use Morphing clothes, Crossdresser, or Wardrobe wizard to rough out your body morph then you have something to work with most of these utilities distort a lot of edge detail.

Err, scripting is a set of instructions to the program to automate a task...a program is a set of instructions to the computer to automate a task...if a script in Maya is created to accomplish the same objective as the programs you noted the results would be......a quick starting point for the creation of morphs.

@ OP

First your clothing items have to be rigged for Poser use and adjusted to deform properly, at that point you can begin to add morphs.

You can achieve reasonably adequate results with automated methods. However the automated methods do have shortcomings and the best quality will be derived from creating each morph manually.

It is a tedious process but if you want to your products stand out from the average items in the marketplace it's probably the way you'll need to approach the subject.


Dante16 ( ) posted Mon, 27 September 2010 at 6:18 PM

Quote - The only way originally was to adjust the clothing to the morphed character , essentially duplicating the figures morphs. It is a substantial amount of work.

There are scripts to help create the full body morphs but it still takes time. Lyrra had magnet sets to create a lot of the morphs , and some things like crossdresser and morphing clothes claim to do them fairly easily.

I figure I might need to adjust the clothing to the morphed figure. That in itself is fairly simple if using the latice tool in Maya. Also is their any info on creating magnet sets?


DarkEdge ( ) posted Mon, 27 September 2010 at 8:24 PM

Select your piece of clothing then from the toolbar Object/Create Magnet.
Then you see the very ugly magnet set, this hideous mass should really be updated to something more sexy. 😄

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