Wed, Dec 25, 1:26 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Applying VSS to multiple figures?


AnAardvark ( ) posted Thu, 21 October 2010 at 12:59 PM · edited Wed, 25 December 2024 at 1:12 PM

Do you just add multiple copies of the control? (One for each figure?) Also, when using material GC (in Poser Pro 10), are there other tweaks that are needed other than setting the gamma dial to 1.0?


Kalypso ( ) posted Thu, 21 October 2010 at 2:10 PM
Site Admin

No need to add multiple copies of the vss prop.   The shader rules will apply to all figures that have the same materials.  But I suppose there's no way then to make changes to only one figure (for example have one with wet skin and one with dry).   I'd like to find that out too.

I usually also set SSS to 0.2 or 0.3 so I don't get that much of a reddish tone. 


wimvdb ( ) posted Thu, 21 October 2010 at 3:47 PM

Go the the Designer menu of VSS and then add a rule node with the name of each figure you want VSS to use in the "shader rules" material of the VSS prop
Sync will then apply the shader to all of them

(you might want to remove the ball and figure node)


hborre ( ) posted Thu, 21 October 2010 at 5:57 PM

Bump needs to be decreased to around 0.015; the present value makes the skin texture too rough.


bagginsbill ( ) posted Thu, 21 October 2010 at 6:10 PM

Quote - Go the the Designer menu of VSS and then add a rule node with the name of each figure you want VSS to use in the "shader rules" material of the VSS prop
Sync will then apply the shader to all of them

(you might want to remove the ball and figure node)

"Apply Rules" material, not "shader rules". The Shader Rules defines what template to use for each target material zone. The Apply Rules defines which props and figures to apply that prop to.

If you change the Apply Rule from to a specific figure name, it will only apply to that figure.

If you want some but not all figures, use a * to match multiple.

For example:

You have three figures V4_1, V4_2, V4_3. You want an untinted skin on two of them and a dark tint on the 3rd. Load two control props. Edit the template shaders as desired. Set one of them to have two Rule nodes in Apply Rules, Rule V4_1 and Rule V4_2. Set the other to Rule V4_3.

Or - you can carefully name your figures. Caucasion_1, Caucasion_2, and African_1. Then you set the two props up with one rule each - the first with Caucasion* and the other with African*.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


wimvdb ( ) posted Thu, 21 October 2010 at 8:57 PM

Quote - "Apply Rules" material, not "shader rules". The Shader Rules defines what template to use for each target material zone. The Apply Rules defines which props and figures to apply that prop to.

"Apply Rules" - Of course. I must remember to verify things before I write them down.
My memory is not what it used to be.....


Kalypso ( ) posted Thu, 21 October 2010 at 11:39 PM
Site Admin

Thanks BB, I just used to make an .mc6 and then use that instead of configuring Apply Rules for multiple figures.  This will come in handy!


RobynsVeil ( ) posted Fri, 22 October 2010 at 3:16 AM

Not to hijack your thread, AnAardvark, but I can't help but notice that more and more people are starting to use VSS for what it actually is - a shader distribution system - instead of focussing on the incredibly fine skin shader (PR3) that comes with it. Bagginsbill might actually be encouraged at some point - seeing this shift as well - to bring out the next version of VSS.

His latest version of Matmatic is nothing short of mind-boggling in terms of usefulness. This tool used together with VSS makes for a very formidable materials management and creation system, even for people like me who flounder in the science of materials.

Not making any sort of request or anything here, BB... just an observation. It must be encouraging to you to finally see your tools come into their own. There's simply nothing like them!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Kalypso ( ) posted Fri, 22 October 2010 at 3:31 AM
Site Admin

That was exactly my experience with vss.  Started out as just using it for a great skin shader but then as I explored more I realized the potential.  Now I'm waiting for my next vacation when I can finally sit down and tinker with matmatic!

I really do hope BB can put out a pro version with all the settings he mentioned in an older thread.   I realize he probably makes much more than he would with a pro version for sale but at least he'd get some kind of reward for all the time and effort he's put into making us understand the Poser shader system.

Please think about it BB :)


Paul_Position ( ) posted Fri, 22 October 2010 at 5:36 PM · edited Fri, 22 October 2010 at 5:38 PM

VSS 's default skin shader, tweaked as you like, is also a great equalizer for using characters from different artisans. Keeps the texture maps, most of them anyway, but distributes its shader, which gives a semblance of cohesion to groups of characters who'd sometimes look like they came from different extra-terrestrial species, so different they are - in skin complexion - from each other. :D


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.