Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
this is regardless of texture filtering on or off. I'm not rendering with gamma on, just with HSV tone 2.2
regardless of quality, and anyway shouldn't the preview be the lowest quality.
I aim to update it about once a month. Oh, and it's free!
Did you remember to change the gamma on the transparency map to 1.0? oh wait you said you are not using gamma. I don't know then.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
it's the daz mitsu hair, but I have had this same problem with other hair, and it is not the gamma. When I do use gamma I use a script to change all those transmaps to 1.
Has no one else seen this effect?
Love esther
I aim to update it about once a month. Oh, and it's free!
I don't get what you mean by displacing. I can try those other things. But the thing that strikes me as odd, is your suggestions are increased quality settings that take longer to render. The hair looks best in the really low qual preview image - does that not seem odd to anyone else?
Love esther
I aim to update it about once a month. Oh, and it's free!
oh, and on another note, I just noticed V4 eyelashes stick up when she's asleep - not very natural looking.
I aim to update it about once a month. Oh, and it's free!
Now that could be it, although I used the SVDL script to turn it off for the whole scene, maybe it doesn't turn it off for the transmaps. You could be onto something great here.
Anyone got a script to turn it off for the transmaps?
Love esther
I aim to update it about once a month. Oh, and it's free!
I'm rendering right now. I'll turn it off after, and let you all know how it worked out.
I aim to update it about once a month. Oh, and it's free!
If you're wondering why I"m not rendering to queue, it's because I like the face camera angle I just got, and couldn't reproduce it on main camera.
Love esther
I aim to update it about once a month. Oh, and it's free!
lowering shading rate to 0.2 and setting pixel samples at 5 did nothing for the hair.
And I checked the transmap texture filtering and found it is set to none (and I was so hoping for an easy fix. I really thought this was going to be the answer)
Love esther
I aim to update it about once a month. Oh, and it's free!
well you put an idea in my head. Just now I tried turning texture filtering onto highest setting for the transmap, and you will never guess what - the problem has resolved!
I aim to update it about once a month. Oh, and it's free!
well there had to be a reason why such a thing as texture filtering was in poser, apart from being annoying and making seams appear left right and centre on the textures.
Love esther
I aim to update it about once a month. Oh, and it's free!
Don't set texture filtering to none for hair. At least, that's been my experience. Turning off for everything else is good, just not for hair ;o). Also, setting it to not visible in raytracing can make it look like crap too. Of course, all the above makes the render take longer, but if you want the hair to look nice, we must sacrifice...lol.
Laurie
In the second post, had you not said "this is regardless of texture filtering on or off" I would have suggested turning on texture filtering, since this is what it's for.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Oh no I didn't turn texture filtering on for the hair. The problem was fixed by turning it ON QUALITY FOR THE TRANSMAP OF THE HAIR (not the hair texture). It fixed the problem without needing fancy settings. Fancy settings did not help the problem one bit ie no sacrifice required.
Love esther
I aim to update it about once a month. Oh, and it's free!
Yes, I don't know but I tell you it worked. I don't even know what made me try it.
Love esther
I aim to update it about once a month. Oh, and it's free!
I suppose it had to be some sort of thing akin to preview mode, as the hair looked better in preview.
I aim to update it about once a month. Oh, and it's free!
This has been a very confusing thread.
Esterau started by telling us
Quote - note the hair strands go dotty.
this is regardless of texture filtering on or off
The correct solution was to turn it on, but the initial claim was that having done so already it made no difference. Later we learn that this claim could not have been accurate, but some of us did not mention texture filtering because estherau established it from the start as not a factor, even though it is THE factor.
Then, having established that turning it on or off did not change anything, gmadone gave us the advice
Quote - That looks like texture filtering. It needs to be turned off for all trans maps.
This advice is incorrect and ignored the initial claim. I would have said that TF needs to be on, except I read that estherau already tried that and said it didn't make a difference. But remember, that was not true. Then, contradicting both of the advice and the claim that TF makes no difference, estherau said
Quote - well you put an idea in my head. Just now I tried turning texture filtering onto highest setting for the transmap, and you will never guess what - the problem has resolved!
I don't know why I would never guess that, because it is what I would have guessed, but for the fact that the second post said TF makes no difference. Had I ignored the second post, I or Laurie would have said TF=ON would fix it, and nobody would have been confused.
Estherau, you seem to be unaware that you told us from the start that TF had nothing to do with it. All the stuff that came later is very confusing to people following this discussion.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
There are so few pixels in transmapped hair that it needs to be antialiased. The way to do that in Poser is to enable texture filtering. While it may be true that some things don't need it, like some fabric textures and what not, hair definitely does, and that includes brows and eyelashes ;o). Transmapped hair however, does take a very long time, especially if you have IDL enabled and/or the hair model has lots of layers.
Laurie
So many, not so few. The problem is that when the hair is presented in a render resulting in one render pixel = many hair pixels, you have the need for the Multum In Parvo, Latin for much in a small space. Multum In Parvo is abbreviated "MIP" and thus we have the CG term MIP Mapping. Poser texture filtering is MIP mapping. Enabling texture filtering enables a special technique for dealing with Multum In Parvo - i.e. lots of hair texture pixels need to be crammed into a few render pixels.
If you do not enable it, then the renderer just samples the texture at one point for each rendered pixel and you get artifacts.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - The problem is that when the hair is presented in a render resulting in one render pixel = many hair pixels, you have the need for the Multum In Parvo, Latin for much in a small space. Multum In Parvo is abbreviated "MIP" and thus we have the CG term MIP Mapping.
Cool.... I did not know that.
well when I said texture filtering didn't make any difference on or off I wasn't thinking of just transmaps, I was thinking of the main texture. I never thought until later to just turn it on for the transmap.
love esther
I aim to update it about once a month. Oh, and it's free!
Try checking "Reverse Normals" in the material room.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
have you had the same problem?
I aim to update it about once a month. Oh, and it's free!
if you're talking to me..yes.
but recently i have moved to IDL lighting and have quit using hair so I can get a render out in less than 20 hours.
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
"and have quit using hair "
yes who nees hair? characters look fine bald.
Well you could always render to queue and go to bed if you have poser pro 2010
IDL does take a long time.
Love esther
I aim to update it about once a month. Oh, and it's free!
Quote - if you're talking to me..yes.
but recently i have moved to IDL lighting and have quit using hair so I can get a render out in less than 20 hours.
With IDL dynamic hair renders far faster than transmapped hair.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
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I aim to update it about once a month. Oh, and it's free!