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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: semi-ot: octane renderer


colorcurvature ( ) posted Tue, 26 October 2010 at 5:23 PM · edited Mon, 25 November 2024 at 11:26 PM

I thought I give octane renderer a bump here :)

Although there is no real exporter plugin yet for poser, there are ways to get the scene into octane.

 

This is the gallery forum.

http://www.refractivesoftware.com/forum/viewforum.php?f=5

 

Most amazing indeed.

 


dlfurman ( ) posted Tue, 26 October 2010 at 8:45 PM

Niiiice!

NEXT!!!!! ::biggrin::

 

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


Larry F ( ) posted Tue, 26 October 2010 at 11:37 PM

Goodness!  That's awesome! 


aRtBee ( ) posted Wed, 27 October 2010 at 2:06 AM

I like Octane (and the Cubix system expander, see www.cubixgpu.com), but with all those external renderers: you have to redo camera, lighting and (advanced) materials. What's your experience on this?

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


TylerZambori ( ) posted Fri, 29 October 2010 at 3:39 PM

Yes, but then there's this:

http://forums.luxology.com/discussion/topic.aspx?id=44663&page=6

 

pages 7 to 10

 

and:

 

Octane> fast?... not so sure...

http://www.newtek.com/forums/showthread.php?t=112506&highlight=octane+render

 

and:

 

Blender Render + GPU Acceleration

http://blenderartists.org/forum/showthread.php?t=199930&page=4

 

Post #63 by NInth Jake, on page 4:

Quote - NinthJake's Avatar    
NinthJake NinthJake is offline
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Join Date: May 2009
Location: Sweden
Posts: 263

Quote -
Originally Posted by agentmilo View Post
@Tyrant
I wouldn't really back that up- Octane still cant render particles, hair etc so it can't completely replace BI.
Octane is still missing a lot of important features IMO.

Btw it won't replace BI because it costs money. Sure it may be "cheap" right now but that is only because it is still in Beta stage, when the final version is released it will most likely cost more like 999£ instead of 99£ like it does now.

And the developer(s) are too focused on stopping piracy than working on the render features because they claim that they will go "bankrupt" otherwise.

Octane is really good and it is the fastest renderer I have ever used, not to forget the fact that it runs fine on my crappy old GeForce 9500 GT. I still wouldn't buy it unless they start working on the renderer itself.

 

 

 

 

 

 


aRtBee ( ) posted Fri, 29 October 2010 at 3:59 PM

I agree, and there are more obstacles to take. Like the fact that serious scenes in Poser and mainly Vue blow up to say 4Gb vertex/poly info before rendering kicks off. I shouldn't know how to put this into GPU's but exporting to COLADA sure is not the way.

But in the meantime I do hope that the technology will evolve, and the CUDA GPU's on the nVidia cards will get utilized by those render-intensive 3D engines.

In the meantime, Octane does have some advantages for realtime high quality rendering in various situations, like automotive commercials, architectural flyby's and hi-end gaming. And it does surpass OpenGL when 3d painting / texturing and 3D sculpting using a tablet (ZBrush style).

This makes it a good proof-of-concept. I like the concept, and enjoy the proof.

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


MagnusGreel ( ) posted Fri, 29 October 2010 at 4:02 PM

and thats why render engines like Luxrender are taking a Hybrid approach. CPU+GPU+Network render. they are hoping by combining all these approaches to get the best of all, not just one technology...

Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.


TylerZambori ( ) posted Fri, 29 October 2010 at 5:23 PM

Quote - I agree, and there are more obstacles to take. Like the fact that serious scenes in Poser and mainly Vue blow up to say 4Gb vertex/poly info before rendering kicks off. I shouldn't know how to put this into GPU's but exporting to COLADA sure is not the way.

But in the meantime I do hope that the technology will evolve, and the CUDA GPU's on the nVidia cards will get utilized by those render-intensive 3D engines.

In the meantime, Octane does have some advantages for realtime high quality rendering in various situations, like automotive commercials, architectural flyby's and hi-end gaming. And it does surpass OpenGL when 3d painting / texturing and 3D sculpting using a tablet (ZBrush style).

This makes it a good proof-of-concept. I like the concept, and enjoy the proof.

 

And I would poin out, again, a major disadvantage:

 

http://forums.luxology.com/discussion/topic.aspx?id=44663&page=6

 

pages 7 to 10

 


colorcurvature ( ) posted Sat, 30 October 2010 at 6:04 AM

Not sure if those big scenes really need to be so big or whether you can't reduce the detail e.g. on things far away. Also, the GFX card vendors will make the card memory bigger I guess. If there is 2gb on a card today, it will be 4gb next, and 8gb the year after.. I also think they should stop their piracy obsession, but on the other hand I can understand it. My product went to rapidshare after 2 days being here on rendo, and this is indeed frustrating. I  bought the octane beta and I really like to be able to fly through the scene and edit the materials while it renders. This really speeds you up.


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