Thu, Jan 23, 3:26 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Trouble with V4 eye lacimals - need help


3DNeo ( ) posted Mon, 01 November 2010 at 7:35 AM · edited Thu, 23 January 2025 at 3:24 PM

file_461003.jpg

I am having trouble working on V4 eyes and getting them to look a certain way. The lacimals or part of the eye skin that is just inside the eye cover in the corners. Here, I am trying to get it to look like the lacimals are a bit wider from a photo reference I have. Her eyes sit more distinctly and if you look close the lacimals extend in the corners making the eye ball (not socket) seem very rounded.

I tried adjusting the V4 morph, but I did not see it do anything to the eye. The photo shown here is the best I can get it and if you try using the "lacimals size" morph dial it does not really adjust anything I can tell. So, I am not sure what I am doing wrong. Is the skin in the corner of the eyes adjusted using that morph? If so, then could it be the eye mat I am using making this not look right? I got it here, it was an eye resource for V4. Also, the skin color for the eye tissue in the corners seem to be missing and just white looking. Again, not sure why that is.

Thanks for any help or thoughts on this, I really need to get this right.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


ErickL88 ( ) posted Mon, 01 November 2010 at 9:10 AM

Maybe it's not quite what you'Re looking for, but here:

 

http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3710267&ebot_calc_page#message_3710267

and here:

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733625

 

are two very infromative topics about eyes.

Perhaps they can help you, finding a solution of what you'Re looking for.



lesbentley ( ) posted Mon, 01 November 2010 at 4:41 PM

I'm going to see if I can make some morphs to adjust the V4 lacimals. Should not be too hard (famous last words).


lesbentley ( ) posted Mon, 01 November 2010 at 6:16 PM

Would you like the morphs as an INJ pose, using the PBMCC channels, or would you prefer them as obj files?


lesbentley ( ) posted Mon, 01 November 2010 at 8:23 PM · edited Mon, 01 November 2010 at 8:26 PM

file_461042.TXT

I have packaged the lacimal morphs as an INJ pose, in a zip file. In order to post it in this forum I had to add ".TXT" to the file name. You will need to loose the ".TXT" part of the file name before you can use the zip. Be aware that by default Windows hides a ".TXT" file extension, so you may need to disable "Hide file extensions of known file types" in your Windows View settings in order to remove the extension.

The included morphs are:
Lac-Morph1
Lac-Apart
Lac-Out-In
Lac-Up-Down
Lac-xScale
Lac-yScale
Lac-zScale

I hope this helps you with your problem. The morphs affect the lacimal only, they do not affect the rest of the eye socket. It is possible that the real seat of your problem is the position of the eyes in relation to the eye sockets, rather than the lacimals themselves. In that case you may need to move the eyes backwards slightly, or to scale them down. To do that you could use my freebie "UNIVERSAL Move Both Eyes at Once" from sharecg.


3DNeo ( ) posted Mon, 01 November 2010 at 11:16 PM

lesbentley,

Thanks for the work and help on this. I will give this a try tomorrow and let you know. I did scale the eyes and also moved them on the x and y translation but this was as close as I could get.

No matter what I tried though, I still could not get the corner eye tissue to have a skin color, it only renders white. Not sure why that is because I have seen some character here with a lacimal skin tissue color to it. Although, it is just a little.

I will play with this some and post a reply. Thanks.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


Miss Nancy ( ) posted Tue, 02 November 2010 at 12:25 AM

yeah, my vote would be to z-trans the eyeballs a bit.  but thx fr the morphs, les.  delete all channels for lacrimal but diff and spec to see if there's a bad channel in there (ambient).



lesbentley ( ) posted Tue, 02 November 2010 at 4:22 PM · edited Tue, 02 November 2010 at 4:25 PM

Quote - No matter what I tried though, I still could not get the corner eye tissue to have a skin color, it only renders white. Not sure why that is because I have seen some character here with a lacimal skin tissue color to it. Although, it is just a little.

Whoops. I think I misunderstood your original post "Here, I am trying to get it to look like the lacimals are a bit wider** from a photo reference I have". I thought you were wanting to change the size of the lacimals, not the colour!

If you post a screen shot of the material set up for the lacimals, it might give us a clue as to what's wrong.


3DNeo ( ) posted Tue, 02 November 2010 at 6:21 PM

Quote - > Quote - No matter what I tried though, I still could not get the corner eye tissue to have a skin color, it only renders white. Not sure why that is because I have seen some character here with a lacimal skin tissue color to it. Although, it is just a little.

Whoops. I think I misunderstood your original post "Here, I am trying to get it to look like the lacimals are a bit wider** from a photo reference I have". I thought you were wanting to change the size of the lacimals, not the colour!

If you post a screen shot of the material set up for the lacimals, it might give us a clue as to what's wrong.

No, you were correct, they were two different problems. First, was the size and shape of the eye corner lacimals  Second was the fact no matter what I tried it seemed the eye lacimals did not render any skin color, only white. I think you may have fixed the first problem with the morphs. While I did not have much time today to do much due to Election Day work, I did test it and think this may help. As to the color problem always being white, I will check the material room and post a screen shot of the lacimals to look at later this week per request.

Thanks again to all for the help.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


3DNeo ( ) posted Thu, 04 November 2010 at 6:40 AM

file_461145.jpg

I have done some work on the eyes and think I have it looking a lot better. The lacimals are a bit hard to get right simply because there is so little tissue there in the actual V4 model. It works much better though with the morphs, thanks.

When I inject the morphs you sent me, I get an error saying it can't locate a .jpg file "cools1" I believe the name was or something like that. If you need the exact name let me know and I will do it over again. Kind of strange because I don't know if the morphs are linked to any .jpg files.

Let me know what you think about the eyes and if they look OK to you. I moved them as well using your morph and also did so on the translate dials.

Thanks.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


lesbentley ( ) posted Thu, 04 November 2010 at 12:46 PM

I think the eyes look much better now.

Quote - When I inject the morphs you sent me, I get an error saying it can't locate a .jpg file "cools1"...

There are no references to any material or image file in the Lacimal_INJ.pz2, so I can't think of any reason Poser would give you an error about a missing jpg file when loading the morph. Neither do I have anything containing the words "cools1" or "cools"  or "cool" in my runtime. This is a complete mystery to me, it should not happen.

Quote - I moved them as well using your morph and also did so on the translate dials.

If you moved the eyes directly via the translate dials, there is a problem you need to watch out for. Most normal pose files, that is to say those for setting the pose of the figure, rather than INJ or MAT, will contain translation data for the eyes, and will thus reset the eyes to zero translation if applied to the figure.

In my oppinion the best way to translate the eyes in this sort of circumstance to use ERC to slave the translations of the eyes to the morph. There is some info on doing that in this thread. The thread is actually directed at a diffrent problem, but the method of slaving the eyes is the same. Alternatively you can use the "UNIVERSAL Move Both Eyes at Once".


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.