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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 09 4:28 pm)



Subject: can 2 poser object files be interpolated outside of poser software


honzell ( ) posted Wed, 10 November 2010 at 1:19 AM · edited Sun, 09 February 2025 at 5:48 PM

Hello, i am totally new to poser.

And due to project requirements, wanna ask the pro around here whether is it possible to have 2 poser object files be interpolated outside of poser software?

If can, is there any open source i can work with??

Thanks in advance,

donald


geep ( ) posted Wed, 10 November 2010 at 2:32 AM · edited Wed, 10 November 2010 at 2:33 AM

Attached Link: Graphic was excerpt from this thread

file_461422.jpg

Try this. 😄

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



markschum ( ) posted Wed, 10 November 2010 at 3:19 PM

Could you explain further what you are trying to do. ? To me interpolation is calculating the positions of joints to move smoothly from one pose to another. That requires a rigged figure. A simpler interpolation uses a straight line calculation between matching vertices which may just give you a mess.

Vue and Carrara will both load a poser figure thats rigged and do animation.

 

 


Miss Nancy ( ) posted Wed, 10 November 2010 at 4:34 PM

OP may mean "shrink-fit".  it can be done inside/outside poser AFAIK.



CyberDream ( ) posted Wed, 10 November 2010 at 5:24 PM

It's likely the OP is not a native speaker and the translator just picked word relating to inserting material.

Won't know until he posts further information, as per request by markschum


honzell ( ) posted Fri, 12 November 2010 at 1:04 PM

Hi guys & gals,

Thanks for ur interest in replying the post.

My project requirements requires me to create different animation displaying hand sign expression lets say "Happy" for example. This would have create a series of object file representing it.

I will have to develop an application that will allow user to input the kind of expression they want and display the entered expression object files.

All this is ok for only one expression.

But when user input for example "Happy Day", i have already before hand created the hand sign expression for both Happy object files and Day object files. The application will locate the object file and display them.

The problem i have is to interpolate the last object file of "Happy" and the first object file of "Day", so as to be able to display a continuous motion. And i believe poser uses interpolate method to calculate the positions of joints to move smoothly from one pose to another like what markschum have said.

But all this is done in poser, just wondering am i able to implement it in my application. (Btw i am creating my application in visual stuido)

Thanks you guys and gals in advance. Please be patience with me :)

donald


nruddock ( ) posted Fri, 12 November 2010 at 1:24 PM

The main problem is that you normally can't use the meshes in another application (see EULA).

DAZ has started licensing some meshes for use in games etc., see -> http://developer.daz3d.com/

Once you get past that, you'll need to understand that you'll effectively have to replicate Poser's rigging calculations to get the models to work in the way you expect (not forgetting that hands & fingers are particually tricky).

Rather than starting completely from scratch, you should look into the possibility of using the MakeHuman meshes and/or Blender's game engine.


honzell ( ) posted Mon, 15 November 2010 at 7:17 AM

Can i say meshes refer to Poser object file?

Meaning that i can't do interpolating of poser object files out of poser software itself?

donald


nruddock ( ) posted Mon, 15 November 2010 at 2:43 PM

Quote - Can i say meshes refer to Poser object file? Meaning that i can't do interpolating of poser object files out of poser software itself?

You can for your own personal use, but you can't distribute them (or any derivatives) to other people, which is why for what you want to do, you need to find meshes that have the right licensing terms.


honzell ( ) posted Mon, 15 November 2010 at 8:14 PM

Thanks nruddock for ur reply,

but lets say i managed to find meshes with the right licensing terms. Can i do interpolating with the meshes outside of poser?

Is there any algorithms or open source interpolating or guide i can look into?

thanks, i just wan to know if it is possible before i really get myself into it. So that i can turn to other possibilities.

donald


imax24 ( ) posted Tue, 16 November 2010 at 7:20 PM

Quote - The main problem is that you normally can't use the meshes in another application (see EULA).

I can't export an OBJ from Poser to manipulate in another application because Poser is incapable? Why does Poser include an export function at all if we're not supposed to do this? 


nruddock ( ) posted Tue, 16 November 2010 at 7:56 PM

Quote - > Quote - The main problem is that you normally can't use the meshes in another application (see EULA).

I can't export an OBJ from Poser to manipulate in another application because Poser is incapable? Why does Poser include an export function at all if we're not supposed to do this?

The original question was about using Poser derived meshes in a program for that would be distributed somehow, and in was in that context that I referred to applications. For your own use you can do anything you can dream up.


lmckenzie ( ) posted Wed, 17 November 2010 at 1:29 AM

Sounds like a lot of work in any case. Thre suggestion to look at one of the game development systems sounds like a good idea. There are open source figures available so that's not necessarily the problem. Writing the code if it doesn't exist would probably be non-trivial.

I can see where showing the transitions would be nice, I'm not sure why it would be a requirement. If it's for learning signs, I'd think that the words presented separately would be best. OTOH if it's for actual communication, a text to sign language type application I can see it - having the "speech" flow instead of a word at a time.

I wonder if something like this could be scripted in Daz Studio. It's free and I'm sure Daz would love to be involved with something to help hearing impaired people :-) Of course Studio is really far too heavyweight for such an application. All you really need is the posing and OpenGL part I'd think. Having that as a library or control that people could include in 3rd party applications would be awesome. I'm not sure what all it entails, but maybe the folks who produced the AniMate plugin for Daz could offer some advice.

 

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


honzell ( ) posted Thu, 18 November 2010 at 2:20 AM

Thanks lmckenzie for ur reply, ya its like speech flow kind. I am lookning into DAZ and XNA now. hoping to find some guidance there. 

I will find out more on ANiMate plugin. Thanks for ur suggestions.

if i am able to do it or find a way somehow i will post back here

:)

donald


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