Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 11 8:37 pm)
Quote - Where do you learn anything about lux-materials? I tried luxrender these days, but did not find any substantial documentation about luxrender's materials except some parameter names in the lux scene file description. Otherwise any documentation on the topic seems to be like "Click here in the luxblend-gui and then the right thing will magically happen...". Is there some place where the lux scene file is documented, do i need to read the source, or am i looking in the wrong place (ie. is the knowledge in the PBRT-book or somewhere else?).
That's the problem, the documentation is very poor and many times wrong, for example the parameter "index" do not exist in a glossy material, what exist is the "d" parameter that is something different from the refraction index.
So, unless they improve the documentation, the only way to know the materials is to experiment with them and discover how it are and the effect of its parameters.
Stupidity also evolves!
Quote - So, unless they improve the documentation, the only way to know the materials is to experiment with them and discover how it are and the effect of its parameters.
Which is rather easy. It sure ain't rocket science. Besides, the more you experiment with them, the more you understand what they actually do.
Laurie
they added something new to the glossy material. its called multibounce.
multibounce
''This option will give the material's surface a fuzzy appearance, like velvet or peach skin''
so everyone who was using velvet for skin should now use glossy with this multibounce function. because velvet is nto like skin. it makes the skin look to dry.
the multibounce glossy material is closer to skin. so please try it out.
Well, a lot has been accomplished already - lets not discount that. This project might just be on hiatus. Which wouldn't be a bad thing, given LuxRender's level of maturity. For the tinkerers (like me) there's always the option to port to Blender. One door partly closes, another swings wide.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
It was never a project. I manage projects for a living and this is no "project". There is no project statement, and there is no leader, there are no stated measures of success, no deliverables, no accountabilities, and no action items. Without those things, there is no project.
One thing is odd, though. It seems if I don't work on it, nobody does. Hardly a community activity, IMO. There are plenty of things that need fixing yet, having nothing to do with materials. And, there are other people who could do something with materials if they wanted to.
For example, I already gave a bunch of code to read every kind of Poser node - to find any kinds you like - and to construct any kind of LuxRender node.
Nobody can see that you could call "findAKindOfNode" to find a Velvet node, and then generate the Lux velvet material? How about a glossy and generate paint? Really - the community is so at a loss that even after I publish all the necessary hard parts you can't see how to connect them?
When I have time, I will work on this some more.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - It was never a project. I manage projects for a living and this is no "project". There is no project statement, and there is no leader, there are no stated measures of success, no deliverables, no accountabilities, and no action items. Without those things, there is no project.
One thing is odd, though. It seems if I don't work on it, nobody does. Hardly a community activity, IMO. There are plenty of things that need fixing yet, having nothing to do with materials. And, there are other people who could do something with materials if they wanted to.
For example, I already gave a bunch of code to read every kind of Poser node - to find any kinds you like - and to construct any kind of LuxRender node.
Nobody can see that you could call "findAKindOfNode" to find a Velvet node, and then generate the Lux velvet material? How about a glossy and generate paint? Really - the community is so at a loss that even after I publish all the necessary hard parts you can't see how to connect them?
When I have time, I will work on this some more.
did you miss the part where ADP quit becase of you? it's only one page back. you, BB, are now the only person working on it.
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
It might not be finished by a long shot, it might not be a 'real' project, sure I have to tweak some settings and materials, but I'm using it for all my renders now and with some pretty nice results.
Considering the whole LuxRender project is only at pre-0.8 version and features and materials are still changing on a weekly basis, I'd say we're not that bad off.
I am looking forward though to a time when BB has some time again to get something a bit more polished done. ;)
Software: OS X 10.8 - Poser Pro 2012 SR2 - Luxrender 1.0RC3 -
Pose2Lux
Hardware: iMac - 3.06 GHz Core2Duo - 12 GB RAM - ATI Radeon HD
4670 - 256 MB
Reality is a Daz studio plugin
most here are not DS users.
I use DS ( for animate +) but have no need for LUX as I use VRAy and Mawell.
Cheers
Ugh. I certainly don't want to make this project (or this thread) about me, but since Luxpose progress is obviously of interest to the community, I have to relate some news that affects it. Rather dramatically.
My paid work over the last six months has been outstandingly busy and I have been working very hard - so hard that at times I was rather sick from lack of sleep. Most of the work was for one company. That company just informed me a couple days ago that they can't afford to keep me involved as before and they are terminating my contract at the end of the month. Coincidentally, the other two projects also end Dec 31.
Which means that my currently identifiable work/income is absolutely zero starting January 1. Needless to say, I and my family are pretty much freaked out at the moment, especially with Christmas just a few weeks away and my daughter's next term of tuition due January 1. Ow ow ow.
Please don't anybody take this as looking for sympathy - I'm just telling you guys honestly what is going on with me, so you won't think I'm too much of a jerk not working on Luxpose. While I'm still under contract, I need to cram as many billable hours into this month as I can. I had actually hoped to take most of December off and get the Luxpose material editor published. That is no longer my plan. I hope you'll understand and bear with me until I get my personal house in order again. I already have made some progress toward acquiring new work for January and while it's not a deal yet, I have high hopes that it will close.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Well if there was ever a time for the community to step up and offer some compensation for your programming skills now is the time
set up a paypal donation button on your site if you have not already
if people here want his thing so bad they should be willing to pay Like the DAZ users who have already made a tidy $$Sum$$ For "Palo" the maker of "reality, by his account.
Best wishes
BagginsBill
Cheers
Thanks for the votes - I certainly have considered doing some commercial things - many things. What always stops me is the final packaging effort and the level of support I'd anticipate having/wanting to perform if I asked people to pay for something.
A couple weeks ago Steve Cooper asked me to have a look at the Miki 3 materials (just days before release.) Of course, I didn't like them. I spent a few hours making new ones and gave them to Coop - he liked them better and SM replaced the entire set with what I gave them, which is now in the released package. It only took me a few hours because I just generated the material collections using matmatic - and I was done. It was they that took the time to create all the thumbnails, organize the many materials into folders - changed their minds about how they were named and renamed them all - and wrote up all the documentation to go with them, and packaged them for Windows and Mac. Had I undertaken those aspects, it would have cost me a couple days just to package them.
I actually made 9 sets of advanced materials for Miki 3 but only gave SM 3 of them and they only released the main set - I may sell the full set on CP if they'll deal with the packaging.
Of course if I have no work, then there's a boatload of things I could assemble for sale to help make ends meet, not just Luxpose. As you say, something is better than nothing!
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Content Advisory! This message contains nudity
Want to see a couple of the Miki 3 skin variations? See attached. Click it.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Keep your head BB..just to let you know we apreciate all the generous contributions you have aready made to the rendering community. Your still the "poser Man" in my book. We respect you efforts so far and look forward to the completion of luxpose at some point in the future. Good luck with the January work scenario! My best wishes go out to you and your family during the holidays. Hang in there my friend.
Cream rises to the top, BB... your work speaks for itself. I for one totally understand the frightening implications your situation has, and wish you all the best and much success with your next position, whoever may be lucky enough to have you working for them.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I was only thinking making it for pay since you were insistent you were gonna rewrite the whole thing yourself anyway BB ;o). I guess it wouldn't be right to include the other guys contributions in there. And for ppl that are satisfied with what's already been written, they can keep using that ;o).
Laurie
BB, take care of important matters first. We'll still be here when you have more time. Echo, thanks for all you have done over the years. I'm just breaking ground on some of it matmatic loom.
cheers, keep us posted how you are doing when you can.
Quote - I actually made 9 sets of advanced materials for Miki 3 but only gave SM 3 of them and they only released the main set - I may sell the full set on CP if they'll deal with the packaging.
It sounds like you and SMCP have a synergy that works. Each side utilizes what they do best. You, the actual material files, and SM the packaging.
I would certainly buy those Miki 3 Material sets.
Keep the Faith BB, with your Skills and Talents you will always have work.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Not dead - paused.
Patience please. I lost my job, found 3 new ones, am working on next gen Poser library and VSS Pro and many other things. I have no time to talk, but at the moment I'm the only one who has anything to say, so it's quiet.
It will not be quiet forever.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - Unsubcribed.
I have my own converter now. It moves content right out of Poser into Blender 2.5 ( with Poser-Python to Blender-Python).
LuxRender is perfecly integrated into Blender, so there is no need for something like a Lux-Material-Editor anymore.
There is if you don't use Blender :o(
Laurie
Quote - > Quote - Unsubcribed. I have my own converter now. It moves content right out of Poser into Blender 2.5 ( with Poser-Python to Blender-Python).
LuxRender is perfecly integrated into Blender, so there is no need for something like a Lux-Material-Editor anymore.
There is if you don't use Blender :o(
Laurie
And even for those of us who do use Blender, the material aspect of things in the new 2.5xxx is still not set in stone, so whilst most of it works, there's bound to be changes. Guess we'll have to wait and see, in any case.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Unsubcribed.
I have my own converter now. It moves content right out of Poser into Blender 2.5 ( with Poser-Python to Blender-Python).
LuxRender is perfecly integrated into Blender, so there is no need for something like a Lux-Material-Editor anymore.
this is interesting.
it was always hard to load all the textures into blender for M4. to many material groups.
I have at least two projects of my own that are of higher priority right now (on top of my day job, mind you), so I will not be pushing this one forward. I think I said something like that right in the beginning. But if there's a clearly identified and isolated task I can work on, I'm still happy to help. Just let me know.
-- I'm not mad at you, just Westphalian.
Quote - Unsubcribed.
I have my own converter now. It moves content right out of Poser into Blender 2.5 ( with Poser-Python to Blender-Python).
LuxRender is perfecly integrated into Blender, so there is no need for something like a Lux-Material-Editor anymore.
when will you realese this converter for poser-blender?
i would like to test it out.
I think ADP should make it free for you for non-commercial renders only. Sound useful?
I aim to update it about once a month. Oh, and it's free!
ice-boy - unless he lied, adp has unsubscribed and is probably not aware of your question.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
To be brutally honest, that stuff doesn't look any different than Firefly. Same rather unrealistic matte skin and all...
Laurie
In Blender 2.5 old 16 mats per figure has been solved making it way better importing poser figures, and the integration of Lux is great, those pictures kobaltkween shows it can be done somehow easy, material aspect like skin is not a problem of the proces, or Blender or Lux, it for shure can be handled
There is a very good reason for the Poser->Blender->Lux workflow: you can fix stuff (like pokethru) by actually editing the mesh. In addition, you can add Blender specific stuff like particles and then render the lot with Lux.
Similar comments for the Poser->Blender->Vue workflow: here you have also the option to add natural environments.
If you are scared by Blender, I give you my word of honor that 2.5 is totally different from old versions and is (almost) user friendly. Needless to say that it is not a Make-Art-Button application but you are unlikely to hit a wall with it (unless you are a pro, doing pro work).
The reason for unbiased renderers is not to add "realism" but to make scene development natural: instead of faking things with clear tricks/techniques/elbow grease you just provide physically correct stuff like illumination or materials. For example, architects use similar programs to assess the effect of illumination: to do so, they don't add a "point light with power 10" but a light source driven by the correct IES profile from the actual bulb manufacturer documentation.
GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2
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Hm, i already feared that the wiki was the main information available, and things like the famous 'MakeNamedMaterial' (for example) are simply not documented anywhere. But it is an open-source project, right? Thanks anyway :-)