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Animation F.A.Q (Last Updated: 2024 Nov 13 3:03 pm)
Characters, motion graphics, props, particles... everything that moves!
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Animation learning and resources:
11 Second Club: Monthly character animation competition.
Animation Mentor: Online school. Learn from the animation masters.
Rigging 101: Maya rigs and rigging tutorials.
AnimWatch: Showcasting the best of independent animation.
FlashKit: The best place to learn Flash.
Armaverse: Stop-motion armatures for animation.
60+ great Character Animator's sites: Get inspired.
Okay, Here's the skinny on BVH files... First, open up the Keyframe Editor. You'll see that every part in every frame is Keyframed. BVH does this when imported... What you'll have to do is delete the Body Keyframes (all of them) and move the body to ground level in Key Frame 1. But then you'll have to ALSO make the body move as it had done in the original Anim... In the end, you're MUCH better off dropping the figure to the floor in each frame.
A quick way of dropping the character down in each frame, is to step forward one frame at a time, pressing Ctrl+D after you advance each frame. Or you could try creating a NEW Ground plane from the "square" in Props/Prop Types, rotating it and adding the same texture map as the ground. Just a thought! :) Dave.
Better still, Click on the figure's hips, open the graph pallet, set the parameter as y trans, make sure that all frames are visible in the window (You can drag the edge of the slider at the botom to fit all of the frames in) click and drag in the graph window to select all of the frames (Not an easy task, maybey they'll add a "select all" button in the future) then put your cursor over the highlighted frames, hold the ctrl key and drag the frames down until the figure is on the ground. This moves the whole figure without destroying the animation. Good Luck! Chris
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