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DAZ|Studio F.A.Q (Last Updated: 2024 Dec 01 6:29 pm)
Thanks!
Looks like the free Riptide hasn't been updated for R12 yet, but Riptide Pro has, so trying the demo of that.
Not quite as flawless as I'd expect from a $50 product though - it couldn't handle quoted filenames, so I had to manually edit the .mtl file to remote the quotes.
After that, it seemed to mostly work, except for the eye textures being weird (transparent?).
But I can probably fix those manually too, so it looks like this will be good enough for now, and I can get on with working on my scene ...except I can't, because I've got too much to do and wont be able to spend time on it today. Oh well, hopefully tomorrow. :)
Ah, I thought InterPoserPro was only for Poser.
Since it works with Daz Studio stuff too, that's even better.
Not sure I can justify buying it for something I wont use often, but who knows - maybe the demo will change my mind - not needing to even export/import at all is an attractive prospect.
Hmmm... I currently have a Victoria at 7.6 meters tall in my scene.
Wasn't really looking for someone bigger than a t-rex! :P
Anyway, in case anyone else is looking at this thread, solution is to go into Preferences>Import>General and change Import Scale from 1000 to 243.841 and that gets to same scale as my previous export/import attempts.
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I've got a character posed in Daz Studio, and need to get it into C4D.
It seems whatever export option I choose from DS, something goes wrong.
For example, going with DAZ Collada option it adds 100% reflection and screws up body parts; going with FBX Collada option, I lose the pose; with regular FBX I get deformed knees and a not-quite-right pose; with Wavefront OBJ I get individual parts, no rigging, no textures; etc.
Of course, all the different formats have different export options, so maybe I'm just selecting the wrong options when exporting?
What's the recommended way to do this?