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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 18 2:47 am)



Subject: Transparency Maps in Daz Studio Advanced


sapphy ( ) posted Thu, 16 December 2010 at 12:21 AM · edited Wed, 14 August 2024 at 7:26 PM

Hello, I've created some clothing textures for Poser and I'd like to make them Daz compatible also. The only thing I can't seem to get to look right is the transparency setting. I just can't figure out how to make the transparency map correct for Daz. Any help with this would be appreciated, thanks.

 

Also, is there a way to add noise from within Daz Studio?


Pret-a-3D ( ) posted Thu, 16 December 2010 at 12:24 AM

Maps for Studio and Poser should be the same. Black is transparent and white is opaque, with shades of gray being the intermediate levels of opacity. Plug it into the "Opacity strength" in the Studio shader and you're done.

Paolo

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RHaseltine ( ) posted Thu, 16 December 2010 at 8:38 AM

If you are using a map to grade between partially and fully opaque you can't do that - Poser goes from 100% opaque to a user specified level of transparency while DS goes from fully transparent to a user-specified level of opacity, so unless both user values are set to their extremes the results will differ. One option, if this is your problem, is to simply compress the range of the transmap for DS so that it starts at some grey value instead of black; the other obvious option is to use the Layered Image editor to overlay a semi-transparent white layer on the map and use that (which has the advantage of not needing a second image file for each transmap, but costs money).


sapphy ( ) posted Thu, 16 December 2010 at 9:42 AM

I do want the transparency to be partial, that's the trouble I've been having. I do have layered image editor so I'll give that a try.

 

Thank you


RobynsVeil ( ) posted Thu, 16 December 2010 at 3:27 PM

Quote - If you are using a map to grade between partially and fully opaque you can't do that - Poser goes from 100% opaque to a user specified level of transparency while DS goes from fully transparent to a user-specified level of opacity, so unless both user values are set to their extremes the results will differ. One option, if this is your problem, is to simply compress the range of the transmap for DS so that it starts at some grey value instead of black; the other obvious option is to use the Layered Image editor to overlay a semi-transparent white layer on the map and use that (which has the advantage of not needing a second image file for each transmap, but costs money).

Couldn't Photoshop or even the GIMP do that?

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
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RHaseltine ( ) posted Thu, 16 December 2010 at 4:16 PM

Yes, and that was my first suggestion (well, I suggested using a tonal adjustment - but yes, there are many ways of doing it in an image editor). The point of the second suggestion is that it doesn't need an extra image file, which if there are multiple files anyway (different lace patterns, for instance) could push the file size over the limit - it doesn't reduce the number of files, of course, but it does reduce their combined size.


sapphy ( ) posted Thu, 16 December 2010 at 4:17 PM

I actually ended up using Paint Shop Pro and it worked.


RobynsVeil ( ) posted Thu, 16 December 2010 at 4:21 PM

Good suggestion, Richard... thank you for that! 😄 {{taking notes}}

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


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