Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 02 7:25 pm)
Yep, that is correct.
Select the head.
Load a magnet on the head, default position is fine.
Set X,Y,Z on the manget tot 120 scale, and the head will scale normally.
Use add (in the magnet properties), to add the neck.
Spawn 2 morph targets, one for the head and one for the neck.
Deleet magnet, and you have 2 morphs for a scaled head.
One on the head, and one on the neck.
You will have to reposition the eyes manually, as they do not follow.
If you need the teeth, I wish you all the luck in the world , Sorry.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Or, work the other way around???
Enlarge the whole Obj?
Select the body, and enlarge.
Then reduce all other groups sizes??
Size the neck somewhere in between head and the rest of the groups.
That works OK, and Eyes and Teeth stay usable!
Ps; you only have to downsize chest, abdomen, waist, hip,
ONE collar, ONE arm-hand-finger, and ONE leg-feet-toes ( on the same side )
Use the "Figure Symmetry" Copy from - to" with joints, to downsize the other half.
Good luck, will take about 15 minutes of concentration.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Quote - I thought of using a magnet, but I'm still learning about them, so my efforts weren't very good.
A couple of tips for using magnets. The Mag Zone determines the area affected by the Mag, with the Mag's influence falling off towards the edge of the zone. So if you wanted the whole head to scale evenly you would make the zone very large. Another point to conceder is that when you scale a Mag the scaling happens from the center of the Mag Base outwards. So moving the Base down will tend to raise the head, and moving the Base up will move the head down.
There is a good tutorial on using magnets at PhilC's site.
By deleting the block from line 21375 that looks like this:
smoothScaleZ Tongue_smooZ
{
name Tongue_smooZ
initValue 0
hidden 1
forceLimits 0
min -100000
max 100000
trackingScale 1
keys
{
static 0
k 0 0
}
interpStyleLocked 0
smoothZones -100 -99 0.00376788 0.0110949
otherActor Tongue1:2
flipped
calcWeights
}
Her head actually scales quite normally, only the lower jaw is still a little "behind", since it also has a smoothscale to fit the neck.
If THAT block is removed as well (I tried it), the whole head scales nicely, BUT will no longer fit properly on the neck. So i'd leave the smoothscale on at the next joint part.
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Uhm I haven't checked Ryan. I've never had the need to scale their heads...
And I've never had a problem with David's hands, and I've used that figure a LOT.. are they too large or too smal?!
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Quote - TG:
Whenever I try to scale David's hands bigger or smaller, the fingers break. Hiro3 and Aiko3 too.
lmk
I always had version 3 DAZ figures hands get their fingers broken when i used poses not meant for them. There is a pose file out there for fixing broken fingers. Cant remember the name of it though.
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