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3D Modeling F.A.Q (Last Updated: 2024 Dec 01 9:00 pm)
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"What 3D Program Should I buy?" Not one person here can really tell you what's best for you, as everyone has their own taste in workflow. Try the demo or learning edition of the program you're interested in, this is the only way to find out which programs you like.
Hi Phil, thanks for your reply. What do you think are the advantages of Truespace?
I am using Hexagon at the moment, the handling is easy, and the first steps of creating meshes
are also done fix. But I have problems with making details with Hexagon, wrinkles with the
displacement tool are looking really odd and not naturally.
I tried out ZBrush (a demo version of it), because saw a video of making wrinkles and that was
looking awesome. But after trying out ZBrush, oh my god, the handling is horrible.
Yep... agreeing with the consensus. I model in Blender3D, and about the best thing I can say for it is that I'm now comfortable with some aspects of it enough to be productive. If you already model in Hex, why would you want to change? For the sake of change?Not worth it.
Or for some feature in XYZ missing in ABC? You'll always find that.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - Hi Phil, thanks for your reply. What do you think are the advantages of Truespace?
I am using Hexagon at the moment, the handling is easy, and the first steps of creating meshes
are also done fix. But I have problems with making details with Hexagon, wrinkles with the
displacement tool are looking really odd and not naturally.
I tried out ZBrush (a demo version of it), because saw a video of making wrinkles and that was
looking awesome. But after trying out ZBrush, oh my god, the handling is horrible.
The brush is a disaster and creates lots of nonplanar geometry. Try the tweak tool with soft selection (mandatory) and experiment with the parameters, so when you pull a point or face it moves the others slightly. Go with care.
Thanks a lot to all of you for your help. After trying out several things for little details
on the basic mesh I have found a way which is working best for me: The basic meshes
will be made with Hexagon and the wrinkels and little details I will make with
Zbrush. The results are much more better in Zbrush as in Hexagon.
It is just a matter of opinion and what you are comfortable with. I myself learned Wings after my brain about had a meltdown over trying to get into Blender.
Wings' UI is very straight forward and easy to learn, and it's UV mapping tools is pretty decent as well.
As far as texturing goes, I have used Adobe Photoshop CS2 for many years, so that's been my go-to program. I've recently been trying to get the hang of CS5, because you can import OBJ's and paint directly on the model, like in 3D Coat, but for some reason I still keep finding myself opening up CS2. I guess painting on models isn't quite as easy as it sounds, it does take some getting used to IMHO.
I recommend starting off with making some dynamic clothes at first, that way, you won't have to model so many creases(or rig the item). The cloth simulation will add most for you, then you can add a few here and there using displacement maps, for added detail.
Poser 10
Octane Render
Wings 3D
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Hi everyone,
I am just learning-by-doing to design clothes for poser in the future, but I am not sure
yet which program would be the best for. So I thought, hey, ask the community about
their opinions, which program do they prefer and why.
Thanks a lot, Soraya