Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 05 9:36 pm)
But your way produces hair-morphs to give away with hats (as morph target) - not bad, no... in fact exactly what I was looking for!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Actually, that's an idea... hmmmmmmmmmmmm
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Just playing.
http://haruchai.deviantart.com/art/Antonia-192832913
Clothified the hip2 of the dress and ran it through dynamics, liked how it turned out.
Poser Pro 11, DAZ Studio 4.9
I had a look immediatly and WOW!! Antonia looks amazing and very new here. I am so curious... would you tell us how you fitted all those clothes to her? You did a great job, they all look as if they are from Antonia's own locker!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Antonia looks fabulous, Haruchai! Well done
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Thanks, appreciate the feedback. If it's any good it's because of all the work people here put in. I'm embarrassed to say I did very little other than put it together, run a cloth simulation and hit render.
@SaintFox - with regard to the clothes, they are made for Antonia. Here is a copy of my earlier post.
Not sure if this has been posted here but in the japanese freebies thread Madrigal posted this -
Aziqo has a really nice set of clothes for Antonia on his site. And a character, but I think that was already mentioned?
Can't link here due to naughty stuff, but there's a link at Morphography. :)
Poser Pro 11, DAZ Studio 4.9
that's the outfit by Azigo that Harachai mentioned earlier (link is on English Bob's pages at morphography.com). The morphs & expressions that are with it are also very cute & useful--check it out.
mind you, there's nudity/adult content at Azigo's site.
oops--crossposted
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
It seems that I stayed up far too long, I am not able to find the link to Azigo. Would one of you mind to write me a pm with the link? I promise that I will not faint if I see naughty things
...maybe we are able to talk the creator to upload to Antonia's freebie site as well (or a text-file with a link) - he will have full control over his items. In other words: he will be able to update or delete them. Antonia lacks of clothing and this way people will find it where they pick up her other things as well.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - Thanks, appreciate the feedback. If it's any good it's because of all the work people here put in. I'm embarrassed to say I did very little other than put it together, run a cloth simulation and hit render.
@SaintFox - with regard to the clothes, they are made for Antonia. Here is a copy of my earlier post.
Not sure if this has been posted here but in the japanese freebies thread Madrigal posted this -
Aziqo has a really nice set of clothes for Antonia on his site. And a character, but I think that was already mentioned?
Can't link here due to naughty stuff, but there's a link at Morphography. :)
I love your render! Did you have any trouble with the sandals? When I try to conform my left one it curls up into a ball - and the bikini briefs do likewise when I load in more clothing. I wondered if I needed to download it again, or if it's my Poser that's the problem, I'm using P7.
Quote - I love your render! Did you have any trouble with the sandals? When I try to conform my left one it curls up into a ball - and the bikini briefs do likewise when I load in more clothing. I wondered if I needed to download it again, or if it's my Poser that's the problem, I'm using P7.
Thanks. No problems with the clothing conforming, everything was fine in Poser Pro 2010.
Poser Pro 11, DAZ Studio 4.9
The new morphs for the eyes and brows are now included in the github version. The direct download URL again:
http://github.com/odf/Antonia.Polygon/zipball/master
Technically, this is not an official release, but with Antonia, you can pretty much rely on the github versions being in good working order. Just don't refer to this as "Antonia-127" when you report bugs or such, but use the last portion of the folder name you get when you unpack. So for the version I just pushed, the folder name would be "odf-Antonia-Polygon-7a35890". That 7a35890 tells me which version you are using. By the way, don't expect those codes to be in any sensible order. As far as you are concerned, they are just random.
By the way: from release 1.0 onward, I will no longer use suffixes like '-127' for the CR2 and OBJ files. It will just be "Antonia.cr2", "Antonia-lo.cr2" and so on.
-- I'm not mad at you, just Westphalian.
WhileI try my best to create a likewise render of Antonia (most actaul version with the new expressions included) I have a question (maybe a dumb one):Will some of the morphs we use now (Slave-morphs by LesBentley for instance) be integrated in the final version?
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - Will some of the morphs we use now (Slave-morphs by LesBentley for instance) be integrated in the final version?
As a rule, I'm not integrating any morphs that I haven't made myself. That's not because I'm so special, but because I'm using a particular procedure which guarantees that they will work in the low-res version as well and that I can make updates later on if needed. (Also, in case you haven't noticed, I am a control freak. :lol:)
On top of that, I'm thinking of Version 1.0 as providing just the bare essentials. The main objective is to have a stable, usable base figure, so that - hopefully - people will start to make their own extensions, accessories and derived figures. Then we can have a look at what's there a year or half a year from now and see what should go into Version 1.1.
That said, if you can think of any morphs that you think are essential, let me know.
-- I'm not mad at you, just Westphalian.
I really always use Antonia with the LidSynch and JawSlave morphs by LesBentley. Most times I add the smooth lips morphs by LaurieA - and I still like the MorphsJGL set a lot but to me it looks as if they may collide with the expression morphs you do (or at least may be puzzeling).
Please correct me if I am wrong and things are outdated meanwhile.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
About the control freak: Be careful or you may end like the actor Horst Frank (you may still remember this german standard-Boesewicht). I still remember one of his last tv-interviews where he wore rubber-gloves and a kitchen apron and cleaned up the house while being interviewed
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - I really always use Antonia with the LidSynch and JawSlave morphs by LesBentley. Most times I add the smooth lips morphs by LaurieA - and I still like the MorphsJGL set a lot but to me it looks as if they may collide with the expression morphs you do (or at least may be puzzeling).
Please correct me if I am wrong and things are outdated meanwhile.
Antonia now has morphs for moving the lids, and I'll make more JCMs for jaw movements shortly. I was planning to rig the lids to follow the eyes, as well. I had forgotten about LesBentley's version (my memory is so bad, it's pathetic). I better check out how he's done the slaving.
-- I'm not mad at you, just Westphalian.
That eyelid movement Les did still works great with the new versions as well so it should be easy to find out. I remember how happy I was when this feature finally was implemented into Victoria as it adds so much more life to the figure. And if V4 has it Antonia should not stand beside
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
...and another post,sorry. But I forgot to tell you that Schlabber allowed me to convert his free poses to Antonia, I've got his written permission some days ago. As soon as I finished my actual project I will create some poses basing on his work and uplod them to the free site. And (!) he told me that he is interested in creating something directly for Antonia as well as soon as he has some spare time.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Quote - > Quote - I love your render! Did you have any trouble with the sandals? When I try to conform my left one it curls up into a ball - and the bikini briefs do likewise when I load in more clothing. I wondered if I needed to download it again, or if it's my Poser that's the problem, I'm using P7.
Thanks. No problems with the clothing conforming, everything was fine in Poser Pro 2010.
Thanks! Must be my Poser - some kind of incompatibility going on somewhere! :)
Did you render the scene or was it maybe just your preview? I remember that I had weird problems with Open GL that made eyes, tounge and teeth pop out of the head (seemingly) - and when I rendered the scene everything was okay.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Um, not sure if this reply was meant for me! :D But if it is - I rendered Antonia with the Aziqo clothes, but it's not that they look odd. It's that when I conform the left sandal and the bikini briefs, the sandal curls up and the briefs fly off sideways, as if I'm trying to conform them to the wrong figure.
This is a render of her with Aziqo's Monko character, but I ended up parenting the sandals and briefs to her. She still looks very nice - I'm really impressed with the way she poses :)
Yes, the reply was meant for you, Madrigal. I will have to check this out myself as soon as there's some time. The clothes look very nice and Antonia looks completely different with them and her new morph, sweet and young.
I take the chance to ask the australian fellows around here (odf, RobynsVeil) if you are okay and in a whole and your families as well. What we see in the news since some days is shocking and my thoughts are with you. If you have the chance please let us know if you are well!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Knowing that you and yours are home, safe and dry eases me a lot - but yes, I saw actual reports about Brisbane and it's so scary... I think I'll shoot a short email to RobynsVeil although there may be more urgent thing to do than answering mails.
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
I heard back from Robyn and got the permission to post the mail:
We are among the fortunate who were not flooded. Of course, all of Brisbane is affected by this disaster: services, food, even electricity and water are going to become very scarce. And more rain is predicted, so its going to be interesting here for a while.
I much appreciate your concern and thoughts. Hope things return back to quasi-normal again soon. :)
Hugs,
Robyn
I am a bit eased now!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Thank you, all of you, for your concern. I feel very fortunate tonight, having a dry home, lights, clean water and a clean bed. There are a lot of people here in Queensland who cannot say the same thing. We are pulling together as a state and as a nation to help those stricken by this disaster, the scope of which beggars belief. Queensland and Nothern New South Wales will be a long time pulling themselves out of this mess, I'm afraid.
I work as a nurse in one of the hospitals on the southside of Brisbane. We have received the inhabitants of two nursing homes, homes which were inundated by the floods and which had to be evacuated. All elective operations have been cancelled this week so that we can deal with these poor people.
And this is still early days.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Oh my - this is something I always tend to forget about... how hard must it be to be in hospital and then something happens that makes you afraid what happens "out there" - and in the end you have to be evacuated while being more or less seriously ill...
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
@ odf,
Quote - Antonia now has morphs for moving the lids, and I'll make more JCMs for jaw movements shortly. I was planning to rig the lids to follow the eyes, as well. I had forgotten about LesBentley's version (my memory is so bad, it's pathetic). I better check out how he's done the slaving.
With the jaw slaving, you can just apply the morph that opens the mouth, at a value of one, then rotate the jaw as appropriate. When the jaw looks right, note down the dial value, and use that as the deltaAddDelta value for the slaving code in the jaw xrot channel.
Or you can get a bit more complex and provide a way to turn the slaving off. To do that you need to add a hidden channel between the morph and the rotation. Here is the code from that hidden channel in the head of my current version of Antonia:
targetGeom Jaw-Mouth_Synch_Open
{
name Jaw-Mouth_Synch_Open
initValue 0
hidden <span style="color:#00ff00;">1
</span> forceLimits 1
min -100000
max 100000
trackingScale 0.02
keys
{
static 0
k 0 0
}
interpStyleLocked 0
valueOpDeltaAdd
Figure 1
head:1
Chin Down-Up LB
deltaAddDelta 2.500000
valueOpDeltaAdd
Figure 1
head:1
Mouth_Open_03a_MJ
deltaAddDelta 9.000000
valueOpDeltaAdd
Figure 1
head:1
Mouth_Open-01 LB-MJ
deltaAddDelta 14.500000
<span style="color:#00ff00;">valueOpTimes
</span> Figure 1
head:1
J-M_Synch_OFF-ON
blendType 0
}
As the channel never has a dial value of its own, it can be either a targetGeom or a valueParm. The first three blocks of slaving code relate to mouth morphs. The last block uses "valueOpTimes", and is slaved to a valueParm in the head. This valueParm is used to turn the slaving on and off. Here is that channel: valueParm J-M_Synch_OFF-ON { name Jaw-Mouth_Synch initValue 1 hidden 0 forceLimits 1 min 0 max 1 trackingScale 0.02 keys { static 1 k 0 1 } interpStyleLocked 0 staticValue 1 blendType 0 }
The xrot of the jaw is slaved to "targetGeom Jaw-Mouth_Synch_Open". You may want to do the same thing for the jaw's yrot (side-side). Even if you don't have any immediate plans to use this, it is a good idea to build this into the cr2, due the the hassles associated adding channels. In such a future use case, the channel can be empty, as it is easy enough to inject stuff into the channel once it exists. All you would need is:
targetGeom Jaw-Mouth_Synch_Side-Side
{
}
If you are going to synch the eyes and lids, it is probably better to do that the other way round, with the morphs slaved to the rotations of the eyes. Here again I find it handy to have a way to turn the slaving off.
Trying to catch up, internet was down all day yesterday and didn't get it working again till just a few minutes agao...sigh.
I won't be online a lot as my grand-daughters will be staying here for a bit due to some problems.
My hope hope is that the biggest problem just ceases to exist!
I have my retail set edited after my testers found one or two little errors and I've zipped it again, ready to go now...yay!
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
This is somehow sweet BlueEcho as I used to hide at my grandma's home as well when I had problems in school, with my parents, felt lovesick and so on...
And the first retail set is on it's way? Perfect, so Antonia will take place in her little corner in the marketplace!!
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
Are you ready for Antonia? Get her textures here:
The Home Of The Living Dolls
Antonia continues to amaze with the realism and quality that it is increasing. Congratulations ODF, SaintFox, BluEcho and all who are participating in any way on this project. It is really wonderful.
http://www.renderosity.com/mod/gallery/index.php?image_id=2157883
@lesbentley: Thanks for the instructions! I was more interested in how you did the lids, though. The thing is that if you close the eyes completely, then the movements of the eyes should no longer influence the lids. So doing that correctly should involve a bit more than a simple 'valueOpDeltaAdd' instruction.
-- I'm not mad at you, just Westphalian.
@odf,
Good point, and I did not concidder that when I made my LidSynch morphs. The LidSynch morphs were seperate from the blink morphs, and so had their own 'limits'. And the setup did indeed suffer from the problem you mention. I just had to set the eyes straight ahead to keep the lids straight.
There probably is a solution to the problem. I shall look it.
@odf,
I'm going to put my critics hat on for a while, I hope we can still be friends! I turned 60 on the fourth of January, so I feel I have a certain right to behave as a grumpy old man.
I haven't touched Antonia for a while, partly burn out, and partly the demands of the season. So I have some catching up to do. Until a couple of hours ago I was still using version 125. I have now installed v0.9.126-10-g958e747.zip, and what follows refers to that version.
First off, I'm not keen on the smile morph. I think it makes her look kind of goofy. I think it should be less wide and have more curl up towards the corners of the lips. Perhaps there is a bit too much puff in the cheeks and perhaps the the area directly under the eyes could puff and raise a bit. I also feel that the corners of the lips draw backwards too far. But perhaps the worst thing is the amount of nose spread which seems far too much. When I smile the corners of my nostrils draw upwards, but there is very little spread.
Phew, got that off my chest. Now it's time to savage the JCM-Mouth open morph. As far as the head is concerned this is quite a good morph, but perhaps the chin could be a little less pointy, and when the jaw xrot is over 18°, something, presumably the inner mouth, starts to occlude the teeth. That's it for the head morph itself, but have you looked at the head/neck boundary in profile when the mouth is opened wide? An ugly crease, the neck needs to morph to accommodate the movement of the jaw. However I feel that the biggest problem here is not the morph itself but the slaving. I think that the jaw rotation should be slaved to the mouth morph, not the morph to the rotation. My reasons are as follows. When posing the head I do not want to have to select a different actor just to open the mouth and get the jaw to move with it. Sometimes I might like to adjust how much the teeth are showing above the bottom lip. With the jaw slaved to the morph I could do that easily, but with the current set up it is more complicated. In fact I found it so annoying that the first modification I have made to the cr2 is to change the slaving. Another reason for having the morph slaved to the rotation is that there might potentially be more than one morph that requires the jaw to move (OpenSmile, Yell. etc). Only one morph can be slaved to the rotation, but the rotation could be slaved to many morphs, so slaving the rotation is better from the point of consistency.
Sorry to hit you with so many negatives at once, but I feel it better to express my concerns now, than to wine about things after Version one is released. As always these are just my opinions, and they may be ill conceived.
Thanks, Les! As always, your input is very much appreciated. I'll have a look at the things you mentioned.
A few things to keep in mind, though: first of all, the 'smile' morph is not meant to be used on its own. It makes the mouth wide, nothing else. If I do that with my own mouth, I can assure you that I look very goofy, indeed. I think the smile you would like to see, with the corners of the mouth drawn upwards and not receding backwards, is a cartoon smile. Human beings can't do it. I may be wrong, but I've been very careful about getting the shape right, based on my references and my instruction book. By the way, no one says you have to use that morph at full strength.
Another thing is that each face is different. When I make that shape with my mouth, my nostrils widen considerably. That doesn't mean it's necessarily right for Antonia. So I'll look out for that when I play with her.
Further on, the maximal jaw rotation that's meant to happen is 20 degrees. If you want her to open her mouth wider, you have to make your own morphs. I'll set limits for the jawLower actor to enforce those bounds.
As for slaving the jaw to other morphs, I'd rather you didn't. Use OpenMouth and add whatever else you want to do via separate morphs. There are morphs to pull the lower lip up and down. Use those. Of course I can't force you to do things like that, but that's how what I'm building is meant to be used. If you don't like that system, you're very welcome to build your own, alternative one.
So MouthOpen is essentially just a JCM, except that the jaw joint doesn't use bending because I felt it would just be too difficult to get the inclusion/exclusion spheres right. I think that's the reason for that ridge that's pulling up from the inner mouth and obstructing the teeth. Something weird happening with Poser's deformation computations there, I imagine. Anyway, I've noticed that problem, and I'll try to fix it.
Finally, I realize a control for opening the mouth in the head actor would be useful. I'll add that, but first I wanted to get all the functionality complete.
In the meantime, I've noticed that some channels seem to be missing from the tongue actors, and that I can't set the joint parameters properly, probably because of that. So that's the next thing I'll have to look into.
PS: I was considering renaming the 'Smile' morph to 'Wide'. But I think it will be easier for people to realize that's what they need to use for a smile if it's called 'Smile', even if it is not really a full smile.
-- I'm not mad at you, just Westphalian.
Makes it long and unwieldy, but I guess you could clarify by calling it something like "Smile Component/Element - Wide," and similarly name other components.
______________
Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Quote - Makes it long and unwieldy, but I guess you could clarify by calling it something like "Smile Component/Element - Wide," and similarly name other components.
All the expression morphs are components/elements, so that part would be a bit redundant. Also, it's not just used for a smile, but anything that needs the mouth to widen. But maybe I could call it "Smile/Wide" or "Smile/MouthWide".
-- I'm not mad at you, just Westphalian.
Quote - OK, apologies in order re "... but have you looked at the head/neck boundary in profile when the mouth is opened wide?".
When I wrote that I was opening the mouth with the JCM_MouthOpen dial in the head, not by rotating the jaw. When I rotate the jaw, the neck behaves as it should.
Ah, good! That's a relief.
By the way, I think I'll probably make a few expression poses to demonstrate how the morphs are meant to be used. It's a well-established system, not something I made up myself in ten minutes. But maybe not all Poser users are used to it, even though V4 supports a variation of it as well. The difference is, I will provide only these morphs in Antonia 1.0, no canned special purpose ones. So people will be pretty much forced to learn it, and I will not apologize for that.
-- I'm not mad at you, just Westphalian.
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Your way is heaps faster... very nice render! Doesn't Antonia look ready for anything! :biggrin:
Thanks for the zip in advance...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Metaphor of Chooks